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  • Dragon Ball Telephone TV

    Dragon Ball Telephone TV Previous Release Date: Game Version: Platform: Button 1987 Main Title - Next - Button Genre Element: 'Point-of-View: - Theme: Superhero Storyline: Camera: 'Player Mode: - 'Developer: - Button 'Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SkyBox Labs

    SkyBox Labs Formerly Name: N/A Company Profile: Developer Company Type:: Subsidiary Parent Company: NetEase Games (2023) Headquarters: Burnaby, British Columbia, Canada Founded: 2011 Founder: Derek MacNeil Shyang Kong Steven Silvester Fate: Active SkyBox Labs co-founders, Derek MacNeil, Shyang Kong and Steven Silvester worked together at EA Vancouver from 2004 to 2010 on the FIFA , Need for Speed, NBA Live and NHL franchises, where MacNeil was development director while Kong was senior producer and Silvester technical director, when they decided to set up an independent studio in Burnaby, Vancouver. Initially being a contract-based studio, in the year of its founding SkyBox Labs signed an agreement with publisher Microsoft Studios (late renamed to Xbox Game Studios ), which liked the studio and its culture, being a partner publisher of SkyBox , outhough not owning them. SkyBox Labs was acquired by NetEase Games in January 2023. Wikipedia contributors. "SkyBox Labs." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 27 Dec. 2023. Company Structure Key People: Shyang Kong (studio leadership, creative director) Derek MacNeil (studio leadership, executive producer) Steven Silvestri (studio leadership, executive producer) Games Developed by SkyBox Labs TITLE LAUNCH DATE RATING GENRE PLATFORM Kinect Nat Geo TV 2012.08.18 - - X360 Kinect Dragon Arena 2013.11.05 - - iOS Age of Empires II HD: The Forgotten 2013.11.07 - - Win Age of Mythology: Extended Edition 2014.05.08 - - Win Rise of Nations: Extended Edition 2014.06.12 - - Win EA Sports UFC 2014.06.17 - - PS4, XBO Project Spark 2014.10.08 - - XBO, Win Military Masters 2014.12.04 - - And, iOS Protocol Zero 2015.01.05 - - VR Parade Runner 2015.04.09 - - And, iOS Grandia II: Anniversary Edition 2015.08.24 - - Win Age of Empires II HD: The African Kingdoms 2015.11.05 - - Win Age of Mythology: Tale of the Dragon 2016.01.28 - - Win TASTEE: Lethal Tactics 2016.05.10 - - Win Halo 5: Forge 2016.09.08 - - Win Age of Empires II HD: Rise of the Rajas 2016.12.19 - - Win Minecraft 2018.06.21 - - Win, XBO, NS, PS4, iOS, And, VR, Fire TV Stela 2019.10.11 - - Win, Apple Arcade, XBO, NS Halo Infinite 2021.12.08 - - XBO, XSX, Win

