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- Blizzard Entertainment
Blizzard Entertainment Formerly Name: Silicon & Synapse, Inc (1991-1993) Chaos Studios, Inc (1993-1994) Company Profile: Developer & Publisher Company Type:: Private Company (1991-1994) Subsidiary (1994) Parent Company: Davidson & Associates (1994-1996) CUC Software (1996-1997) Cendant Software (1997-1998) Havas Interactive (1998-2001) Vivendi Universal Games (2001-2008) Activision Blizzard (2008) Headquarters: Irvine, California, USA Founded: February 1991 Founder: Michael Morhaime, Frank Pearce, Allen Adham Fate: Active Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California . The company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles : Michael Morhaime , Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings . In 1993, the company became Chaos Studios, Inc. In early 1994, they were acquired by distributor Davidson & Associates for $6.75 million ($13.3 million today). Shortly after this point, they were contacted by a Florida company, Chaos Technologies, who wanted the company to pay US$100,000 (equivalent to $197,441 in 2022) to keep the name. Not wanting to pay that sum, the executives decided to change the studio's name to "Ogre Studios" by April 1994. However, Davidson & Associates did not like this name, and forced the company to change it. According to Morhaime, Adham began running through a dictionary from the start, writing down any word that seemed interesting and passing it to the legal department to see if it had any complications. One of the first words they found to be interesting and cleared the legal check was "blizzard", leading them to change their name to " Blizzard Entertainment " by May 1994. Shortly thereafter, Blizzard Entertainment shipped their breakthrough hit Warcraft: Orcs & Humans , a real-time strategy (RTS) game in a high-fantasy setting. In 1996, Blizzard Entertainment acquired Condor Games of San Mateo, California , which had been working on the action role-playing game (ARPG) Diablo for Blizzard at the time. Condor was renamed Blizzard North , with Blizzard 's main headquarters in Irvine renamed to Blizzard South to distinguish the two. Diablo was released at the very start of 1997 alongside Battle.net , a matchmaking service for the game. Blizzard North developed the sequel Diablo II (2000), and its expansion pack Lord of Destruction (2001). Following these releases, a number of key staff from Blizzard North departed for other opportunities, such as Bill Roper . Blizzard's management made the decision August 2005 to consolidate Blizzard North into Blizzard South, relocating staff to the main Blizzard offices in Irvine, and subsequently dropping the "Blizzard South" name. On February 21, 1996, CUC International announced its intention to acquire Davidson & Associates (including Blizzard Entertainment ) and Sierra On-Line , two American video game companies, in a US$ 1.8 billion stock swap . The deal closed on July 24, 1996. Subsequently, following the acquisitions, CUC International established CUC Software (later known as Vivendi Universal Games) around the Torrance, California -based operations of Davidson & Associates to oversee the new video game properties. On May 28, 1997, CUC International announced plans to merge with Hospitality Franchise Systems to create a single, "one-stop" entity. The merger was finalized in December that year and created Cendant . As a result of the merger, CUC Software was renamed Cendant Software. On November 20, 1998, French media company Havas (acquired by Vivendi earlier that year) announced that it would acquire Cendant Software for $800 million in cash, with up to an additional $200 million contingent on its performance. Subsequently, the division was renamed Havas Interactive. On May 16, 2001, Havas Interactive was renamed Vivendi Universal Interactive Publishing, while Havas itself became Vivendi Universal Publishing. The new name was likely due to the merger between Universal and Vivendi; the company also received ownership of properties from Universal Interactive Studios . Under the new name, the company was split into two parts: Vivendi Universal