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  • One Piece: Grand Battle! 2

    One Piece: Grand Battle! 2 Previous Release Date: Game Version: Platform: Button 2002, March 20 Main Title - Next Action Game Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Ganbarion Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • POINT-AND-CLICK ADVENTURE | Game House Atreides

    Point-and-click adventure games are those where the player typically controls their character through a point-and-click interface point-and-click adventure Point-and-click adventure games are those where the player typically controls their character through a point-and-click interface using a computer mouse or similar pointing device, though additional control schemes may also be available. The player clicks to move their character around, interact with non-player characters, often initiating conversation trees with them, examine objects in the game's settings or with their character's item inventory. Many older point-and-click games include a list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring when is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of the various items, and dialogue from other characters to figure this out. Source: Wikipedia contributors. "Adventure game." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 9 May. 2023. Point-and-click Andventure sub-genres : Escape the Room List of Point-and-Click Adventure Games Title Image Release Date Platform Game Version Origin Title Rating Children of Silentown 2023.01.11 NS, PS4, PS5, XBO, XSX, Win main title N/A 2.2

  • Baldur's Gate

    Baldur's Gate Personal Rating: Previous Release Date: Game Version: Platform: Button 1998, December 21 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: Isometric Camera: Player Mode: Single-player, Multiplayer Storyline: Theme: Fantasy Developer: BioWare Button Publisher: Black Isle Studios, Interplay Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Gungrave: Overdose | Game House Atreides

    Gungrave: Overdose Personal Rating: Previous Release Date: Game Version: Platform: 2004, March 4 Main Title - Next Shooter Button Genre Element: - Pont-of-View: Third-Person Camera: - Player Mode: Single-Player Storyline: - Theme: - Developer: Ikusabune Co Button Publisher: Mastiff (NA), Play-It (EU), Red Entertainment (JP) Button Game Engine: - Button Maximum Resolution: - Native Display Ratio: - Recommended PC Configuration: CPU: - RAM: - GPU: - HDD: - OS: - DirectX: - Media Support: - Previous Next

  • Dragon Ball Z: Harukanaru Goku Densetsu

    Dragon Ball Z: Harukanaru Goku Densetsu Previous Release Date: Game Version: Platform: Button 2007, April 21 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: BEC Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Age of Empires

    - Age of Empires Personal Rating: Previous Release Date: Game Version: Platform: Button 1997, October 15 Main Title - Next Real-time Strategy Button Game Element: Point-of-View: Isometric Camera: Player Mode: Single-player, Multiplayer Storyline: Theme: Historical battles Developer: Ensemble Studios Button Publisher: Microsoft Studios Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: Media Support: OS: DirectX: Previous Next

  • Idle Champions of the Forgotten Realms

    Idle Champions of the Forgotten Realms Previous Release Date: Game Version: Platform: Button 2018, May 15 Main Title - Next Incremental Game Button Genre Element: Point-of-View: - Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: Codename Entertainment Button Publisher: Codename Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Pool of Radiance

    Pool of Radiance Previous Release Date: Game Version: Platform: Button 1988, June Main Title - Next Role-playing Game Button Genre Element: Point-of-View: 2D Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: Strategic Simulations Button Publisher: Pony Canyon (JP), Strategic Simulations (NA), US Gold (EU) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece: Dragon Dream

    One Piece: Dragon Dream Previous Release Date: Game Version: Platform: Button 2005, April 28 Main Title - Next - Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Developer: - Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Tabletop RPG | Game House Atreides

    tabletop role-playing games Cycles of the Eye Citizen Sleeper Button Launch Date: Publisher: Designer: 2023 Jump Over the Age Gareth Damian Martin, Alfred Valley Shop 1/9

  • One Piece: Pirates' Carnival

    One Piece: Pirates' Carnival Previous Release Date: Game Version: Platform: Button 2005, November 23 Main Title - Next Party Game Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: HAND Button Publisher: Bandai (JP), Namco Bandai Games (WW) Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • REAL-TIME STRATEGY | Game House Atreides