  • SHOOT 'EM UP | Game House Atreides

    Shoot 'em Ups , also known as shmups or STGs (the common Japanese abbreviation for "shooting games") are a sub-genre of action games . A game of the genre is that in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. Beyond this, critics differ on exactly which design elements constitute a shoot 'em up . Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement. Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up ", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s. Space Invaders (1978) is most frequently cited as the "first" or "original" in the genre. A seminal game created by Tomohiro Nishikado of Japan's Taito , it led to proliferation of sho oter games. It pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of Breakout (1976) with those of earlier target shooting games, and simple alien creatures inspired by H. G. Wells' The War of the Worlds . Following the success of Space Invaders , shoot 'em ups became the dominant genre for much of the golden age of arcade video games , from the late 1970s up until the early 1980s, particularly the "space shooter " subgenre. In 1979, Namco 's Galaxian —"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. In 1981 Gorf brought joystick control and (limited) vertical as well as hoizontal movement to the vertically-oriented fixed-shooter genre, while Space Invaders and Galaxian have only horizontal movement controlled by a pair of buttons. Atari 's Asteroids (1979) was a hit multi-directional shooter , taking from Spacewar! the ability for the player's ship to roam the entire screen and to rotate, move and shoot in any direction. The Space Invaders format evolved into the vertical scrolling shooter sub-genre. SNK 's debut shoot 'em up Ozma Wars (1979) featured vertical scrolling backgrounds and enemies, and it was the first action game to feature a supply of energy, similar to hit points . Namco 's Xevious , released in 1982, was one of the first and most influential vertical scrolling shooters. Xevious is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. Defender , introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre. The scrolling helped remove design limitations associated with the screen, and it also featured a minimap radar. Scramble , released by Konami in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels . 1985 saw the release of Konami 's Gradius , which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. Gradius , with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega 's forefront series with its game Fantasy Zone . The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega 's mascot. The game borrowed Defender 's device of allowing the player to control the direction of flight and along with the earlier TwinBee (1985), is an early archetype of the "cute 'em up " subgenre. In 1986, Taito released KiKi KaiKai , an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. R-Type, an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem , employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodicalstrategies. 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period. Source: Wikipedia contributors. "Shoot 'em up." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 19 Jun. 2023. Shoot 'em Up sub-genres : ​ Fixed Shooter​ Tube Shooter​ Multidirectional Shooter​ Rail Shooter Cute 'em Up Bullet Hell Trance Shooter List of Shoot 'em Up Games Title Image Release Date Platform Rating Game Version Origin Title Radar Scope 1980.10.08 Arc - main title N/A Defender 1981 Arc - main title N/A Scramble 1981-03 Konami Scramble - main title N/A Zaxxon 1982-01 Sega Zaxxon - main title N/A Xevious 1982.12.10 Namco Galaga - main title N/A Gradius 1985.02.02 Arc - main title N/A R-Type 1987.05.15 Irem M72 - main title N/A Raiden II 1997.06.06 Arc, PSX, Win 1.5 main title N/A Raiden IV x MIXADO remix 2023.02.03 PS4, PS5, XBO, XSX, Win 1.8 remake Raiden IV: OverKill shoot 'em up

  • Microsoft Gaming

    Microsoft Gaming Formerly Name: N/A Company Profile: Developer & Publisher Company Type:: Division Parent Company: Microsoft Corporation Headquarters: Redmnond, Washington, USA Founded: 18 January 2022 Founder: Phil Spencer Fate: Active Microsoft Gaming is a multinational video game and digital entertainment division of Microsoft . Microsoft Gaming produces the Xbox brand of video game consoles and services, in addition to overseeing the production, game development, publishing, research and development, sales (hardware, software, and services) of Xbox and the division's three subsidiaries (publishers) worldwide. The three subsidiaries consist of: Xbox Game Studios , ZeniMax Media ( Bethesda Softworks acts as publisher), and Activision Blizzard (publishing split between Activision , Blizzard Entertainment , and King ), each publish games under their own respective labels. CEO Phil Spencer, who has concurrently overseen the Xbox brand since 2014, is the leader of the division. Prior to 2022, Microsoft had several areas of video game-related product lines, including Xbox hardware, Xbox operations, and game development studios. Microsoft Gaming was created in 2022 with the announcement of Microsoft 's plans to acquire Activision Blizzard to unify all of Microsoft 's gaming groups within a single division. With the completion of the Activision Blizzard acquisition in 2023, Microsoft Gaming makes Microsoft the third-largest gaming company worldwide by revenue and the largest video game employer in the United States. Wikipedia contributors. "Microsoft Gaming." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 2 Feb. 2024. Company Structure Subsidiaries: Xbox Game Studios : 343 industries Compulsion Games Double Fine Digital Legends Entertainment inXile Entertainment Mojang Studios Ninja Theory Obsidian Entertainment Playground Games Rare The Coalition The Initiative Turn 10 Studios Undead Labs World's Edge Xbox Game Studios Publishing ZeniMax Media: : Alpha Dog Games Arkane Studios Bethesda Softworks Bethesda Game Studios id Software MachineGames Roundhouse Studios Tango Gameworks ZeniMax Online Studios Activision Blizzard : Activision Activision Shanghai Studio​ Beenox Demonware Digital Legends Entertainment High Moon Studios Infinity Ward Radical Entertainment Raven Software Slefgehammer Games Solid State Studios Toys for Bob Treyarch Blizzard Entertainment​ Blizzard Albany Proletariat King Major League Gaming Activision Blizzard Studios Key People: Phil Spencer (chief executive officer) Dave McCarty (chief operating officer) Jerret West (corporate vice president and chief marketing officer) Tim Stuart (chief financial officer)

  • One Piece: Gigant Battle!