Interactive Publishing North America and Vivendi Universal Interactive Publishing International, both of which took responsibility for their respective publishing regions. On November 13, 2001, both parts were streamlined under the name Vivendi Universal Games. In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles, The Lost Vikings , Rock n' Roll Racing and Blackthorne , from Interplay Entertainment and re-release them for the Game Boy Advance handheld console. In 2004, Blizzard opened European offices in the Paris suburb of Vélizy , Yvelines, France. With the success of World of Warcraft , Blizzard Entertainment organized the first BlizzCon fan convention in October 2005 held at the Anaheim Convention Center . The inaugural event drew about 6,000 people and became an annual event which Blizzard uses to announce new games, expansions, and content for its properties. On July 9, 2008, Activision merged with Vivendi Games , culminating in the inclusion of the Blizzard brand name in the title of the resulting new holding company, Activision Blizzard. On October 3, 2018, Mike Morhaime announced his plans to step down as the company president and CEO while remaining an advisor to the company; he formally left on April 7, 2019. Morhaime was replaced by J. Allen Brack, the executive producer on World of Warcraft . Frank Pearce announced he would be stepping down as Blizzard 's Chief Development Officer on July 19, 2019, though will remain in an advisory role similar to Morhaime. Michael Chu, lead writer on many of Blizzard 's franchises including Diablo , Warcraft , and Overwatch , announced he was leaving the company after 20 years in March 2020. On January 22, 2021, Activision transferred Vicarious Visions over to Blizzard Entertainment , stating that the Vicarious Visions team had better opportunity for long-term support for Blizzard . Vicarious had been working with Blizzard for about two years prior to this announcement on the planned remaster of Diablo II , Diablo II: Resurrected , and according to Brack, it made sense to incorporate Vicarious into Blizzard for ongoing support of the game and for other Diablo games including Diablo IV . Vicarious was completely merged into Blizzard by April 12, 2022. Blizzard acquired Proletariat , the developers of Spellbreak , in June 2022 as to help support World of Warcraft . The 100-employee studio remained in Boston but will shutter Spellbreak as they move onto Warcraft . Activision Blizzard was the subject of a lawsuit from the California Department of Fair Employment and Housing in July 2021, asserting that for several years the management within Blizzard as well as Activision promoted a "frat boy" atmosphere that allowed and encouraged sexual misconduct towards female employees and discrimination in hiring practices. As a result of the California lawsuit and of delays and release issues with their more recent games, Activision Blizzard's stock faced severe pressure. Subsequently, Microsoft seized the opportunity to become one of the largest video game companies in the world and announced its intent to acquire Activision Blizzard and its subsidiaries, including Blizzard , for $68.7 billion in January 2022. This exchange marks the largest acquisition in tech history, surpassing the $67 billion Dell-EMC merger from 2016. The deal closed on October 13, 2023, and Activision Blizzard moved into the Microsoft Gaming division. While part of the larger Microsoft Gaming division, Blizzard Entertainment retains its function as the publisher of games developed by their studios. On January 25, 2024, Blizzard President Mike Ybarra and Chief Design Officer Allen Adham announced they would be leaving the company. On January 29, 2024, Johanna Faries, the former general manager of the Call of Duty series, was named Blizzard Entertainment 's new president, taking office on February 5. Blizzard Entertainment hosts annual gaming conventions for fans to meet and to promote their games: the first BlizzCon was held in October 2005 at the Anaheim Convention Center in Anaheim, California , which is where all of their conventions have been held since. BlizzCon features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable demos of various Blizzard games. Blizzard WorldWide Invitationals were events similar to BlizzCon held in South Korea and France between 2004 and 2008. Wikipedia contributors. "Blizzard Entertainment." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 25 Feb. 2024. Company Structure Subsidiaries: Blizzard Albany Proletariat Key People: Johanna Faries (president) As with most studios with multiple franchises, Blizzard Entertainment has organized different departments to oversee these franchises. The original three teams were: Team 1 manages the StarCraft property. The team also oversaw the development of the StarCraft spin-off Heroes of the Storm . Team 1 also included the Classics Team to work on remastering Blizzard's earlier properties for modern computers, which have included StarCraft: Remastered and Warcraft III: Reforged . The Classic Games team was disbanded around August 2020, about eight months after Warcraft III: Reforged was released. Team 2 continues to manage and create content for World of Warcraft . Team 3 oversees the Diablo franchise. Since 2004, two new teams were created: Team 4 was created around 2007 to work on Blizzard's first new IP since World of Warcraft , that being Titan . Titan had development difficulties near 2013, and most of Team 4 was reallocated to the other teams, but the remaining members, led by Jeff Kaplan, revised Titan 's concept into Overwatch , which remains in Team 4's hands since its release in 2016. Team 5 was created in 2008 to explore smaller games that could fit into Blizzard's portfolio. This resulted in the creation of Hearthstone , a collectible card game based on the Warcraft property, which became Team 5's priority. Games Developed and Published by Blizzard Entertainment
- Raiden V
Raiden V Personal Rating: Previous Release Date: Game Version: Platform: Button 1990, April Main Title - Next Shoot 'em Up Button Genre Element: Point-of-View: Vertical-scrolling Military Science Fiction Storyline: Camera: Player Mode: Single-player Developer: Seibu Kaihatsu Button Publisher: Fabtek, IBL Corporation, Liang HWA Electronics Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- One Piece: Grand Battle! 3
One Piece: Grand Battle! 3 Previous Release Date: Game Version: Platform: Button 2003, December 11 Main Title - Next - Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: - Developer: Ganbarion Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- Dragon Ball Z Side Story: Plan to Eradicate the Saiyans
Dragon Ball Z Side Story: Plan to Eradicate the Saiyans Previous Release Date: Game Version: Platform: Button 1993, August 6 Main Title - Next - Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: - Developer: Tose Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- Soundtracks | Game House Atreides
Best original soundtracks and famous score music of video games soundtracks A Memoir Blue OST A Memoir Blue Button Launch Date: 2022 Composer: Performer: Joel Corelitz Joel Corelitz Play Album A Space for the Unbound OST A Space for the Unbound Button Launch Date: 2023, January 19 Composer: Performer: Masdito Bachtiar, Christabel Annora Masdito Bachtiar, Christabel Annora, Bambang Iswanto, Arya Santiaji, Musicology Record Play Album Age of Empires II: Definitive Edition Soundtrack vol 2 Age of Empires II: Definitive Edition Button Launch Date: 2019 Composer: Performer: Todd Masten, Vitalis Elrich - Play Album Age of Empires II: Definitive Edition Soundtrack vol 1 Age of Empires II: Definitive Edition Button Launch Date: 2019 Composer: Performer: Todd Masten, Vitalis Elrich - Play Album As Dusk Falls OST As Dusk Falls Button Launch Date: 2022 Composer: Performer: Matthew Barnes Matthew Barnes, Barns Courtney Play Album Baldur's Gate III Original Soundtrack Baldur's Gate III Button Launch Date: 2023 Composer: Performer: Borislav Slavov - Play Album Baldur's Gate III Original Soundtrack: Streets and Taverns Baldur's Gate III Button Launch Date: 2024 Composer: Performer: Borislav Slavov - Play Album Children of Silentown OST Children of Silentown Button Launch Date: 2023, January 11 Composer: Performer: Andrea Camattari, Dario Dimitri, Riccardo Accattatis, Chloe