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  • PUZZLE ADVENTURE GAME | Game House Atreides

    puzzle adventure game Puzzle adventure games are adventure games that put a strong emphasis on logic puzzles. They typically emphasize self-contained puzzle challenges with logic puzzle toys or games. Completing each puzzle opens more of the game's world to explore, additional puzzles to solve, and can expand on the game's story. There are often few to no non-playable characters in such games, and lack the type of inventory puzzles that typical point-and-click adventure games have. Puzzle adventure games were popularized by Myst and The 7th Guest . These both used mixed media consisting of pre-rendered images and movie clips, but since then, puzzle adventure games have taken advantage of modern game engines to present the games in full 3D settings, such as The Talos Principle . Myst itself has been recreated in such a fashion in the title realMyst . Other puzzle adventure games are casual adventure games made up of a series of puzzles used to explore and progress the story, exemplified by The Witness , Ghost Trick: Phantom Detective , and the Professor Layton series of games. Wikipedia contributors. "Adventure game." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 5 Mar. 2024. List of Puzzle Adventure Games Title Image Release Date Platform Rating Game Version Origin Title Deliver Us the Moon: Fortuna 2018.09.28 Win - main title N/A Deliver Us the Moon 2019.10.10 PS4, PS5, XBO, XSX, Win, Stadia 2.7 update version Deliver Us the Moon: Fortuna

  • SpongeBob SquarePants: The Yellow Avenger | Game House Atreides

    SpongeBob SquarePants: The Yellow Avenger Personal Rating: Previous Release Date: Game Version: Platform: Button 2005, November 7 Main Title - Next Platform Game Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Tantalus Media Button Publisher: THQ Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SHOOT 'EM UP | Game House Atreides

    Shoot 'em Ups , also known as shmups or STGs (the common Japanese abbreviation for "shooting games") are a sub-genre of action games . A game of the genre is that in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. Beyond this, critics differ on exactly which design elements constitute a shoot 'em up . Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement. Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up ", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s. Space Invaders (1978) is most frequently cited as the "first" or "original" in the genre. A seminal game created by Tomohiro Nishikado of Japan's Taito , it led to proliferation of sho oter games. It pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of Breakout (1976) with those of earlier target shooting games, and simple alien creatures inspired by H. G. Wells' The War of the Worlds . Following the success of Space Invaders , shoot 'em ups became the dominant genre for much of the golden age of arcade video games , from the late 1970s up until the early 1980s, particularly the "space shooter " subgenre. In 1979, Namco 's Galaxian —"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. In 1981 Gorf brought joystick control and (limited) vertical as well as hoizontal movement to the vertically-oriented fixed-shooter genre, while Space Invaders and Galaxian have only horizontal movement controlled by a pair of buttons. Atari 's Asteroids (1979) was a hit multi-directional shooter , taking from Spacewar! the ability for the player's ship to roam the entire screen and to rotate, move and shoot in any direction. The Space Invaders format evolved into the vertical scrolling shooter sub-genre. SNK 's debut shoot 'em up Ozma Wars (1979) featured vertical scrolling backgrounds and enemies, and it was the first action game to feature a supply of energy, similar to hit points . Namco 's Xevious , released in 1982, was one of the first and most influential vertical scrolling shooters. Xevious is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. Defender , introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre. The scrolling helped remove design limitations associated with the screen, and it also featured a minimap radar. Scramble , released by Konami in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels . 1985 saw the release of Konami 's Gradius , which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. Gradius , with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega 's forefront series with its game Fantasy Zone . The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega 's mascot. The game borrowed Defender 's device of allowing the player to control the direction of flight and along with the earlier TwinBee (1985), is an early archetype of the "cute 'em up " subgenre. In 1986, Taito released KiKi KaiKai , an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. R-Type, an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem , employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodicalstrategies. 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period. Source: Wikipedia contributors. "Shoot 'em up." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 19 Jun. 2023. Shoot 'em Up sub-genres : ​ Fixed Shooter​ Tube Shooter​ Multidirectional Shooter​ Rail Shooter Cute 'em Up Bullet Hell Trance Shooter List of Shoot 'em Up Games Title Image Release Date Platform Rating Game Version Origin Title Radar Scope 1980.10.08 Arc - main title N/A Defender 1981 Arc - main title N/A Scramble 1981-03 Konami Scramble - main title N/A Zaxxon 1982-01 Sega Zaxxon - main title N/A Xevious 1982.12.10 Namco Galaga - main title N/A Gradius 1985.02.02 Arc - main title N/A R-Type 1987.05.15 Irem M72 - main title N/A Raiden II 1997.06.06 Arc, PSX, Win 1.5 main title N/A Raiden IV x MIXADO remix 2023.02.03 PS4, PS5, XBO, XSX, Win 1.8 remake Raiden IV: OverKill shoot 'em up