    One Piece: Gigant Battle! Previous Release Date: Game Version: Platform: Button 2010, September 9 Main Title - Next - Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Developer: - Button Publisher: Bandai Namco Games Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece: World Seeker

    One Piece: World Seeker Previous Release Date: Game Version: Platform: Button 2019, March 14 Main Title - Next Action-Adventure Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Developer: Ganbarion Button Publisher: Bandai Namco Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece Odyssey

    One Piece Odyssey Previous Release Date: Game Version: Platform: Button 2023, January 13 Main Title - Next Tactical Role-playing Game Button Genre Element: Point-of-View: Third person Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player Developer: ILCA Button Publisher: Bandai Namco Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball: World's Greatest Adventure

    Dragon Ball: World's Greatest Adventure Previous Release Date: Game Version: Platform: Button 2009, July 23 Main Title - Next Beat 'em Up Button Genre Element: 'Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Media Vision Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Age of Empires: Mythologies

    Age of Empires: Mythologies Personal Rating: Previous Release Date: Game Version: Platform: Button 2008, November 24 Main Title - Next Turn-based Strategy Button Game Element: Point-of-View: Isometric Camera: Player Mode: Single-player, Multiplayer Storyline: Theme: Mythical battles Developer: Griptonite Games Button Publisher: THQ Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: Media Support: OS: DirectX: Previous Next

  • Curse of the Azure Bonds

    Curse of the Azure Bonds Previous Release Date: Game Version: Platform: Button 1989 Main Title - Next Tactical Role-playing Game Button Genre Element: Point-of-View: First-person Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: Strategic Simulations Button Publisher: Strategic Simulations (NA), US Gold (EU) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Electronic Arts