Edgecombe Andrea Camattari, Dario Dimitri, Riccardo Accattatis, Chloe Edgecombe Play Album Citizen Sleeper OST Citizen Sleeper Button Launch Date: 2022 Composer: Performer: Amos Roddy Amos Roddy Play Album Cult of the Lamb OST Cult of the Lamb Button Launch Date: 2022 Composer: Performer: River Boy River Boy Play Album Dead Space: Original VideoGame Soundtrack Dead Space Button Launch Date: 2008 Composer: Performer: Jason Graves Jason Graves Play Album Deliver Us the Moon Original Game Soundtrack Deliver Us the Moon Button Launch Date: 2019 Composer: Performer: Sander van Zanten, Paul Deetman Sander van Zanten, Nola Klop Play Album Endling: Extinction Is Forever - The Complete Fantasy Playlist Endling: Extinction Is Forever Button Launch Date: 2022 Composer: Performer: various artists various artists Play Album Gungrave G.O.R.E Original Soundtrack Gungrave G.O.R.E Button Launch Date: 2023, January 17 Composer: Performer: - - Play Album
- Dragon Ball Z: Collectible CD Picture Cards
Dragon Ball Z: Collectible CD Picture Cards Previous Release Date: Game Version: Platform: Button 2001 Main Title - Next - Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: - Developer: Streamedia Pty Button Publisher: Streamedia Pty Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- Fellow Traveller Games
Fellow Traveller Games Formerly Name: Surprise Attack Pty Ltd (2011-2013) Surprise Attack Games (2013-2018) Company Profile: Marketing Consultancy (2011-2013) Video Game Publisher (2013) Company Type:: Public Company Parent Company: N/A Headquarters: Australia Founded: October 2011 Founder: Chris Wright Fate: Active Surprise Attack Pty Ltd, trading as Fellow Traveller Games , is an Australian video game publisher. Chris Wright founded the company in 2011 as a marketing consultancy. It announced publishing label Surprise Attack Games in 2013 and relaunched the company as Fellow Traveller Games in 2018. Surprise Attack was founded in October 2011 by Chris Wright, who previously worked as marketing director for Blue Tongue Entertainment . Wright also assessed game loan applications for Film Victoria , where he noticed that many developers did not consider marketing. This led to founding Surprise Attack as a marketing consultancy firm for independent game developers. In November, Wright commented that many games were being released "without edit" for 15-year-olds in Australia that were restricted in the United States and Europe. He believed that the Australian Classification Board needed an "R18+ rating" for games, which legislation had recently approved implementation for. In July 2013, it launched publishing label Surprise Attack Games providing funding, marketing and distribution as Australia's first independent indie game publisher. In July 2018, the company relaunched as Fellow Traveller Games , focusing on unusual narrative games. When Kotaku Australia enquired about the changed direction from showcasing Australian games, Wright stated they realised that while the industry appreciated their local publishing, consumers were not interested in where a game was made. He believed an identity with an established flavour or style of game is needed to stand out in the market, noting that 3-4% of the Steam purchases were Australian. In April 2019, Fellow Traveller announced digital convention LudoNarraCon celebrating narrative games. The event ran from 10 to 13 May, with livestreamed panels hosted on storefront Steam . Wikipedia contributors. "Fellow Traveller Games." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 15 Jan. 2024. Games Published by Fellow Traveller TITLE LAUNCH DATE RATING GENRE PLATFORM Oscura: Second Shadow 2014 - - iOS Screencheat 2014 - - PS4, XBO, XSX, NS, Win Vertiginous Golf 2014 - - Lin, Mac, Win Hacknet 2015 - - Lin, Mac, Win Orwell: Ignorance is Strength 2018 - - Lin, Mac, Win Hiveswap Friendsim 2018 - - PS4, PS5, NS, Lin, Mac, Win, And Framed Collection 2018 - - NS, Lin, Mac, Win Blind 2018 - - PSVR, Win The Stillness of the Wind 2019 - - NS, Mac, Win, iOS, iPad The Church in the Darkness 2019 - - PS4, XBO, XSX, NS, Lin, Mac, Win Pesterquest 2019 - - PS4, PS5, NS, Lin, Mac, Win, And Neo Cab 2019 - - NS, Lin, Mac, Win, TvOS, iOS, iPad In Other Waters 2020 - - NS, Lin, Mac, Win Paradise Killer 2020 - - PS4, PS5, XBO, XSX, NS, Lin, Win Suzerain 2020 - - NS, Lin, Mac, Win, And, iOS, iPad Genesis Noir 2021 - - XBO, XSX, NS, Lin, Mac, Win The Invisible Hand 2021 - - Lin, Win No Longer Home 2021 - - PS4, PS5, XBO, XSX, NS, Lin, Mac, Win Kraken Academy!! 