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  • SpongeBob for iOS | Game House Atreides

    SpongeBob for iOS Personal Rating: Previous Release Date: Game Version: Platform: Button 2010 Main Title - Next - Button Genre Element: Point-of-View: Theme: Storyline: Camera: Player Mode: Developer: - Button Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Sony Interactive Entertainment

    Sony Interactive Entertainment Formerly Name: N/A Company Profile: Publisher Company Type:: Subsidiary Parent Company: Sony Corporation of America (2016) Headquarters: San Mateo, California, USA Founded: 1 April 2016 Founder: Sony Computer Entertainment Sony Network Entertainment International Fate: Active Sony Interactive Entertainment LLC (SIE) is a multinational video game and digital entertainment company owned by Sony . SIE primarily operates the PlayStation brand of video game consoles and products. In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. ( 株式会社ソニー・コンピュータエンタテインメント , SCE) in Tokyo. SCE released the video game console PlayStation in Japan the following year and subsequently in the United States and Europe the year after. In 2010, SCE underwent a corporate split and established Sony Network Entertainment International (SNEI) . SNEI provided gaming-related services through the PlayStation Network , including the sale of game titles and content on the PlayStation Store , as well as offering PlayStation Plus. On January 26, 2016, Sony announced the reorganization and integration of Sony Computer Entertainment and Sony Network Entertainment International , establishing a new company called Sony Interactive Entertainment LLC (SIE) on April 1, 2016, under the umbrella of Sony Corporation of America . Unlike the former SCE , SIE is headquartered in San Mateo, California, and oversees the entire PlayStation brand, regional subsidiaries, and content business. SIE 's Japanese branch, Sony Interactive Entertainment Inc , was established as a direct subsidiary of Sony Corporation . On March 24, 2016, Sony announced the establishment of ForwardWorks , a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones; it would later develop Disgaea RPG and is currently supporting Everybody's Golf on Android and iOS. ForwardWorks was later moved to another division within Sony becoming a subsidiary to Sony Music and therefore no longer a unit within Sony Interactive Entertainment Read more about Sony Interactive Entertainment > Wikipedia contributors. "Sony Interactive Entertainment." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 14 Jan. 2024. Company Structure Divisions: PlayStation Studios PlayStation Mobile PlayStation PC Subsidiaries: Audeze Audiokinetic Bungie Evolution Championship Series Gaikai iSize PlayStation Productions Rpeat.gg SN Systems Main headquarters around the world: Sony Interactive Entertainment LLC (San Mateo, California) — the global and regional headquarters for North America and Latin America (except Cuba and the Caribbean countries) Sony Interactive Entertainment Europe Limited (London, England) — controls operations in Europe, South Africa, Middle East, India, Turkey, Australia and New Zealand (except Russia, Egypt, Belarus and Baltic countries) Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia (Minato, Tokyo, Japan) — controls operations in Japan and was also formerly the regional headquarters for Sony Computer Entertainment Inc. Sony Interactive Entertainment Korea (Seoul, South Korea) — controls South Korean operations Sony Interactive Entertainment Singapore (Singapore) — controls Southeast Asia operations Sony Interactive Entertainment Taiwan (Taipei, Taiwan) — controls Taiwanese operations Sony Interactive Entertainment Shanghai (Shanghai, China) — controls operations in mainland China Sony Interactive Entertainment Hong Kong (Hong Kong) — controls operations around Hong Kong and Macau SIE also has smaller offices and distribution centers in Los Angeles, Hollywood and San Diego, California; Toronto, Ontario; Melbourne, Australia; Seoul, South Korea; Singapore; Shanghai, China and Liverpool, England. Key People: Hiroki Totoki (chairman) Jim Ryan (president, chief executive officer) List of chief executive officers:: Ken Kutaragi (1993-2007) Kaz Hirai (2007-2011) Andrew House (2011-2017) John Kodera (2017-2019) Jim Ryan (2019-present) Divisions: PlayStation Studios PlayStation Mobile PlayStation PC Subsidiaries: Audeze Audiokinetic Bungie Evolution Championship Series Gaikai iSize PlayStation Productions Rpeat.gg SN Systems Games Published by SIE

  • Dragon Ball Z: Sparking! Meteor

    Dragon Ball Z: Sparking! Meteor Previous Release Date: Game Version: Platform: Button 2007, October 4 Main Title - Next - Button Genre Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Developer: Spike Button Publisher: Bandai Namco Games Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SpongeBob SquarePants: Underpants Slam | Game House Atreides