    Electronic Arts Formerly Name: N/A Company Profile: Developer & Publisher Company Type:: Public Company Parent Company: N/A Headquarters: Redwood City, California, USA Founded: 27 May 1982 Founder: Trip Hawkins Fate: Active Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City , California . Founded in May 1982 by former Apple employee Trip Hawkins , the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". Since 2022, their desktop titles appear on self-developed EA App , an online gaming digital distribution platform for PCs and a direct competitor to Valve 's Steam and Epic Games ' Store . EA also owns and operates major gaming studios such as DICE , Motive Studio , BioWare , and Respawn Entertainment . 1982–1991: Trip Hawkins Era Trip Hawkins had been an employee of Apple since 1978, at a time when the company had only about fifty employees. Over the next four years, the market for home personal computers skyrocketed. In February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple, where Hawkins served as Director of Product Marketing, and allowed Hawkins to use Sequoia Capital's spare office space to start the company. On May 27, 1982, Trip Hawkins incorporated and established the company with a personal investment of an estimated US$ 200,000. When he incorporated the company, Hawkins originally chose Amazin' Software as their company name, but his other early employees of the company universally disliked the name, and it changed its name to Electronic Arts in November 1982. In the mid-1980s, Electronic Arts aggressively marketed products for the Amiga , a home computer introduced in 1985. Commodore had given EA development tools and prototype machines before Amiga's actual launch. For Amiga EA published some notable non-game titles. A drawing program Deluxe Paint (1985) and its subsequent versions became perhaps the most famous piece of software available for Amiga platform. In addition, EA 's Jerry Morrison conceived the idea of a file format that could store images, animations, sounds, and documents simultaneously, and would be compatible with third-party software. He wrote and released to the public the Interchange File Format , which soon became an Amiga standard. Other Amiga programs released by EA included Deluxe Music Construction Set , Instant Music and Deluxe Paint Animation . In 1990, Electronic Arts began producing console games for the Nintendo Entertainment System , after previously licensing its computer games to other console-game publishers. 1991–2007: Larry Probst Era In 1991, Trip Hawkins stepped down as EA 's CEO and was succeeded by Larry Probst. Hawkins went on to found the now-defunct 3DO Company , but still remained EA 's chair until July 1994. In October 1993, 3DO developed the 3DO Interactive Multiplayer , which at the time was the most powerful game console. Once a critic of game consoles, Hawkins had conceived a console that unlike its competitors would not require a first-party license to be marketed, and was intended to appeal to the PC market. Electronic Arts was The 3DO Company's primary partner in sponsoring their console, showcasing on it their latest games. In 1994, Electronic Arts and THQ signed a licensing agreement to develop and release EA 's titles, like John Madden Football , FIFA International Soccer , Shaq Fu , Jungle Strike and Urban Strike for various consoles. In 1995, Electronic Arts won the European Computer Trade Show award for best software publisher of the year. As the company was still expanding, they opted to purchase space in Redwood Shores, California in 1995 for construction of a new headquarters, which was completed in 1998. In 1999, EA replaced their long-running Shapes logo with one based on the EA Sports logo used at the time. EA also started to use a brand-specific structure around this time, with the main publishing side of the company rebranding to EA Games. The EA Sports brand was retained for major sports titles, the new EA Sports Big label would be used for casual sports titles with an arcade twist, and the full Electronic Arts name would be used for co-published and distributed titles. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish . On June 20, 2006, EA purchased Mythic Entertainment , who are finished making Warhammer Online . After Sega's ESPN NFL 2K5 successfully grabbed market share away from EA 's dominant Madden NFL series during the 2004 holiday season, EA responded by making several large sports licensing deals which include an exclusive agreement with the NFL , and in January 2005, a 15-year deal with ESPN . The ESPN deal gave EA exclusive first rights to all ESPN content for sports simulation games. On April 11, 2005, EA announced a similar, 6-year licensing deal with the Collegiate Licensing Company (CLC) for exclusive rights to college football content. In September 2006, Nokia and EA announced a partnership in which EA becomes an exclusive major supplier of mobile games to Nokia mobile devices through the Nokia Content Discoverer. 