  • GRAPHIC ADVENTURE | Game House Atreides

    graphic adventure Graphic adventures are adventure games that use graphics to convey the environment to the player. Games under the graphic adventure banner may have a variety of input types, from text parsers to touch screen interfaces. Graphic adventure games will vary in how they present the avatar. Some games will utilize a first-person or third-person perspective where the camera follows the player's movements, whereas many adventure games use drawn or pre-rendered backgrounds, or a context-sensitive camera that is positioned to show off each location to the best effect . The first known graphical adventure game was Mystery House (1980), by Sierra On-Line, then at the time known as On-Line Systems . Designed by the company's co-founder Roberta Williams and programmed with the help of her husband Ken, the game featured static vector graphics atop a simple command line interface, building on the text adventure model. Roberta was directly inspired by Colossal Cave Adventure as well as the text adventure games that followed from it. Sierra continued to produce similar games under the title Hi-Res Adventure. Vector graphics gave way to bitmap graphics which also enabled for simple animations to show the player-character moving in response to typed commands. Here, Sierra's King's Quest (1984), though not the first game of its type, is recognized as a commercially successful graphical adventure game, enabling Sierra to expand on more titles. Other examples of early games include Sherwood Forest (1982), The Hobbit (1982), Yuji Horii's The Portopia Serial Murder Case (1983), The Return of Heracles (which faithfully portrayed Greek mythology) by Stuart Smith (1983), Dale Johnson's Masquerade (1983), Antonio Antiochia's Transylvania (1982, re-released in 1984), and Adventure Construction Set (1985), one of the early hits of Electronic Arts . Source: Wikipedia contributors. "Adventure game." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 9 May. 2023. Graphic Adventure sub-genres : Interactiv Movie​ Live Interactive Movie​ Point-and-click Adventure​ Escape the Room​ Real-time Adventure​ Visual Novel ​Walking Simulator​ List of Graphic Adventure Games Title Image Release Date Platform Rating Game Version Origin Title Mystery House 1980.05.05 Apple II - main title N/A Transylvania 1982 Apple II - main title N/A Sherwood Forest 1982 Apple II - main title N/A The Hobbit 1982-11 ZX Spectrum - main title N/A Masquerade 1983 - - main title N/A The Return of Heracles 1983 Apple II, Atari 8-bit, Commodpre 64 - main title N/A The Portopia Serial Murder Case 1983-06 PC-6001 - main title N/A Adventure Construction Set 1984 Commodore 64 - main title N/A King's Quest 1984.05.10 IBM PCjr - main title N/A A Space for the Unbound 2023,01,19 NS, PS4, PS5, XBO, XSX, Win 2.9 main title N/A Colossal Cave 2023.01.19 ,PS5, XSX, NS, Lin, Mac, Win, Meta Quest 2 1.7 remaster Colossal Cave Adventure Tails: The Backbone Preludes 2023.02.02 Win 2.2 main title N/A

  • Nintendo eShop | Game House Atreides

    nintendo eshop Software Type: D igital Media Distribution Developer: Nintendo Release Date: Nintendo 3DS: 2011, June 6 Wii U : 2012, November 18 Nintendo Switch: 2017, March 3 Fate: Discontinued for Nintendo 3DS and Wii U : Latin America and Caribbean: 2020, July 31, Wide World: 2023, March 27 Supported Platform: Nintendo 3DS, Wii U, Nintendo Switch Available Content in 2023 for Nintendo Switch only: Download Software: Free and Purchase Retail Games: Purchase Add-on Content : Free and Purchase Updates: Free Demos: Free Screenshots : Free Game Videos: Free Video Walkthroughs: Free Apps and Services: Free and Purchase The Nintendo eShop (ニンテンドーeショップ, Nintendō īShoppu) is a digital distribution service for the Nintendo Switch , a nd formerly available via the Nintendo Network for the Wii U and Nintendo 3DS . The eShop was first launched in June 2011 on the Nintendo 3DS via a system update that added the functionality to the HOME Menu. It is a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch . The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases. The eShop stores a record of all downloads and purchases, allowing users to re-download previously purchased software at no additional charge, provided the software is still available on the eShop . Downloads can be started immediately, or they can be queued up and be pushed to the console while it is not in use or when the eShop application is not running. Source: Wikipedia contributors. "Nintendo eShop." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 3 May. 2023.