    SpongeBob SquarePants: Underpants Slam Personal Rating: Previous Release Date: Game Version: Platform: Button 2007, December 26 Main Title - Next Action Game Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Blitz Arcade Button Publisher: THQ, THQ Nordic Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • PlayStation Studios

    PlayStation Studios Formerly Name: SCE Worldwide Studios (2005-2016) SIE Worldwide Studios (2016-2020) Company Profile: Developer Company Type:: Division Parent Company: Sony Interactive Entertainment Headquarters: San Mateo, California, USA Founded: 14 September 2005 Founder: N/A Fate: Active PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios ) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE . The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020. On September 14, 2005, Sony Computer Entertainment (SCE) , the video game arm of Sony, announced the formation of SCE Worldwide Studios , combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. Shuhei Yoshida succeeded him in May 2008. When Yoshida moved to lead the indie game development of SIE , Hermen Hulst, previously of SIE 's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019. The studios productions are generally supported by the Visual Arts Services Group , founded in 2007 in San Diego. SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5 , which was released later that year. PlayStation Studios serves as the publishing brand for Sony 's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations. On April 20, 2023 SIE acquired Firewalk Studios under its PlayStation Studios label, as game developer of an upcoming live-service for PlayStation 5 and PC. Wikipedia contributors. "PlayStation Studios." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 20 Jan. 2024. Company Structure Bend Studio Founded: 1993 Acquired: 2000 Fate: Developer of the Syphon Filter series and Days Gone Bigbig Studios Founded: 2001 Acquired: 2007 Fate: Closed 2012 Bluepoint Games Founded: 2006 Acquired: 2021 Fate: The studio specializes in video game remasters and remakes , such as Uncharted: The Nathan Drake Collection , Shadow of the Colossus and Demon's Souls Evolution Studios Founded: 1999 Acquired: 2007 Fate: Closed 2016 Fabrik Games Founded: 2014 Acquired: 2021 Fate: Support studio of Firesprite Firesprite Founded: 2012 Acquired: 2021 Fate: Developer of virtual reality titles for PlayStation VR and titles outside of PlayStation Studios 's main offerings Firewalk Studios Founded: 2018 Acquired: 2023 Fate: Developer of Concord Guerrilla Games Founded: 2000 Acquired: 2005 Fate: Developer of the Killzone , and Horizon series Guerrilla Cambridge Founded: 1997 Acquired: N/A Fate: Closed 2017 Haven Studios Founded: 2021 Acquired: 2022 Fate: Developer of Fairgame$ Housemarque Founded: 1995 Acquired: 2021 Fate: Developer of Super Stardust HD , Resogun and Returnal Incognito Entertainment Founded: 1999 Acquired: 2002 Fate: Closed 2009 Insomniac Games Founded: 1994 Acquired: 2019 Fate: Developer of the Ratchet & Clank , Resistance , and Marvel's Spider-Man series Japan Studio Founded: 1993 Acquired: N/A Fate: Reorganized within SIE , primarily to Team Asobi 2021 London Studio Founded: 2002 Acquired: N/A Fate: Developer of the SingStar series , EyePet and virtual reality titles such as PlayStation VR Worlds and Blood & Truth Manchester Studio Founded: 2015 Acquired: N/A Fate: Closed 2020 Media Molecule Founded: 2006 Acquired: 2010 Fate: Developer of LittleBigPlanet series and Dreams Naughty Dog Founded: 1984 Acquired: 2001 Fate: Developer of Jak and Daxter series , Uncharted series and The Last of Us series Neon Koi Founded: 2020 Acquired: 2022 Fate: Mobile video game developer, part of PlayStation Studios Mobile Nixxes Software Founded: 1999 Acquired: 2021 Fate: Support studio known for porting games to Microsoft Windows, development support and game optimization Pixelopus Founded: 2014 Acquired: N/A Fate: Closed 2023 Polyphony Digital Founded: 1998 Acquired: N/A Fate: Developer of Gran Turismo series San Diego Studio Founded: 2001 Acquired: N/A Fate: Developer of the MLB: The Show series for multiple platforms San Mateo Studio Founded: 1998 Acquired: N/A Fate: Support studio for second-party developers Santa Monica Studio Founded: 1999 Acquired: N/A Fate: Developer of God of War series Studio Liverpool Founded: 1984 Acquired: 1993 Fate: Closed 2012 Sucker Punch Productions Founded: 1997 Acquired: 2011 Fate: Developer of Sly Cooper series , Infamous series , and Ghost of Tsushima Team Asobi Founded: 2021 Acquired: N/A Fate: Developer of The Playroom , Astro Bot Rescue Mission and Astro's Playroom Valkyrie Entertainment Founded: 2002 Acquired: 2021 Fate: Support studio for various franchises such as Infamous , God of War and Twisted Metal XDev Founded: 2000 Acquired: N/A Fate: Works with external developers with third-party projects, such as Until Dawn and Detroit: Become Human Zipper Interactive Founded: 1995 Acquired: 2006 Fate: Closed 2012 Key People: Hermen Hulst (president)