2007–2013: John Riccitiello Era In February 2007, Probst stepped down from the CEO job while remaining on the board of directors. His handpicked successor is John Riccitiello , who had worked at EA for several years previously, departed for a while, and then returned. Riccitiello previously worked for Elevation Partners , Sara Lee and PepsiCo . In June 2007, new CEO John Riccitiello announced that EA would reorganize itself into four labels, each with responsibility for its own product development and publishing (the city-state model). The goal of the reorganization was to empower the labels to operate more autonomously, streamline decision-making, increase creativity and quality, and get games into the market faster. This reorganization came after years of consolidation and acquisition by EA of smaller studios, which some in the industry blamed for a decrease in quality of EA titles. Also, in 2007, EA announced that it would be bringing some of its major titles to the Mac . EA has released Battlefield 2142 , Command & Conquer 3: Tiberium Wars , Crysis , Harry Potter and the Order of the Phoenix , Madden NFL 08 , Need for Speed: Carbon and Spore for the Mac. All of the new games have been developed for the Macintosh using Cider, a technology developed by TransGaming that enables Intel -based Macs to run Windows games inside a translation layer running on Mac OS X. They are not playable on PowerPC-based Macs. In May 2008, EA announced that it will purchase the assets of Hands-On Mobile Korea, a South Korean mobile game developer and publisher. The company will become EA Mobile Korea. As of November 6, 2008, it was confirmed that Electronic Arts is closing their Casual Label & merging it with their Hasbro partnership with The Sims Label. EA also confirmed the departure of Kathy Vrabeck, who was given the position as former president of the EA Casual Division in May 2007. On June 24, 2009, EA announced it will merge two of its development studios, BioWare and Mythic into one single role-playing video game and MMO development powerhouse. The move will actually place Mythic under control of BioWare as Ray Muzyka and Greg Zeschuk will be in direct control of the new entity. By fall 2012, both Muzyka and Zeschuk had chosen to depart the merged entity in a joint retirement announcement. In October 2010, EA announced the acquisition of England-based iPhone and iPad games publisher Chillingo for US$20 million in cash. Chillingo published the popular Angry Birds for iOS and Cut the Rope for all platforms, but the deal did not include those properties. In June 2011, EA launched Origin , an online service to sell downloadable games for personal computers directly to consumers. Around this time, Valve , which runs Steam in direct competition with Origin, announced changes to storefront policy disallowing games that used in-game purchases that were not tied to Steam's purchasing process, and removed several of EA 's games, including Crysis 2 , Dragon Age II , and Alice: Madness Returns in 2012. Though EA released a new packaged version of Crysis 2 that including all the downloadable content without the storefront features, EA did not publish any additional games on Steam until 2019, instead selling all personal computer versions of games through Origin. In July 2011, EA announced that it had acquired PopCap Games , the company behind games such as Plants vs. Zombies and Bejeweled . 2013–2022: Andrew Wilson Era On March 18, 2013, John Riccitiello announced that he would be stepping down as CEO and a member of the Board of Directors on March 30, 2013. Larry Probst was also appointed executive chairman on the same day. Andrew Wilson was named as the new CEO of EA by September 2013. EA acquired the lucrative exclusive license to develop games within the Star Wars universe from Disney in May 2013, shortly after Disney's closure of its internal LucasArts game development in 2013. EA secured its license from 2013 through 2023, and began to assign new Star Wars projects across several of its internal studios, including BioWare , DICE , Visceral Games , Motive Studios , Capital Games and external developer Respawn Entertainment . On December 10, 2015, EA announced a new division called Competitive Gaming Division, which focuses on creating competitive game experience and organizing ESports events. It was once headed by Peter Moore . In May 2016, Electronic Arts announced that they had formed a new internal division called Frostbite Labs. The new department specializes in creating new projects for virtual reality platforms, and "virtual humans". EA announced the closure of Visceral Games in October 2017. Prior, Visceral had been supporting EA 's other games but was also working on a Star Wars title named Project Ragtag since EA 's acquisition of the Star Wars license, even hiring Amy Hennig to direct the project. In January 2018, EA announced eMLS, a new competitive league for EA Sports' FIFA 18 through its Competitive Gaming Division (CGD) and MLS . That same month, EA teamed up with ESPN and Disney XD in a multi-year pact to broadcast Madden NFL competitive matches across the world through its Competitive Gaming Division arm. On August 14, 2018, Patrick Söderlund announced his departure from EA as its vice-president and chief design officer, after