2021 - - XBO, XSX, NS, Lin, Mac, Win Glitchhikers: The Spaces Between 2022 - - NS, Lin, Win Citizen Sleeper 2022.05.05 2.8 tactical role-playing game PS4, PS5, XBO, XSX, NS, Lin, Win Beacon Pines 2022 - - XBO, XSX, NS, Lin, Win The Pale Beyond 2023 - - NS, Lin, Mac, Win Afterlove EP 2024 - - PS4, NS, Win 1000xRESIST 2024 - - NS, Win Times & Galaxy 2024 - - Win Kulebra and the Souls of Limbo TBA - - Mac, Win Citizen Sleeper 2: Starward Vector TBA - - XSX, Win Nirvana Noir TBA - - XSX, Win
- Dragon Ball Z: Buu's Fury
Dragon Ball Z: Buu's Fury Previous Release Date: Game Version: Platform: Button 2004, September 14 Main Title - Next Action Role-playing Game Button Genre Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Developer: Webfoot Technologies Button Publisher: Atari (NA), Infogrames (NA/EU) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- Hillsfar
Hillsfar Previous Release Date: Game Version: Platform: Button 1989 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: 2D Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: Westwood Associates Button Publisher: Strategic Simulations Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- Dragon Ball: World's Greatest Adventure
Dragon Ball: World's Greatest Adventure Previous Release Date: Game Version: Platform: Button 2009, July 23 Main Title - Next Beat 'em Up Button Genre Element: 'Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Media Vision Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- SkyBox Labs
SkyBox Labs Formerly Name: N/A Company Profile: Developer Company Type:: Subsidiary Parent Company: NetEase Games (2023) Headquarters: Burnaby, British Columbia, Canada Founded: 2011 Founder: Derek MacNeil Shyang Kong Steven Silvester Fate: Active SkyBox Labs co-founders, Derek MacNeil, Shyang Kong and Steven Silvester worked together at EA Vancouver from 2004 to 2010 on the FIFA , Need for Speed, NBA Live and NHL franchises, where MacNeil was development director while Kong was senior producer and Silvester technical director, when they decided to set up an independent studio in Burnaby, Vancouver. Initially being a contract-based studio, in the year of its founding SkyBox Labs signed an agreement with publisher Microsoft Studios (late renamed to Xbox Game Studios ), which liked the studio and its culture, being a partner publisher of SkyBox , outhough not owning them. SkyBox Labs was acquired by NetEase Games in January 2023. Wikipedia contributors. "SkyBox Labs." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 27 Dec. 2023. Company Structure Key People: Shyang Kong (studio leadership, creative director) Derek MacNeil (studio leadership, executive producer) Steven Silvestri (studio leadership, executive producer) Games Developed by SkyBox Labs TITLE LAUNCH DATE RATING GENRE PLATFORM Kinect Nat Geo TV 2012.08.18 - - X360 Kinect Dragon Arena 2013.11.05 - - iOS Age of Empires II HD: The Forgotten 2013.11.07 - - Win Age of Mythology: Extended Edition 2014.05.08 - - Win Rise of Nations: Extended Edition 2014.06.12 - - Win EA Sports UFC 2014.06.17 - - PS4, XBO Project Spark 2014.10.08 - - XBO, Win Military Masters 2014.12.04 - - And, iOS Protocol Zero 2015.01.05 - - VR Parade Runner 2015.04.09 - - And, iOS Grandia II: Anniversary Edition 2015.08.24 - - Win Age of Empires II HD: The African Kingdoms 2015.11.05 - - Win Age of Mythology: Tale of the Dragon 2016.01.28 - - Win TASTEE: Lethal Tactics 2016.05.10 - - Win Halo 5: Forge 2016.09.08 - - Win Age of Empires II HD: Rise of the Rajas 2016.12.19 - - Win Minecraft 2018.06.21 - - Win, XBO, NS, PS4, iOS, And, VR, Fire TV Stela 2019.10.11 - - Win, Apple Arcade, XBO, NS Halo Infinite 2021.12.08 - - XBO, XSX, Win
- PlayStation 3 | Game House Atreides