  • Dragon Ball Kai: Saiyan Invasion

    Dragon Ball Kai: Saiyan Invasion Previous Release Date: Game Version: Platform: Button 2009, April 29 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player Developer: Monolith Soft Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball Z: Ultimate Battle 22

    Dragon Ball Z: Ultimate Battle 22 Previous Release Date: Game Version: Platform: Button 1995, July 28 Main Title - Next Fighting Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Tose Button Publisher: Bandai (JP/EU), Infogrames (NA) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Blood & Magic

    Blood & Magic Previous Release Date: Game Version: Platform: Button 1996, November 26 Main Title - Next Real-time Strategy Button Genre Element: Point-of-View: Top-down Camera: Player Mode: Single-player, Multiplayer Storyline: Fantasy Developer: Tachyon Studios Button Publisher: Interplay Productions Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Xbox Game Studios

    Xbox Game Studios Formerly Name: Microsoft Games (2000-2001) Microsoft Game Studios ( 2001-2011) Microsoft Studios (2011-2019) Company Profile: Publisher Company Type:: Division Parent Company: Microsoft Gaming Headquarters: Redmond, Washington, US Founded: March 2000 Founder: N/A Fate: Active Xbox Game Studios (previously known as Microsoft Studios , Microsoft Game Studios , and Microsoft Games ) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows . It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals. Xbox Game Studios , alongside ZeniMax Media and Activision Blizzard , are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. The studio rebranded itself on February 5, 2019, as Xbox Game Studios , as to reflect Microsoft 's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine , and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge , does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment , Forgotten Empires and Tantalus Media , to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian , Ninja Theory , and Double Fine , which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft -exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft . Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios , and allowing for the titular characters from Rare 's Banjo-Kazooie into Super Smash Bros. Ultimate . However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios , Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox , including the Xbox Series X , Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Wikipedia contributors. "Xbox Game Studios." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 25 Jan. 2024. Company Structure Subsidiaries: Active : 343 Industries (2007) The Coalition (2010) Compulsion Games (2018) Double Fine (2019) The Initiative (2018) inXile Entertainment (2018) Mojang Studios (2014) Ninja Theory (2018) Obsidian Entertainment (2018) Playground Games (2018) Rare (2002) Turn 10 Studios (2001) Undead Labs (2018) World's Edge (2019) Xbox Game Studios Publishing (2000) Sold : Indie Games (2004) WingNut Interactive Spun off : Bungie (2007) Twisted Pixel Games (2015) Lift London (2019) Closed : Aces Game Studios BigPark Carbonated Games Digital Anvil Ensemble Studios FASA Studio Good Science Studio Hired Gun Lionhead Studios Microsoft Studios Japan Microsoft Studios Victoria Press Play Team Dakota Xbox Entertainment Studios Xbox Live Productions Key People: Alan Hartman (head of Xbox Game Studios) Games Published by Xbox Game Studios

  • Dragon Ball Heroes

    Dragon Ball Heroes Previous Release Date: Game Version: Platform: Button 2010, November 11 Main Title - Next Digital Collectible Card Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player Developer: Dimps Button Publisher: Bandai Namco Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • PRIVACY POLICY | Game House Atreides