serving twelve years with the company. With Söderlund's departure, the SEED group was moved as part of EA 's studios, while the EA Originals and EA Partners teams were moved under the company's Strategic Growth group. EA announced in October 2019 that it would be returning to release games on Steam, starting with the November 2019 release of Star Wars: Jedi Fallen Order , as well as bringing the EA Access subscription service to Steam. While EA plans to continue to sell games on Origin, the move to add Steam releases was to help get more consumers to see their offerings. EA rebranded both EA Access and Origin to EA Play on August 18, 2020, but otherwise without changing the subscription price or services offered as part of a streamlining effort. In December 2020, EA placed a bid to buy Codemasters , a British developer of racing games, in a deal worth $1.2 billion, outbidding an earlier offer placed by Take-Two Interactive . The acquisition, agreed to by Codemasters, was completed by February 18, 2021, with all shares of Codemasters transferred to Codex Games Limited, a subsidiary of EA . The company announced its plans to extend its mobile commitment in February 2021 by acquiring Glu Mobile in an deal estimated worth $2.1 billion. The acquisition was completed by the end of April 2021. Former CEO and current chairman Probst stated in May 2021 he was retiring from the company. Current EA CEO Wilson took over as chairman. EA acquired mobile game developer Playdemic Studios in Manchester, England from Warner Bros. Interactive Entertainment in June 2021 for $1.4 billion, following the merger of Discovery, Inc. with WarnerMedia . In their SEC filings in September 2021, the company said that current CFO and COO Blake Jorgensen will be stepping down by mid-2022. The company's COO role will be taken over by Chief Studios Officer Laura Miele , while a search for a new CFO will be launched. Longtime Microsoft executive Chris Suh was later appointed as CFO in March 2022. 2023-Present Era In June 2023, EA announced an internal reorganization of the company: CEO Andrew Wilson announced a realignment of the company into two organizations – EA Sports and EA Entertainment – both which would report directly to him, having Laura Miele, previously Chief Studios Officer and COO as the president of EA Entertainment, and Cam Weber, formerly EVP and group General Manager of EA Sports as president of EA Sports. Vince Zampella , Samantha Ryan and Jeff Karp will continue on EA Entertainment leading and overseeing specific studios under EA Entertainment. Also announced in the same day, CFO Chris Suh and chief experience officer Chris Bruzzo will be leaving the company at the end of the month, with the first leaving for another company while the other going to retire. Replacing Suh as CFO will be Stuart Canfield, a 20-year veteran of the company who has most recently been serving as SVP of enterprise finance and investor relations, while the company's new chief experiences officer will be David Tinson, previously the company's chief marketing officer. Wikipedia contributors. "Electronic Arts." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 8 Feb. 2024. Company Structure Divisions: EA Entertainment Technology & Central Development: BioWare: Edmonton, Canada (acquired: October 2007) BioWare Austin: Austin, Texas, USA (acquired: October 2007) BioWare Montreal : Montreal, Canada (founded: March 2009); merged into Motive Studio (August 2017) BioWare San Francisco : San Francisco, California, USA (founded: August 2011); formerly name: EA2D ; closed: March 2013 Bullfrog Productions: Guildford, England (acquired: January 1995); closed: 2001 Cliffhanger Games: Seattle, Washington, USA (founded: May 2021) Criterion Games: Guildford, England (acquired: August 2004) Criterion Cheshire: Cheshire, England Danger Close Games: Los Angeles, California, USA (acquired: February 2000); closed: June 2013 DICE: Stockholm, Sweden (acquired: October 2006) Frostbite Labs: Stockholm, Sweden and Vancouver, Canada (founded: May 2016) EA Baton Rouge: Baton Rouge, Louisiana, USA (founded: September 2008) EA Baltimore: Baltimore, Maryland, USA (founded: 1998); closed: 2002 EA Black Box: Burnaby, Canada (acquired: June 2002); formerly name: Black Box Games ; closed: April 2013 EA Bright Light: Guildford, England (founded: 1995); formerly name: EA UK (1995 - 2008); closed: October 2011 EA Chicago: Hoffman Estates, Illinois, USA (founded: February 2004) closed: November 2007 EA Chillingo: Macclesfield, England (acquired: October 2010); closed: June 2023 EA Galway: Galway, Ireland EA Korea Studio: Seoul, South Korea (founded: 1998) EA Mobile: Los Angeles, California, USA (founded: 2004) EA Capital Games: Sacramento, California, USA (acquired: 2011); formerly name: BioWare Sacramento EA Redwood Studios: Redwood City, California, USA (founded: 2016) Firemonkeys Studios: Melbourne, Australia (acquired: July 2012) Glu Mobile: San Francisco, California, USA (acquired: April 2021) PlayFirst: Delaware, USA Playdemic: Manchester, England (acquired: June 2021) Slingshot Games: Hyderabad, India Tracktwenty Studios: Helsinki, Finland (founded: 2012) EA