sony playstation 3 Platform Type: Home Video Game Console Generation: 7th Developer: Sony Interactive Entertainment Models: PlayStation 3 First Generation: 20 GB, (JP), 60 GB (JP) PlayStation 3 Second Generation: 60 GB (PAL), 80 GB (NTSC) PlayStation 3 Third Generation: 40 GB, 80 GB, 160 GB PlayStation 3 Fourth Generation (Slim): 120 GB, 160 GB, 250 GB, 320 GB PlayStation 3 Fifth Generation (Super Slim): 12 GB, 250 GB (NTSC), 500 GB Release Date: Original version: 11 November 2006 (JP), 17 November 2006 (NA), 23 March 2007 (PAL), 26 April 2007 (IND), 1 October 2009 (IDN), 11 August 2010 (BRA) Slim version (PS3 CECH-2000): September 2009 Super Slim version (PS3 CECH-4000): 12 GB: 12 October 2012 250 GB: 25 September 2012 500 GB: 28 September 2012 Discontinued: 29 May 2017 (JP) Launching Price: Original version 20 GB: 499.99 USD Original version 60 GB: 599.99 USD Media Support: PlayStation Game Disc PlayStation 2 Game Disc (1st and 2nd generations) Super Audio CD (1st and 2nd generations) Compact Disc DVD Blu-ray Digital Distribution Online Services: PlayStation Network The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Interactive Entertainment. The successor to the PlayStation 2 , it is part of the PlayStation brand of consoles. It was the first console to use Blu-ray Disc technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network , as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita . In September 2009, the Slim model of the PlayStation 3 was released. It no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, and featured a redesigned logo and marketing design, as well as a minor start-up change in software. A Super Slim variation was then released in late 2012, further refining and redesigning the console. PS3 's hardware has also been used to build supercomputers for high-performance computing. Fixstars Solutions sells a version of Yellow Dog Linux for PlayStation 3 (originally sold by Terra Soft Solutions). RapidMind produced a stream programming package for PS3 , but were acquired by Intel in 2009. Also, on January 3, 2007, Dr. Frank Mueller, Associate Professor of Computer Science at NCSU, clustered 8 PS3s. Mueller commented that the 256 MB of system RAM is a limitation for this particular application and is considering attempting to retrofit more RAM. Software includes: Fedora Core 5 Linux ppc64, MPICH2, OpenMP v 2.5, GNU Compiler Collection and CellSDK 1.1. As a more cost-effective alternative to conventional supercomputers, the U.S. military has purchased clusters of PS3 units for research purposes. Retail PS3 Slim units cannot be used for supercomputing, because PS3 Slim lacks the ability to boot into a third-party OS. In December 2008, a group of hackers used a cluster of 200 PlayStation 3 computers to crack SSL authentication. In November 2010 the Air Force Research Laboratory (AFRL) created a powerful supercomputer by connecting together 1,760 Sony PS3s which include 168 separate graphical processing units and 84 coordinating servers in a parallel array capable of performing 500 trillion floating-point operations per second (500 TFLOPS). As built the Condor Cluster was the 33rd largest supercomputer in the world and would be used to analyze high definition satellite imagery. Wikipedia contributors. "PlayStation 3." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Jan. 2024. PlayStation 3 Models Model Number Region Number Storage Capacity Released Date Region Market CECHAxx 00 01 06 07 12 60 GB 2006, November JP, NA CECHBxx 00 01 07 12 20 GB 2006, November JP, NA CECHExx 01 05 06 11 12 80 GB 2007, August NA CECHCxx 02 03 04 08 60 GB 2007, March EU, PAL CECHGxx 01 03 04 05 06 07 08 11 12 40 GB 2007, October NA, EU, PAL CECHHxx 00 01 04 05 06 07 08 11 12 40 GB 2007, October JP, NA, EU, PAL CECHJxx 00 02 03 04 40 GB 2008, August JP, EU, PAL CECHKxx 01 02 03 04 05 06 07 08 11 12 80 GB 2008, August NA, EU, PAL CECHPxx 00 01 03 04 05 06 07 12 160 GB 2008, October JP, NA, EU, PAL CECHLxx 00 01 02 03 04 05 06 07 08 11 12 80 GB 2008, October JP, NA, EU, PAL CECHMxx 03 80 GB 2008, October UK CECHQxx 00 160 GB 2009, April JP CECH-20xxB 00 01 02 03 04 05 06 07 08 11 12 250 GB 2009, October JP, NA, EU, PAL CECH-20xxA 00 01 02 03 04 05 06 07 08 11 12 120 GB 2009, September JP, NA, EU, PAL CECH-25xxA 00 01 02 04 05 06 07 