search results
359 results found with an empty search
- SpongeBob SquarePants Typing | Game House AtreidesSpongeBob SquarePants Typing Personal Rating: Previous Release Date: Game Version: Platform: Button 2004 Main Title - Next - Button Genre Element: Point-of-View: Theme: Storyline: Camera: Player Mode: Developer: - Button Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next 
- SpongeBob's Atlantis SquarePantis | Game House AtreidesSpongeBob's Atlantis SquarePantis Personal Rating: Previous Release Date: Game Version: Platform: Button 2007, October 23 Main Title - Next Action-adventure Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Altron Button Publisher: THQ Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next 
- SpongeBob SquarePants in Bikini Bottom Bowling | Game House AtreidesSpongeBob SquarePants in Bikini Bottom Bowling Personal Rating: Previous Release Date: Game Version: Platform: Button 2007 Main Title - Next - Button Genre Element: Point-of-View: Theme: Storyline: Camera: Player Mode: Developer: - Button Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next 
- SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | Game House AtreidesSpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated Personal Rating: Previous Release Date: Game Version: Platform: Button 2020, June 23 Main Title - Next Platform Game Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Purple Lamp Studios Button Publisher: THQ Nordic Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next 
- Dead Space: AftermathDead Space: Aftermath Personal Rating: 1/1 Related Game: Release Date: Running Time: Dead Space Ignition 2011, January 25 90 min Style: Traditional Animation, Computer Animation Genre: Science Fiction Horror Production: Film Roman, Pumpkin Studio, Starz Media Producer: Ellen-Goldsmith Vein, Joe Goyette Director: Mike Disa Writer: Brandon Auman, Chuck Beaver, Joe Goyette, Mike Disa Voice actor: Character Gwendoline Yeo : Isabella Cho Christopher Judge : Nickolas Kuttner Ricardo Chavira : Alejandro Borges Curt Cornelius: Nolan Stross Peter Woodward : Lead Interrogator Dead Space: Aftermath is set in 2509, shortly after the events of Dead Space and just before the events of Dead Space: Ignition . The story follows the interrogation of four survivors from the USG O'Bannon, who were sent to the remains of the planet Aegis VII to investigate the fate of its colony, discovering a fragment of an artifact called the Marker which triggers an outbreak of reanimated mutated corpses dubbed "Necromorphs". Wikipedia contributors. "Dead Space: Aftermath." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 11 Dec. 2023. Previous Next 
- INTERACTIVE STORY | Game House AtreidesInteractive story (or narrative adventure games) are those graphic adventure games that allow for branching narratives, with choices made by the player influencing events throughout the game interactive story Narrative adventure games are those that allow for branching narratives, with choices made by the player influencing events throughout the game. While these choices do not usually alter the overall direction and major plot elements of the game's story, they help personalize the story to the player's desire through the ability to choose these determinants – exceptions include Detroit: Become Human , where players' choices can bring to multiple completely different endings and characters' death. These games favor narrative storytelling over traditional gameplay, with gameplay present to help immerse the player into the game's story: gameplay may include working through conversation trees, solving puzzles, or the use of quick time events to aid in action sequences to keep the player involved in the story. Though narrative games are similar to interactive movies and visual novels in that they present pre-scripted scenes, the advancement of computing power can render pre-scripted scenes in real-time, thus providing for more depth of gameplay that is reactive to the player. Most Telltale Games titles, such as The Walking Dead , are narrative games. Other examples include Sega AM2's Shenmue series, Konami's Shadow of Memories , Quantic Dream's Fahrenheit , Heavy Rain and Beyond: Two Souls , Dontnod Entertainment's Life Is Strange series, Supermassive Games' Until Dawn , and Night in the Woods . Wikipedia contributors. "Adventure game." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 28 Nov. 2023. List of Interactive Story Games Title Image Release Date Platform Rating Game Version Origin Title Shenmue 1999.12.29 DreamCast, PS4, XBO, Win - main title N/A Shadow of Memories 2001.02.22 PS2, Xbox, PSP, Win - main title N/A Fahrenheit 2005.09.16 PS2, PS4, Xbox, X360, Lin, Mac, Win, And, iOS - main title N/A Heavy Rain 2010.02.18 PS3, PS4, Win - main title N/A The Walking Dead 2012.04.24 PS3, PS4, X360, XBO, NS, PSV, Ouya, Fire HDX, Mac, Win, And, iOS - main title N/A Beyond: Two Souls 2013.10.08 PS3, PS4, Win - main title N/A Life Is Strange 2015.01.30 PS3, PS4, X360, XBO, NS, Lin, Mac, Win, Stadia, And, iOS - main title N/A Until Dawn 2015.08.25 PS4 - main title N/A Night in the Woods 2017.02.21 PS4, XBO, NS, Lin, Mac, Win, iOS - main title N/A Detroit: Become Human 2018.05.25 PS4, Win - main title N/A A Memoir Blue 2022.03.24 PS4, PS5, XBO, XSX, NS, Win, iOS 2.0 main title N/A As Dusk Falls 2022.07.19 XBO, XSX, Win 3.5 main title N/A 
- SpongeBob SquarePants: Plankton's Robotic Revenge | Game House AtreidesSpongeBob SquarePants: Plankton's Robotic Revenge Personal Rating: Previous Release Date: Game Version: Platform: Button 2013, October 11 Main Title - Next Platform Game Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Behaviour Interactive Button Publisher: Activision Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next 
- SpongeBob's Boating Bash | Game House AtreidesSpongeBob's Boating Bash Personal Rating: Previous Release Date: Game Version: Platform: Button 2010, March 2 Main Title - Next Racing Game Button Genre Element: Point-of-View: Theme: Storyline: Camera: Player Mode: Developer: ImPulse Games Button Publisher: THQ Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next 