    privacy policy GAME HOUSE ATREIDES Privacy Policy Last Update : 09.12.2023 Welcome to Game House Atreides ("we," "our," or "us"). We are committed to protecting your privacy and providing a safe online experience for all of our users. This Privacy Policy outlines the information we may collect and how we use, disclose, and safeguard that information. By accessing or using our website, [gha.com], or any related mobile applications, you agree to the terms and conditions of this Privacy Policy. Information We Collect: 1. Per s onal Information : We may collect pers onal information such as your name, address, email address, and phone number when you make a purchase or create an account. 2. Payment Information : When you make a purchase, we collect payment information, including credit card details, to process transactions securely. 3. Account Information : If you create an account with us, we collect and store your account preferences, order history, and other information to enhance your shopping experience. 4. Device and Usage Information : We may collect information about the devices you use to access our website or services, as well as your usage patterns, to improve our products and services. How We Use Your Information: 1. Order Processing: We use your personal information to process and fulfill your orders, including shipping and billing. 2. Communication: We may use your contact information to send you order updates, promotional offers, and other relevant communications. You can opt-out of marketing communications at any time. 3. Security: We implement security measures to protect your personal and payment information from unauthorized access. Sharing Your Information: 1. Service Providers: We may share your information with third-party service providers who help us operate our business, such as payment processors and shipping companies. 2. Legal Compliance: We may disclose your information to comply with applicable laws, regulations, or legal processes. Your Choices: 1. Opt-Out: You can opt-out of receiving marketing communications by following the instructions provided in our communications or by contacting us directly. 2. Access and Update: You can access and update your account information by logging into your account on our website. Changes to This Privacy Policy: We may update this Privacy Policy from time to time. Any changes will be posted on this page, and the effective date will be updated accordingly. Contact Us If y ou have any questions or concerns about this Privacy Policy, please contact us at atreidesgameshouse@gmail.com .

  • HandyGames

    HandyGames Formerly Name: N/A Company Profile: Developer & Publisher Company Type:: Subsidiary Parent Company: THQ Nordic (2018) Headquarters: Giebelstadt, Germany Founded: 25 April 2000 Founder: Christopher Kassulke, Markus Kassulke, Udo Bausewein Fate: Active The company was founded in 2000 by brothers Christopher and Markus Kassulke along with Udo Bausewein. In 2006, HandyGames released its first free, ad-funded game and began the gradual transition to a largely ad-funded business model. Since 2010, all new HandyGames mobile titles are either free or freemium. In 2012, HandyGames expanded onto other platforms like PC or Smart TVs. HandyGames was one of the first companies to launch games for wearable technology in 2014. The games are compatible with Android Wear devices, including the Moto 360 by Motorola, the Huawei Watch, the Sony SmartWatch and the LG G Watch. The company began developing VR games 2015 and released titles like "Hidden Temple – VR Adventure". They can be played in 360° mode or in VR using one of the supported head-mounted displays like Oculus Rift, Samsung Gear VR, or Google Cardboard. Simultaneously, HandyGames began developing games for the Eighth generation of video game consoles like the PlayStation 4, Xbox One or later the Nintendo Switch. On 9 July 2018, THQ Nordic announced that it had acquired HandyGames and all of its intellectual property. In May 2021, Embracer Group announced the acquisition of Massive Miniteam by HandyGames , which will be fully integrated within the HandyGames organization, under the operative group THQ Nordic. Wikipedia contributors. "HandyGames." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 23 Jan. 2024. Company Structure Subsidiaries: Massive Miniteam Games Developed and Published by HandyGames

  • Gungrave VR | Game House Atreides

    Gungrave VR Personal Rating: Previous Release Date: Game Version: Platform: 2017 Main Title - Next - Button Genre Element: - Pont-of-View: - Camera: - Player Mode: - Storyline: - Theme: - Developer: Blueside, Studio IGGYMOB Button Publisher: - Button Game Engine: - Button Maximum Resolution: - Native Display Ratio: - Recommended PC Configuration: CPU: - RAM: - GPU: - HDD: - OS: - DirectX: - Media Support: - Previous Next