    Real-time strategy (RTS) is a subgenre of strategy video games that doesn't progress incrementally in turns, but allow all players to play simultaneously real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that doesn't progress incrementally in turns, but allow all players to play simultaneously, in "real time". In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect control of units. The genre recognized today as "real-time strategy " emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy genre were never marketed or designed as such. As a result, designating "early real-time strategy " titles is problematic because such games are being held up to modern standards. The genre initially evolved separately in the United Kingdom, Japan, and North America, afterward gradually merging into a unified worldwide tradition. Ars Technica traces the genre's roots back to Utopia (1981), citing it as the "birth of a genre", with a "real-time element" that was "virtually unheard of", thus making it "arguably the earliest ancestor of the real-time strategy genre". According to Ars Technica, Utopia was a turn-based strategy game with hybrid elements that ran "in real-time but events happened on a regular turn-based cycle." According to Brett Weiss, Utopia is often cited as "the first real-time strategy game." According to Matt Barton and Bill Loguidice, Utopia "helped set the template" for the genre, but has "more in common with SimCity than it does with Dune II and later RTS games." Allgame listed War of Nerves as the oldest "2D Real-Time Strategy ". Barton also cites Cytron Masters (1982), saying it was "one of the first (if not the first) real-time strategy games [sic]." On the other hand, Scott Sharkey of 1UP argues that, while Cytron Masters "attempted real time strategy ", it was "much more tactical than strategic" due to "the inability to construct units or manage resources". BYTE in December 1982 published as an Apple II type-in program Cosmic Conquest . The winner of the magazine's annual Game Contest , the author described it as a "single-player game of real-time action and strategic decision making". The magazine described it as "a real-time space strategy game". The game has elements of resource management and wargaming . In the United Kingdom, the earliest real-time strategy games are Stonkers by John Gibson, published in 1983 by Imagine Software for the ZX Spectrum, and Nether Earth for ZX Spectrum in 1987. In North America, the oldest game retrospectively classified as real-time strategy by several sources is The Ancient Art of War (1984), designed by Dave and Barry Murry of Evryware, followed by The Ancient Art of War at Sea in 1987. In Japan, the earliest is Bokosuka Wars (1983), an early strategy RPG (or "simulation RPG "); the game revolves around the player leading an army across a battlefield against enemy forces in real-time while recruiting/spawning soldiers along the way, for which it is considered by Ray Barnholt of 1UP.com to be an early prototype real-time strategy game. Another early title with real-time strategy elements is Sega's Gain Ground (1988), a strategy-action game that involved directing a set of troops across various enemy-filled levels. TechnoSoft's Herzog (1988) is regarded as a precursor to the real-time strategy genre, being the predecessor to Herzog Zwei and somewhat similar in nature, though primitive in comparison. IGN cites Herzog Zwei , released for the Sega Mega Drive/Genesis home console in 1989 as "arguably the first RTS game ever", and it is often cited as "the first real-time strategy game" according to Ars Technica. It combines traditional strategy gameplay with fully real-time, fast-paced, arcade-style action gameplay, featuring a split-screen two-player mode where both players are in action simultaneously and there are no pauses while decisions are taken, forcing players to think quickly while on the move. In Herzog Zwei , though the player only controls one unit, the manner of control foreshadowed the point-and-click mechanic of later games. Scott Sharkey of 1UP argues that it introduced much of the genre conventions, including unit construction and resource management, with the control and destruction of bases being an important aspect of the game, as were the economic/production aspects of those bases. Herzog Zwei is credited by 1UP as a landmark that defined the genre and as "the progenitor of all modern real-time strategy games." Chuck Sperry cited Herzog Zwei as an influence on Dune II . Notable as well are early games like Mega-Lo-Mania by Sensible Software (1991) and Supremacy (also called Overlord – 1990). Although these two lacked direct control of military units, they both offered considerable control of resource management and economic systems. In addition, Mega Lo Mania has advanced technology trees that determine offensive and defensive prowess. Another early (1988) game, Carrier Command by Realtime Games, involved real-time responses to events in the game, requiring management of resources and control of vehicles. The early game SimAnt by Maxis (1991) had resource gathering, and controlling an attacking army by having them follow a lead unit. However, it was with the release of Dune II from Westwood Studios (1992) that real-time strategy became recognized as a distinct genre of video games.f video games. Wikipedia contributors. "Real-time strategy." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 9 Sep. 2023. List of Real-Time Strategy Games Title Image Release Date Platform Rating Game Version Origin Title Stonkers 1983 ZX Spectrum - main title N/A The Ancient Art of War 1984 Amiga, Armstrad CPC, Apple II, Atari ST, MS-DOS, Mac, PC-88, PC-98 - main title N/A Nether Earth 1987 Armstrad CPC, Commodore 64, ZX Spectrum - main title N/A The Ancient Art of War at Sea 1987 Apple II, MS-DOS, Mac, PC-98 - main title N/A Herzog Zwei 1989.12.15 Genesis, Mega Drive, NS - main title N/A Dune II 1992-12 Genesis, Mega Drive, Amiga, MS-DOS, RISC - main title N/A Age of Empires II: Definitive Edition 2019.11.14 XBO, XSX, Win 3.9 remaster Age of Empires II: The Age of Kings