08 12 160 GB 2010, July JP, NA, EU, PAL CECH-25xxB 00 01 02 04 05 06 07 08 11 12 320 GB 2010, July JP, NA, EU, PAL CECH-21xxB 00 01 03 04 05 07 12 250 GB 2010, March JP, NA, EU, PAL CECH-21xxA 00 01 03 04 05 07 12 120 GB 2010, March JP, NA, EU, PAL CECH-30xxB 00 01 02 04 05 06 07 08 11 12 320 GB 2011, July JP, NA, EU, PAL CECH-30xxA 00 01 02 04 05 06 07 08 11 12 160 GB 2011, July JP, NA, EU, PAL CECH-40xxA 00 01 02 04 05 07 08 11 12 12 GB 2012, October - CECH-40xxB 01 250 GB 2012, September NA CECH-40xxC 02 500 GB 2012, September EU, PAL CECH-42xxB 01 250 GB 2013, June NA CECH-42xxA 00 01 04 05 07 08 11 12 12 GB 2013, June - CECH-42xxC 02 500 GB 2013, June EU, PAL CECH-43xxA 00 01 04 05 07 08 11 12 12 GB 2014, May - CECH-43xxB 01 250 GB 2014, May NA CECH-43xxC 02 500 GB 2014, May EU, PAL CECHOxx N/A 80 GB Unreleased N/A CECHNxx N/A 80 GB Unreleased N/A CECHFxx N/A 80 GB Unreleased N/A CECHDxx N/A 20 GB Unreleased N/A CECHIxx N/A 40 GB Unreleased N/A Region Codes 00 : Japan 01: North America 02: Australia & New Zealand 03: United Kingdom & Ireland 04: Europe, Middle East, and Africa 05: Korea 06: Southeast Asia 07: Taiwan 08: Russia & India 09: China 10: Unused 11: Latin America 12: Hong Kong System Configuration CPU: 90 nm: 1st and 2nd generation 65 nm: 3rd generation 45 nm: 4th and 5th generation GPU: 90 nm: 1st and 2nd generation 3rd generation: CECHGxx and CECHHx 65 nm: 3rd generation: CECHJxx, CECHKxx, CECHLxx, CECHMxx, CECHPxx, CECHQxx 4th generation: CECH-20xxA, CECH-20xxB 40 nm: 4th generation: CECH-21xxA, CECH-21xxB, CECH-25xxA, CECH-25xxB, CECH-30xxA, CECH-30xxB 5th generation: CECH-40xxA, CECH-40xxB, CECH-40xxC, CECH-42xxA, CECH-42xxB, CECH-42xxC 28 nm: 5th generation (CECH-43xxA, CECH-43xxB, CECH-43xxC) Storage:: 12 GB (flash drive): CECH-40xxA, CECH-42xxA, CECH-43xxA 20 GB: CECHBxx 40 GB: CECHGxx, CECHHxx, CECHJxx 60 GB: CECHAxx, CECHCxx 80 GB: CECHExx, CECHKxx, CECHLxx, CECHMxx 120 GB: CECH-20xxA, CECH-20xxA 160 GB: CECHPxx, CECHQxx, CECH-25xxA, CECH-30xxA 250 GB: CECH-20xxB, CECH-21xxB, CECH-40xxB, CECH-42xxB, CECH-43xxB 320 GB: CECH-25xxB, CECH-30xxB 500 GB: CECH-40xxC, CECH-42xxC, CECH-43xxC USB Port: 2: 3rd, 4th and 5th generation 4: CECHBxx 4+flash drive: CECHAxx, CECHCxx, CECHExx Power Supply: 190 W: 5th generation 200 W: CECH-30xxA, CECH-30xxB 230 W: CECH-21xxA, CECH-21xxB, CECH-25xxA, CECH-25xxB 250 W: CECH-20xxA, CECH-20xxB 280 W: 3rd generation 380 W: 1st and 2nd generation PS2 Compatibility: 1st and 2nd generation Video Output: Composite: 480 i (NTSC), 576i (PAL) S-Video: 480i (NTSC), 576i (PAL) Component: 480i, 480p, 576i, 576p, 720p, 1080i, 1080p D-Terminal: 480i, 480p, 576i, 576p, 720p, 1080i, 1080p HDMI: 480p (NTSC), 576p (PAL), 720p, 1080i, 1080p Audio Output: Stereo Analog TOSLINK: LPCM 2ch, Dolby Digital 5.1, DTS 5.1, AAC HDMI: LPCM 2ch, 5.1, 7.1, Dolby TrueHD (Xbox 360 S / E), Dolby Digital 5.1, DTS 5.1, AAC Networking: Gigabit Ethernet (10/100/1000) RJ45 port Bluetooth 2.0 Wi-Fi 802.11b/g (all models except CECHBxx) Disc Drive: BD, DVD, CD Operating System: PlayStation 3 System Software (based on FreeBSD and NetBSD) List of PlayStation 3 Games
- One Piece: Unlimited Cruise, Episode 2 - Awakening of a Hero
One Piece: Unlimited Cruise, Episode 2 - Awakening of a Hero Previous Release Date: Game Version: Platform: Button 2009, February 26 Main Title - Next Action-adventure Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Ganbarion Button Publisher: Bandai Namco Games Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- SpongeBob SolitairePants | Game House Atreides
SpongeBob SolitairePants Personal Rating: Previous Release Date: Game Version: Platform: Button 2022 Main Title - Next - Button Genre Element: Point-of-View: Theme: Storyline: Camera: Player Mode: Developer: - Button Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next
- Dragon Ball Z: Burst Limit
Dragon Ball Z: Burst Limit Previous Release Date: Game Version: Platform: Button 2008, June 5 Main Title - Next Fighting Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Dimps Button Publisher: Atari (NA), Atari Australia (AU), Bandai Europe (EU), Bandai Namco Games (JP) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next