  • Activision Publishing

    Activision Publishing Formerly Name: Computer Arts, Inc (1979) Activision, Inc (1979-1988), (1992-2000) Mediagenic (1988-1992) Company Profile: Developer and Publisher Company Type:: Private Company (1979-1993) Public Company (1993-2000) Subsidiary (2000) Parent Company: Activision, Inc (2000-2008) Activision Blizzard (2008) Headquarters: Santa Monica, California, USA Founded: 1 October 1979 Founder: David Crane, Alan Miller, Bob Whitehead, Jim Levy Fate: Active Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California . It serves as the publishing business for its parent company, Activision Blizzard , and consists of several subsidiary studios. In early 1979, Atari's marketing department circulated a memo listing the best-selling cartridges from the previous year to help guide game ideas. David Crane noted that the games he was fully responsible for had brought in over $20 million for the company but he was still only receiving a $20,000 salary. Out of a development staff of thirty-five, four programmers (David Crane, Larry Kaplan , Alan Miller and Bob Whitehead ), had produced games that had accounted for 60% of Atari's sales. The four made the decision to soon leave Atari and start their own business, but were not sure how to go about it. In 1979, the concept of third-party developers did not exist, as software for video game consoles were published exclusively by makers of the systems for which the games were designed; thus the common thinking was that to make console games, one needed to make a console first. The four decided to create their own independent game development company. Activision was formally founded on October 1, 1979, with Levy serving as CEO. The company was initially named " Computer Arts, Inc. " while they considered a better title. The founders had thought of the name VSync, Inc., but feared that the public would not understand or know how to say it. Levy suggested combining "active" and "television" to come up with Activision . After video game crash of 1983, Miller and Whitehead left in 1984 due to the large devaluation of their stock and went to form Accolade . Looking to expand further, Activision acquired, through a corporate merger, the struggling text adventure pioneer Infocom in June 1986. This acquisition was spearheaded by Levy, who was a big fan of Infocom's titles and felt the company was in a similar position as Activision . About six months after the "Infocom Wedding", Activision 's board decided to replace Levy with Bruce Davis . Davis was against the purchase of Infocom from the start and was heavy-handed in its management, and even attempted to seek a lawsuit to recover their purchase from Infocom's shareholders. Crane also found Davis difficult to work with and was concerned with how Davis managed the closure of Imagic , one of the third-party development studios formed in Activision 's success in 1981. Crane left Activision in 1986 and helped Garry Kitchen found Absolute Entertainment . In late 1986, Activision adopted the Electric Dreams brand, usually used for British software, for titles outside of English for the American market. In 1988, Activision began involvement in software besides video games, such as business applications. As a result, Activision changed its corporate name to Mediagenic to better represent all of its activities. Mediagenic consisted of four groups: Activision : video game publisher for various platforms, notably the Nintendo Entertainment System, Master System, Atari 7800, Atari ST, Commodore 64, and Amiga Infocom : developer of interactive fiction games Gamestar : initially an independent company but purchased by Activision in 1986. Specialized in sports video games Ten Point O : business application software In 1989, after several years of losses, Activision closed down the Infocom studios.During this period Mediagenic , via Activision , secured the rights to distribute games from Cyan Worlds . The first game published by Activision from Cyan was The Manhole , on CD-ROM for personal computers, the first major game distributed in this format. Davis' management of Mediagenic failed to produce a profitable company; in 1991, Mediagenic reported a loss of $26.8 million on only $28.8 million of revenue and had over $60 million in debt. Cyan severed their contract with Activision , and turned to Broderbund for publishing, including what would become one of the most significant computer games of the 1990s, Myst . Bobby Kotick had become interested in the value of the video game industry following the crash and was drawn to buy out Mediagenic not for its current offerings but for the Activision name, given its past successes with Pitfall! , with hopes to restore Activision to its former glory. Crane said that Kotick has recognized the Activision brand name could be valued around $50 million and rather than start a new company and spend that amount to obtain the same reputation, he saw the opportunity to buy the failing Mediagenic at a bargain price and gain Activision 's reputation with minimal cost. Kotick and additional investors bought Mediagenic for approximately $500,000 in 1991. This group of investors included real estate businessman Steve Wynn and Philips Electronics . Kotick became CEO of Mediagenic on its purchase and made