  • Age of Mythology

    - Age of Mythology Personal Rating: Previous Release Date: Game Version: Platform: Button 2002, October 30 Main Title - Next Real-time Strategy Button Game Element: Point-of-View: Isometric Camera: Player Mode: Single-player, Multiplayer Storyline: Theme: Historical battles Developer: Ensemble Studios Button Publisher: Microsoft Game Studios Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: Media Support: OS: DirectX: Previous Next

  • Forgotten Realms: Unlimited Adventures

    Forgotten Realms: Unlimited Adventures Previous Release Date: Game Version: Platform: Button 1993, March 17 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: First-person Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: MicroMagic Button Publisher: Strategic Simulations Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Baldur's Gate III

    Baldur's Gate III Personal Rating: Previous Release Date: Game Version: Platform: Button 2023, August 3 Main Title Microsoft Windows Next Role-playing Game Button Genre Element: Tactical Role-playing Game Point-of-View: Third-person, Top-down Camera: Floating Player Mode: Single-player, Multiplayer Storyline: Nonlinear with Multiple Endings Theme: High Fantasy Developer: Larian Studios Button Publisher: Larian Studios Button Game Engine: Divinity 4.0 Button Maximum Resolution: 3440x1440 Native Display Ratio: 21:9 Recommended PC Configuration: CPU: Intel Core i7 8700K / AMD Ryzen 5 3600 RAM: 16 GB GPU: Nvidia GeForce RTX 2060 Super / RX 5700 XT, 8 GB VRAM HDD: 150 GB OS: Windows 10 64-bit DirectX: 11 Media Support: - Baldur's Gate III is the third main installment in the Baldur's Gate series, based on the tabletop fantasy role-playing system of Dungeons & Dragons . Baldur's Gate III received critical acclaim, with praise for its gameplay, narrative, and production quality. It won several Game of the Year awards, including from the Golden Joystick Awards and The Game Awards. The realm of Baldur's Gate , located in Forgotten Realms , it's a wide world with a large number of locations and hidden areas. The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur's Gate, the largest and most affluent city in the region, as well as its outlying suburb of Rivington. Other places the player visits include the Underdark, the Astral Plane and Avernus. The protagonist wakes up inside a giant dimension-crossing illithid (mind flayer) flying ship. They are implanted with a parasitic tadpole that enthrals and transforms people into illithids; however, the transformation does not happen, and the ship comes under attack from githyanki warriors. The protagonist is freed during the fighting and steers the damaged ship to Faerûn, where it crashes. They encounter other survivors of the wreck, all likewise implanted with tadpoles. The party seeks to remove their parasites through numerous avenues, all of which fail to provide a cure. In the meantime the main characters becomes involved in the fate of the Emerald Grove, where local druids and tiefling refugees face off against the goblin horde that worships a cult of the "Absolute". After leaving the Emerald Grove our protagonist seeks sanctuary from the curse around Moonrise Towers in a tavern called the Last Light, held by a group of tiefling refugees, Flaming Fist conscripts and Harpers. Here you find more allies against General Ketheric Thorm, the reigning lord of Moonrise and Chosen of Myrkul, is using a relic named the "Nightsong" as an engine for his immortality. The party scours the depths of Moonrise in pursuit of the Nightsong, revealed to be Dame Aylin, a daughter of Selûne. General Ketheric Thorm along with Orin the Red, the Chosen of Bhaal and Enver Gortash, the Chosen of Bane controls the Absolute, revealed to be an Elder Brain, and seeks to rule the Sword Coast by manipulating everyone implanted with a tadpole. In the next chapter the protagonist arrives at Baldur's Gate as Gortash and Orin attempt to pit them against the other, while the companions find closure for their personal quests. Taking advantage of Orin and Gortash reckoning, our heroes eliminate them and assemble the all three Netherstones to subdue the Elder Brain. In the end, using illithid powers combined with Netherstones and the power of Orpheus, a legendary githyanki warrior, our party defeat the Elder Brain. The game use a nonlinear sequence of the events with crucial decisions to take along the story and concluding with one of the multiple endings. Beside a long and captivating main quest you have many other mini-quests and side missions abundantly rewarded. The player character can either be created from scratch by the player, chosen from six pre-made "origin characters", or a customizable seventh origin character known as The Dark Urge. All six pre-made origin characters can be recruited as part of the player character's party. They include Lae'zel, a githyanki fighter; Shadowheart, a half-elf cleric; Astarion, a