  • Literature | Game House Atreides

    literature Dead Space: Catalyst Related Game: Release Date: Literature Form: Author: Publisher: Dead Space 2 Button 2012, October 2 Novel B K Evenson Tor Books Shop Dead Space: Martyr Related Game: Release Date: Literature Form: Author: Publisher: Dead Space Button 2010, July 20 Novel B K Evenson Tor Books Shop

  • Dragon Ball Telephone TV

    Dragon Ball Telephone TV Previous Release Date: Game Version: Platform: Button 1987 Main Title - Next - Button Genre Element: 'Point-of-View: - Theme: Superhero Storyline: Camera: 'Player Mode: - 'Developer: - Button 'Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball Z: Super Butōden

    Dragon Ball Z: Super Butōden Previous Release Date: Game Version: Platform: Button 1993, March 20 Main Title - Next Fighting Game Button Game Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Tose Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Caesar

    Caesar Personal Rating: Previous Release Date: Game Version: Platform: Button 1992, October 12 Main Title - Next City-building Button Genre Element: Point-of-View: Theme: Roman Empire Storyline: Camera: Player Mode: Single-player Developer: Impressions Games Button Publisher: Sierra On-Line Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball Z: Super Goku Den - Totsugeki-Hen

    Dragon Ball Z: Super Goku Den - Totsugeki-Hen Previous Release Date: Game Version: Platform: Button 1995, March 24 Main Title - Next - Button Genre Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Developer: Button Publisher: Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece Odyssey

    One Piece Odyssey Previous Release Date: Game Version: Platform: Button 2023, January 13 Main Title - Next Tactical Role-playing Game Button Genre Element: Point-of-View: Third person Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player Developer: ILCA Button Publisher: Bandai Namco Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • HandyGames

    HandyGames Formerly Name: N/A Company Profile: Developer & Publisher Company Type:: Subsidiary Parent Company: THQ Nordic (2018) Headquarters: Giebelstadt, Germany Founded: 25 April 2000 Founder: Christopher Kassulke, Markus Kassulke, Udo Bausewein Fate: Active The company was founded in 2000 by brothers Christopher and Markus Kassulke along with Udo Bausewein. In 2006, HandyGames released its first free, ad-funded game and began the gradual transition to a largely ad-funded business model. Since 2010, all new HandyGames mobile titles are either free or freemium. In 2012, HandyGames expanded onto other platforms like PC or Smart TVs. HandyGames was one of the first companies to launch games for wearable technology in 2014. The games are compatible with Android Wear devices, including the Moto 360 by Motorola, the Huawei Watch, the Sony SmartWatch and the LG G Watch. The company began developing VR games 2015 and released titles like "Hidden Temple – VR Adventure". They can be played in 360° mode or in VR using one of the supported head-mounted displays like Oculus Rift, Samsung Gear VR, or Google Cardboard. Simultaneously, HandyGames began developing games for the Eighth generation of video game consoles like the PlayStation 4, Xbox One or later the Nintendo Switch. On 9 July 2018, THQ Nordic announced that it had acquired HandyGames and all of its intellectual property. In May 2021, Embracer Group announced the acquisition of Massive Miniteam by HandyGames , which will be fully integrated within the HandyGames organization, under the operative group THQ Nordic. Wikipedia contributors. "HandyGames." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 23 Jan. 2024. Company Structure Subsidiaries: Massive Miniteam Games Developed and Published by HandyGames

  • Dragon Ball Z: Ultimate Blast

    Dragon Ball Z: Ultimate Blast Previous Release Date: Game Version: Platform: Button 2007, October 15 Main Title - Next - Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: - 'Developer: - Button Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece Bounty Rush

    One Piece Bounty Rush Previous Release Date: Game Version: Platform: Button 2018, March 29 Main Title - Next Action Game Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Multiplayer Developer: Bandai Namco Entertainment Button Publisher: Bandai Namco Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • PlayStation 3 | Game House Atreides