several immediate changes: He let go of all but 8 of the companies' 150 employees, performed a full restructuring of the company, developed a bankruptcy restructuring plan, and reincorporated the company in Los Angeles, California. After Mediagenic fulfilled on the bankruptcy plan, by the end of 1992, Kotick renamed Mediagenic to the original Activision name. The new Activision went public in October 1993, raising about $40 million, and was listed on NASDAQ under its new ticker symbol ATVI. With several of its own successfully developed games helping to turn a profit, Kotick led Activision to start seeking acquisitions of video game development studios, guided by market surveys to determine what areas of content to focus on. It is estimated that between 1997 and 2008, Activision made 25 acquisitions, several for undisclosed amounts. Some of the key acquisitions and investments made by Activision in this period include: Raven Software : Around 1997, Raven's founders Brian and Steve Raffel felt the need to seek a parent company. By the end of 1997, Activision acquired Raven as one of its first subsidiaries under Kotick. The acquisition price was $12 million. Neversoft : Prior to its acquisition in 2000, Activision had arranged a development deal with Neversoft to re-develop Apocalypse , a title that failed to be completed within Activision . Subsequently, Activision had Neversoft work on a prototype for a skateboarding game, which would end up becoming the first in the Tony Hawk's series of skateboarding video games. Tony Hawk's Pro Skater was a critical success, leading Activision to acquire Neversoft in April 2000. After eight games, the series has brought in $1.6 billion. Infinity Ward : Activision acquired the studio for $5 million in January 2003, and later publish their first title, Call of Duty . The Call of Duty series has since seen nearly yearly releases and as of 2016 had sold more than 250 million units and brought in more than $12 billion in revenue. Treyarch : Activision used Treyarch to assist in further Tony Hawk games as well as to develop titles using Activision 's license of Marvel 's Spider-Man . Activision acquired the studio in 2001 for about $20 million. Grey Matter Studios : Gray Matter began work in 1999 on Return to Castle Wolfenstein , in conjunction with Nerve Software and oversight by id Software who owned the Castle Wolfenstein IP. Activision , the game's publisher, acquired a portion of Gray Matter's stock during this time. Return to Castle Wolfenstein was a critical and financial success, and led Activision to acquire the remaining shares of Gray Matter in 2002 for about $3.2 million, with the intent to help Infinity Ward expand out the Call of Duty franchise. In 2005, Activision made the decision to merge the smaller Gray Matter into the larger Treyarch to put their combined talents towards Call of Duty 3 . RedOctane : Around 2005, Red Octane was co-developing Guitar Hero , a console game based on the arcade game GuitarFreaks , with Harmonix. Guitar Hero was a major success. Activision purchased RedOctane for nearly $100 million in June 2006. The series has since earned more than $2 billion in revenues. Toys for Bob : Activision purchased the studio in 2005, and had given them work on some of the Tony Hawk's games as well as other licensed properties. Following Activision 's merger with Vivendi, Activision gained the Spyro intellectual property and assigned Toys for Bob to develop the series in a new direction, leading to the toys-to-life Skylanders series. On June 16, 2000, Activision reorganized as a holding company , Activision Holdings, to manage Activision and its subsidiaries more effectively. Activision changed its corporate name from " Activision, Inc. " to " Activision Publishing, Inc. ", while Activision Holdings took Activision's former "Activision, Inc." name. Activision Publishing became a wholly owned subsidiary of Activision, which in turn became the publicly traded company, with all outstanding shares of capital stock converted. In 2003, Activision 's founders were given the Game Developers Choice "First Penguin" award, reflecting their being the first successful third-party developer in the video game industry. While Activision was highly successful with its range of developers and successful series, Kotick was concerned that they did not have a title for the growing massively multiplayer online market, which presented the opportunity for continued revenues from subscription models and microtransactions instead of the revenue from a single sale. Around 2006, Kotick contacted Jean-Bernard Lévy , the new CEO of Vivendi , a French media conglomerate. Vivendi had a games division, Vivendi Games , that was struggling to be viable at the time, but its principal feature was that it owned Blizzard Entertainment and its highly successful World of Warcraft game, which was drawing in $1.1 billion a year in subscription fees. Vivendi Games also owned Sierra Entertainment . Kotick met with Blizzard's president Mike Morhaime , and learned that Blizzard also had a successful inroad into getting their games into China, a potentially lucrative market. Given this potential opportunity, Kotick agreed to the merger. Activision 's board signed on to the merger by December 2007. The merger was completed in July 