high elf vampire rogue; Gale, a human wizard; Wyll, a human warlock; and Karlach, a tiefling barbarian. Four other characters may join the player's party: Halsin, a wood elf druid; Jaheira, a half-elf druid; Minsc, a human ranger who carries a hamster named Boo with him; and Minthara, a drow paladin. Jaheira and Minsc previously appeared in both Baldur's Gate and Baldur's Gate II: Shadows of Amn . Each one of the main characters has an original personality, unique and very complex. Also all the "origin characters" have a full backstory of their own which can be unreveild through a series of side-quests. The fully voice acted of the characters add more charisma to their riched personality. You can act either solo or in a team of maximum four characters. You can swap any companion in your team as long as they are available in your camp site. Also you can lead the team with any of your available characters but no matter what team setup you chose, your avatar must be a member. There are 12 character classes, which are further subdivided into 46 subclasses. Each class focuses on a different aspect of the combat system.The player can also select more than one class per character, which is referred to as multiclassing, allowing the player to build their character in many different and unique ways. The game is fully narrated by voice actress Amelia Tyler, who acts as the Dungeon Master, describing the world and the player's actions throughout the story. Virtually you can interact with any character and creature in the game. Some of the NPCs will react in conformity with your actions. You will encounter many enemies in the game but the main antagonists of the story are the leaders of the Cult of the Absolute: General Ketheric Thorm, Lord Enver Gortash and Orin the Red. In fact you can make an enemy of any NPC if you turn against them. Reception Metacritic score: 96 / 100 (PC), 96 / 100 (PS5), 99 / 100 (XSX) OpenCritic score: 99% Destructoid score: 10 / 10 Digital Trends score: 5 / 5 Eurogamer score: 4 / 5 Famitsu score: 36 / 40 Game Informer score: 9.5 / 10 GameSpot score: 10 / 10 GamesRadar+ score: 5 / 5 IGN score: 10 / 10 PC Gamer (US) score: 97% PCGamesN score: 9 / 10 PCMag score: 5/5 Polygon appreciation: Recommended Push Square score: 10/10 TechRadar score: 5/5 The Guardian score: 5/5 Baldur's Gate III received "universal acclaim" from critics, according to review aggregator website Metacritic , with 99% of critics recommending the game on aggregator OpenCritic . Critics praised the quality of the writing, including the detailed depiction of the Dungeons & Dragons setting of Faerûn; the intertwined storylines enabling alternate story moments and a large degree of player freedom; and the characters, particularly companions, that feel interesting and memorable. Critics also praised the production quality, including the voice acting, character and facial animations, and detailed environments. The game's implementation of the Dungeons & Dragons 5th edition ruleset was well received, although some critics were concerned that the complexity of the system could be daunting for players wholly unfamiliar with the tabletop version of the game. The technical performance and its few bugs were highlighted, especially given many vast and complex game systems and interactions. Critics were more lukewarm on the inventory system and some aspects of the user interface, such as needing to micromanage the equipment of multiple characters. Fraser Brown of PC Gamer called the game "the new pinnacle of the [CRPG] genre", while Alex Battaglia of Eurogamer praised the game's performance on PC, and added that " Baldur's Gate 3 launches in a polished state with no game-breaking issues, shaming the technical quality of other big AAA releases". In my opinion Baldur's Gate III is that kind of RPG where you find all necessary elements to fully experiment a game masterpiece. Of course Baldur's Gate III is not a perfect game and there always will be things which can be improved but nevertheless this game is a real piece of art. I love how much attention the creative team paid to all game details such: the graphic design of characters and environment; the characters features, expressions and their voices fully performed by artists; the rich story and history of the Faerûn realm; the complexity of the plot, main quest and other side missions; and last but not the least, the wonderful music score of the game, one of the best game soundtracks ever made. My rating for each section of the game is this: Gameplay: 4.6 / 5 Story: 4.5 / 5 Characters: 4.8 / 5 Video: 4.6 / 5 Audio: 4.5 / 5 User Interface: 4.7 / 5 Wikipedia contributors. "Baldur's Gate 3." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 13 Feb. 2024 . Related Multimedia Soundtrack: Baldur's Gate III Original Soundtrack (2023) Baldur's Gate III Original Soundtrack: Streets and Taverns (2024) Previous Next

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