North Carolina: Morrisville, North Carolina, USA; closed: September 2013 EA Pacific: Irvine, California, USA (acquired: August 1998); formerly name: Westwood Pacific (1998 - 2002); closed: 2003 EA Phenomic: Ingelheim am Rhein, Germany (acquired: August 2006); closed: July 2013 EA Salt Lake: Salt Lake City, Utah, USA (acquired: December 2006); closed: April 2017 EA Seattle: Seattle, Washington, USA (acquired: January 1996); closed: 2002 Easy Studios: Stockholm, Sweden (founded: 2008); closed: March 2015 Firemint: Melbourne, Australia (acquired: May 2011); merged into Firemonkeys Studios (July 2012) Full Circle: Vancouver, Canada (founded: 2021) Hypnotix: Little Falls, New Jersey, USA (acquired: July 2005); merged into EA Tiburon Iron Monkeys Studios: Sydney, Australia (acquired: May 2011); merged into Firemonkeys Studios (July 2012) Industrial Toys: Pasadena, California, USA (acquired: July 2018); closed: January 2023 Kesmai: Charlottesville, Virginia, USA (acquired: 1999); closed: 2001 Maxis: Redwood City, California, USA (acquired: July 1997) Maxis Texas: Austin, Texas, USA (founded: 2019) Maxis Europe: multiple locations in Europe (founded: 2021) Motive Studio: Montreal Canada (founded: July 2011) Motive Studio Vancouver: Burnaby, Canada (founded: June 2018) Mythic Entertainment: Fairfax, Virginia, USA (acquired: July 2006); formerly name: EA Mythic (July 2006 - July 2008), BioWare Mythic (June 2009 - 2012); closed: May 2014 NuFX: Hoffman Estates, Illinois, USA (acquired: February 2004); closed: 2004 Origin Systems: Austin, Texas, USA (acquired: September 1992); closed: February 2004 Pandemic Studios: Los Angeles, California, USA; Brisbane, Australia (acquired: October 2007); closed: November 2009 Playfish: London, England (acquired: 2009); closed: June 2013 Pogo Studios: New York City, USA (acquired: March 2001) PopCap Games: Seattle Washington, USA (acquired: July 2011) PopCap Shanghai: Shanghai, China (acquired: July 2011) PopCap Hyderabad: Hyderabad, India (acquired: July 2011) Quicklime Games: closed in April 2013 Respawn Entertainment: Sherman Oaks, California, USA (acquired: December 2017) Respawn Vancouver: Vancouver, Canada (founded: 2020) Respawn Wisconsin: Madison, Wisconsin, USA (founded: 2023) Ridgeline Games: Seattle, Washington, USA (founded: October 2021) Ripple Effect Studio: Los Angeles, California, USA (founded: May 2013); formerly name: DICE Los Angeles Uprise: Uppsala, Sweden (acquired: 2012); formerly name: ESN (2012 - 2014); merged into DICE Stockholm (2019) Victory Games: Los Angeles, California, USA (founded: February 2011); formerly name: BioWare Victory (Feb 2011 - Nov 2012); closed: October 2013 Visceral Games: Redwood City, California, USA (founded: 1998); formerly name: EA Redwood Shores (1998 - 2009); closed: October 2017 Waystone Games: Los Angeles, California, USA; closed: November 2014 Westwood Studios: Las Vegas, Nevada, USA (acquired: August 1998); closed: March 2003 EA Sports: Codemasters: Southam, England (acquired: February 2021) Codemasters Birmingham: Birmingham, England Codemasters Kuala Lumpur: Kuala Lumpur, Malaysia Codemasters Cheshire: Cheshire, England; merged with Criterion Games (May 2022) EA Cologne: Cologne, Germany EA Gothenburg: Gothenburg, Sweden (founded: March 2011); formerly name: Ghost Games (Nov 2012 - Jan 2020) EA Madrid: Madrid, Spain (founded: October 2018) EA Orlando: Orlando, Florida, USA (acquired: April 1998) EA Romania: Bucharest, Romania (acquired: 2006) EA Vancouver: Burnaby, Canada (acquired: 1991) Metalhead Software: Victoria, British Columbia, Canada (acquired: Mau 2021) Games Developed and Published by Electronic Arts

  • Neverwinter

    Neverwinter Previous Release Date: Game Version: Platform: Button 2013, June 20 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: - Camera: Player Mode: MMO Storyline: Theme: Fantasy Developer: Cryptic Studios Button Publisher: Gearbox Publishing, Perfect World Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dead Space 2

    Dead Space 2 Personal Rating: Previous Release Date: Game Version: Platform: Button 2011, January 25 Main Title - Next Survival Horror Button Genre Element: Point-of-View: Theme: Science Fiction Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Visceral Games Button Publisher: Electronic Arts Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Related Multimedia Literature: Dead Space: Catalyst (2012) Previous Next

  • Dragon Ball Z: For Kinect

    Dragon Ball Z: For Kinect Previous Release Date: Game Version: Platform: Button 2012, October 2 Main Title - Next Fighting Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player Developer: Spike Chunsoft Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Pool of Radiance

    Pool of Radiance Previous Release Date: Game Version: Platform: Button 1988, June Main Title - Next Role-playing Game Button Genre Element: Point-of-View: 2D Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: Strategic Simulations Button Publisher: Pony Canyon (JP), Strategic Simulations (NA), US Gold (EU) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

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