    sony playstation 3 Platform Type: Home Video Game Console Generation: 7th Developer: Sony Interactive Entertainment Models: PlayStation 3 First Generation: 20 GB, (JP), 60 GB (JP) PlayStation 3 Second Generation: 60 GB (PAL), 80 GB (NTSC) PlayStation 3 Third Generation: 40 GB, 80 GB, 160 GB PlayStation 3 Fourth Generation (Slim): 120 GB, 160 GB, 250 GB, 320 GB PlayStation 3 Fifth Generation (Super Slim): 12 GB, 250 GB (NTSC), 500 GB Release Date: Original version: 11 November 2006 (JP), 17 November 2006 (NA), 23 March 2007 (PAL), 26 April 2007 (IND), 1 October 2009 (IDN), 11 August 2010 (BRA) Slim version (PS3 CECH-2000): September 2009 Super Slim version (PS3 CECH-4000): 12 GB: 12 October 2012 250 GB: 25 September 2012 500 GB: 28 September 2012 Discontinued: 29 May 2017 (JP)​ Launching Price: Original version 20 GB: 499.99 USD Original version 60 GB: 599.99 USD Media Support: ​ PlayStation Game Disc PlayStation 2 Game Disc (1st and 2nd generations) Super Audio CD (1st and 2nd generations) Compact Disc DVD Blu-ray Digital Distribution Online Services: PlayStation Network​ The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Interactive Entertainment. The successor to the PlayStation 2 , it is part of the PlayStation brand of consoles. It was the first console to use Blu-ray Disc technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network , as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita . In September 2009, the Slim model of the PlayStation 3 was released. It no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, and featured a redesigned logo and marketing design, as well as a minor start-up change in software. A Super Slim variation was then released in late 2012, further refining and redesigning the console. PS3 's hardware has also been used to build supercomputers for high-performance computing. Fixstars Solutions sells a version of Yellow Dog Linux for PlayStation 3 (originally sold by Terra Soft Solutions). RapidMind produced a stream programming package for PS3 , but were acquired by Intel in 2009. Also, on January 3, 2007, Dr. Frank Mueller, Associate Professor of Computer Science at NCSU, clustered 8 PS3s. Mueller commented that the 256 MB of system RAM is a limitation for this particular application and is considering attempting to retrofit more RAM. Software includes: Fedora Core 5 Linux ppc64, MPICH2, OpenMP v 2.5, GNU Compiler Collection and CellSDK 1.1. As a more cost-effective alternative to conventional supercomputers, the U.S. military has purchased clusters of PS3 units for research purposes. Retail PS3 Slim units cannot be used for supercomputing, because PS3 Slim lacks the ability to boot into a third-party OS. In December 2008, a group of hackers used a cluster of 200 PlayStation 3 computers to crack SSL authentication. In November 2010 the Air Force Research Laboratory (AFRL) created a powerful supercomputer by connecting together 1,760 Sony PS3s which include 168 separate graphical processing units and 84 coordinating servers in a parallel array capable of performing 500 trillion floating-point operations per second (500 TFLOPS). As built the Condor Cluster was the 33rd largest supercomputer in the world and would be used to analyze high definition satellite imagery. Wikipedia contributors. "PlayStation 3." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Jan. 2024. PlayStation 3 Models Model Number Region Number Storage Capacity Released Date Region Market CECHAxx 00 01 06 07 12 60 GB 2006, November JP, NA CECHBxx 00 01 07 12 20 GB 2006, November JP, NA CECHExx 01 05 06 11 12 80 GB 2007, August NA CECHCxx 02 03 04 08 60 GB 2007, March EU, PAL CECHGxx 01 03 04 05 06 07 08 11 12 40 GB 2007, October NA, EU, PAL CECHHxx 00 01 04 05 06 07 08 11 12 40 GB 2007, October JP, NA, EU, PAL CECHJxx 00 02 03 04 40 GB 2008, August JP, EU, PAL CECHKxx 01 02 03 04 05 06 07 08 11 12 80 GB 2008, August NA, EU, PAL CECHPxx 00 01 03 04 05 06 07 12 160 GB 2008, October JP, NA, EU, PAL CECHLxx 00 01 02 03 04 05 06 07 08 11 12 80 GB 2008, October JP, NA, EU, PAL CECHMxx 03 80 GB 2008, October UK CECHQxx 00 160 GB 2009, April JP CECH-20xxB 00 01 02 03 04 05 06 07 08 11 12 250 GB 2009, October JP, NA, EU, PAL CECH-20xxA 00 01 02 03 04 05 06 07 08 11 12 120 GB 2009, September JP, NA, EU, PAL CECH-25xxA 00 01 02 04 05 06 07 08 12 160 GB 2010, July JP, NA, EU, PAL CECH-25xxB 00 01 02 04 05 06 07 08 11 12 320 GB 2010, July JP, NA, EU, PAL CECH-21xxB 00 01 03 04 05 07 12 250 GB 2010, March JP, NA, EU, PAL CECH-21xxA 00 01 03 04 05 07 12 120 GB 2010, March JP, NA, EU, PAL CECH-30xxB 00 01 02 04 05 06 07 08 11 12 320 GB 2011, July JP, NA, EU, PAL CECH-30xxA 00 01 02 04 05 06 07 08 11 12 160 GB 2011, July JP, NA, EU, PAL CECH-40xxA 00 01 02 04 05 07 08 11 12 12 GB 2012, October - CECH-40xxB 01 250 GB 2012, September NA CECH-40xxC 02 500 GB 2012, September EU, PAL CECH-42xxB 01 250 GB 2013, June NA CECH-42xxA 00 01 04 05 07 08 11 12 12 GB 2013, June - CECH-42xxC 02 500 GB 2013, June EU, PAL CECH-43xxA 00 01 04 05 07 08 11 12 12 GB 2014, May - CECH-43xxB 01 250 GB 2014, May NA CECH-43xxC 02 500 GB 2014, May EU, PAL CECHOxx N/A 80 GB Unreleased N/A CECHNxx N/A 80 GB Unreleased N/A CECHFxx N/A 80 GB Unreleased N/A CECHDxx N/A 20 GB Unreleased N/A CECHIxx N/A 40 GB Unreleased N/A Region Codes ​ 00 : ​ ​Japan 01: North America 02: Australia & New Zealand 03: United Kingdom & Ireland 04: Europe, Middle East, and Africa 05: Korea 06: Southeast Asia 07: Taiwan 08: Russia & India 09: China 10: Unused 11: Latin America 12: Hong Kong System Configuration ​ CPU: 90 nm: 1st and 2nd generation 65 nm: 3rd generation 45 nm: 4th and 5th generation GPU: ​​ 90 nm: 1st and 2nd generation 3rd generation: CECHGxx and CECHHx​ 65 nm:​ 3rd generation: CECHJxx, CECHKxx, CECHLxx, CECHMxx, CECHPxx, CECHQxx​ 4th generation: CECH-20xxA, CECH-20xxB 40 nm:​ 4th generation: CECH-21xxA, CECH-21xxB, CECH-25xxA, CECH-25xxB, CECH-30xxA, CECH-30xxB​ 5th generation: CECH-40xxA, CECH-40xxB, CECH-40xxC, CECH-42xxA, CECH-42xxB, CECH-42xxC 28 nm: 5th generation (CECH-43xxA, CECH-43xxB, CECH-43xxC)​ Storage:: 12 GB (flash drive): CECH-40xxA, CECH-42xxA, CECH-43xxA 20 GB: CECHBxx 40 GB: CECHGxx, CECHHxx, CECHJxx 60 GB: CECHAxx, CECHCxx 80 GB: CECHExx, CECHKxx, CECHLxx, CECHMxx 120 GB: CECH-20xxA, CECH-20xxA 160 GB: CECHPxx, CECHQxx, CECH-25xxA, CECH-30xxA 250 GB: CECH-20xxB, CECH-21xxB, CECH-40xxB, CECH-42xxB, CECH-43xxB 320 GB: CECH-25xxB, CECH-30xxB 500 GB: CECH-40xxC, CECH-42xxC, CECH-43xxC USB Port: 2: 3rd, 4th and 5th generation​ 4: CECHBxx 4+flash drive: CECHAxx, CECHCxx, CECHExx Power Supply: ​ 190 W: 5th generation​ 200 W: CECH-30xxA, CECH-30xxB 230 W: CECH-21xxA, CECH-21xxB, CECH-25xxA, CECH-25xxB 250 W: CECH-20xxA, CECH-20xxB 280 W: 3rd generation 380 W: 1st and 2nd generation PS2 Compatibility:​ 1st and 2nd generation ​​ Video Output: Composite: 480 i (NTSC), 576i (PAL)​ S-Video: 480i (NTSC), 576i (PAL) Component: 480i, 480p, 576i, 576p, 720p, 1080i, 1080p D-Terminal: 480i, 480p, 576i, 576p, 720p, 1080i, 1080p HDMI: 480p (NTSC), 576p (PAL), 720p, 1080i, 1080p Audio Output:​ Stereo Analog​ TOSLINK: LPCM 2ch, Dolby Digital 5.1, DTS 5.1, AAC HDMI: LPCM 2ch, 5.1, 7.1, Dolby TrueHD (Xbox 360 S / E), Dolby Digital 5.1, DTS 5.1, AAC Networking:​ Gigabit Ethernet (10/100/1000) RJ45 port Bluetooth 2.0 Wi-Fi 802.11b/g (all models except CECHBxx) Disc Drive: BD, DVD, CD​ Operating System: PlayStation 3 System Software (based on FreeBSD and NetBSD) List of PlayStation 3 Games

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