2008. The new company was called Activision Blizzard and was headed by Kotick, while Vivendi maintained a 52% share in the company. The new company was estimated to be worth US$18.9 billion, ahead of Electronic Arts , which was valued at US$14.1 billion. Activision Publishing remains a subsidiary of Activision Blizzard following the merger, and is responsible for developing, producing, and distributing games from its internal and subsidiary studios. Eric Hirshberg was announced as Activision Publishing 's CEO in 2010. Activision Publishing established Sledgehammer Games in November 2009. In February 2010, Activision Blizzard reported significant losses in revenue stemming from a slow down in Guitar Hero sales and from its more casual games. Subsequently, Activision Publishing shuttered RedOctane, Luxoflux and Underground Development as well as laid off about 25% of the staff at Neversoft. Within the same year, Activision shuttered Budcat Creations in November 2010, and Bizarre Creations in February 2011. Hirshberg left the CEO position in March 2018. With the acquisition of Activision Blizzard by Microsoft in October 2023, Activision Blizzard as a whole, including the Activision Publishing subdivision, became a separate division under the Microsoft Gaming arm of Microsoft. Wikipedia contributors. "Activision." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 9 Mar. 2024. Company Structure Subsidiaries: Mediagenic 1988-1992 structure: Activision : video game publisher for various platforms Infocom : developer of interactive fiction games Gamestar : s pecialized in sports video games Ten Point O : business application software Activision Publishing active studios: Activision Shanghai Studio Headquarters: Shanghai, China Active time: 2009 (founded) Beenox Headquarters: Québec City , Québec , Canada Active time: 25 May 2005 (acquired) Demonware Headquarters: Dublin, Republic of Ireland; Vancouver, British Columbia, Canada Active time: May 2007 (acquired) Digital Legends Entertainment Headquarters: Barcelona, Spain Active time: 28 October 2021 (acquired) High Moon Studios Headquarters: Carlsbad, California, USA Active time: January 2006 (acquired by Vivendi Games) Infinity Ward Headquarters: Woodland Hills, California, USA Active time: October 2003 (acquired) Raven Software Headquarters: Madison, Wisconsin, USA Active time: 1997 (acquired) Sledgehammer Games Headquarters: Foster City, California, USA Active time: 21 July 2009 (founded) Solid State Studios Headquarters: Santa Monica, California, USA Active time: 2021 (founded) Treyarch Headquarters: Santa Monica, California, USA Active time: 2001 (acquired) Former Studios: 7 Studios Headquarters: Los Angeles, California, USA Active time: April 2009 (acquired) Fate: closed on February 2011 Beachhead Studio Headquarters: Santa Monica, California, USA Active time: February 2011 (founded) Fate: closed (?) Bizarre Creations Headquarters: Liverpool, UK Active time: 26 September 2007 (acquired) Fate: closed on 18 February 2011 Budcat Creations Headquarters: Iowa City, Iowa, USA Active time: 10 November 2008 (acquired) Fate: closed in November 2010 FreeStyle Games Headquarters: Leamington Spa, Warwickshire, UK Active time: 12 September 2008 Fate: sold to Ubisoft on 18 January 2017 Gray Matter Studios Headquarters: Los Angeles, California, USA Active time: January 2002 (acquired) Fate: merged into Treyarch in 2005 Infocom Headquarters: Cambridge, Massachusetts, USA Active time: 1986 (acquired) Fate: closed in 1989 Luxoflux Headquarters: Santa Monica, California, USA Active time: October 2002 (acquired) Fate: closed on 11 February 2010 Massive Entertainment Headquarters: Malmö, Sweden Active time: 2002 (acquired by Vivendi Universal Games) Fate: sold to Ubisoft on 10 November 2008 Neversoft Headquarters: Los Angeles, California, USA Active time: October 1999 (acquired) Fate: merged into Infinity Ward on 3 May, 2014 Radical Entertainment Headquarters: Vancouver, British Columbia, Canada Active time: 2005 (acquired by Vivendi Games) Fate: closed in 2012 (laid off most staff) RedOctane Headquarters: Mountain View, California, USA Active time: 2006 (acquired) Fate: closed on 11 February 2010 Shaba Games Headquarters: San Francisco, California, USA Active time: 2002 (acquired) Fate: closed on 8 October 2009 Swordfish Studios Headquarters: Birmingham, UK Active time: June 2005 (acquired by Vivendi Universal Games) Fate: sold to Codemasters on 14 November 2008 The Blast Furnace Headquarters: Leeds, UK Active time: November 2011 (founded as Activision Leeds) Fate: closed in March 2014 Toys for Bob Headquarters: Novato, California, USA Active time: 3 May 2005 (acquired) Fate: spun off on 29 February 2024 Underground Development Headquarters: Redwood Shores, California, USA Active time: May 2002 (acquired) Fate: closed on 11 February 2010 Vicarious Visions Headquarters: Menands, New York, USA Active time: January 2005 (acquired) Fate: moved to Blizzard Entertainment in January 2021 Wanako Games Headquarters: Santiago, Chile Active time: 20 February 2007 (acquired by Vivendi Games) Fate: sold to Artificial Mind and Movement on 20 November 2008 Key People: Rob Kostich (president) Josh Taub (chief operating office) Games Developed and Published by Activision

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