- SpongeBob SquarePants: SuperSponge | Game House AtreidesSpongeBob SquarePants: SuperSponge Personal Rating: Previous Release Date: Game Version: Platform: Button 2001, September 20 Main Title - Next Platform Game Button Genre Element: Point-of-View: 2.5D Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Clinax Group Button Publisher: THQ Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next 
- Unreal Engine | Game House AtreidesUnreal Engine is a 3D computer graphics game engine Top of Page Unreal Engine v1 Uneral Engine 4 unreal engine Software Type: G ame Engine Developer: Epic Games Launch Date: 1998 (Unreal) Currently Supported Platform: multi-platform Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games , first showcased in the 1998 first-person shooter game Unreal . Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. UNREAL ENGINE ver. 1 The first-generation Unreal Engine w as developed by Tim Sweeney, the founder of Epic Games . Having created editing tools for his shareware games ZZT (1991) and Jill of the Jungle (1992), Sweeney began writing the engine in 1995 for the production of a game that would later become a first-person shooter known as Unreal . At first, the engine relied completely on software rendering, meaning the graphics calculations were handled by the central processing unit (CPU). However, over time, it was able to take advantage of the capabilities provided by dedicated graphics cards, focusing on the Glide API , specially designed for 3dfx accelerators. While OpenGL and Direct3D were supported, they reported a slower performance compared to Glide due to their deficiency in texture management at the time. Among its features were collision detection, colored lighting, and a limited form of texture filtering. It also integrated a level editor, UnrealEd, that had support for real-time constructive solid geometry operations as early as 1996, allowing mappers to change the level layout on the fly. Even though Unreal was designed to compete with id Software (developer of Doom and Quake ), co-founder John Carmack complimented the game for the use of 16-bit color and remarked its implementation of visual effects such as volumetric fog. "I doubt any important game will be designed with 8-bit color in mind from now on. Unreal has done an important thing in pushing toward direct color, and this gives the artists a lot more freedom," he said in an article written by Geoff Keighley for GameSpot. "Light blooms [the spheres of light], fog volumes, and composite skies were steps I was planning on taking, but Epic got there first with Unreal," he said, adding: "The Unreal engine has raised the bar on what action gamers expect from future products. The visual effects first seen in the game will become expected from future games." In addition to being available on Windows , Linux, Mac and Unix, the engine was ported through Unreal Tournament to the PlayStation 2 and, with the help of Secret Level , to the Dreamcast . UNREAL ENGINE ver. 4 In August 2005, Mark Rein, the vice-president of Epic Games , revealed that Unreal Engine 4 had been in development for two years. "People don't realise this but we're already two years into development of Unreal Engine 4 . It certainly doesn't have a full team yet, it's just one guy and you can probably guess who that guy is," he told C&VG. One of the major features planned for UE4 was real-time global illumination using voxel cone tracing, eliminating pre-computed lighting. However, this feature, called Sparse Voxel Octree Global Illumination (SVOGI) and showcased with the Elemental demo, was replaced with a similar but less computationally expensive algorithm due to performance concerns. UE4 also includes the new "Blueprints" visual scripting system (a successor to UE3 's "Kismet"), which allows for rapid development of game logic without using code, resulting in less of a divide between technical artists, designers, and programmers. On March 19, 2014, at the Game Developers Conference (GDC) , Epic Games released Unreal Engine 4 through a new licensing model. For a monthly subscription at US$19, developers were given access to the full version of the engine, including the C++ source code, which could be downloaded via GitHub. Any released product was charged with a 5% royalty of gross revenues. The first game released using Unreal Engine 4 was Daylight , developed with early access to the engine and released on April 29, 2014. To prepare for the release of its free-to-play battle royale mode in Fortnite in September 2017, Epic had to make a number of Unreal Engine modifications that helped it to handle a large number (up to 100) of connections to the same server while still retaining high bandwidth and to improve the rendering of a large open in-game world. Epic said it would incorporate these changes into future updates of the Unreal Engine . Unreal Engine 4 officially supports the following platforms as of 4.27 (August 2021): Windows , macOS , Linux , iOS , Android , Nintendo Switch , PlayStation 4 , Xbox One , PlayStation 5 , Xbox Series X/S , Stadia , Magic Leap , HTC Vive , Oculus , PlayStation VR , OSVR , Samsung Gear VR , and HoloLens 2 . It formerly supported Google Daydream and HTML5 . Source: Wikipedia contributors. "Unreal Engine." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 27 May. 2023. List of Unreal Engine 4 Games Title Image Release Date Platform Rating Genre Game Version Origin Title Daylight 2014.04.29 PS4, Win Main Title N/A Deliver Us the Moon 2019.10.10 PS4, PS5, XBO, XSX, Win, Stadia 2.7 Puzzle Adventure Game Update Deliver Us the Moon: Fortuna Deliver Us the Moon: Fortuna 2018.09.28 Win Puzzle Adventure Game Main Title N/A Endling: Extinction Is Forever 2022.07.19 PS4, PS5, XBO, XSX, NS, Win, And, iOS 3.0 Survival Game Main Title N/A SpongeBob SquarePants: The Cosmic Shake 2023.01.23 PS4, XBO, NS, Win Main Title N/A Unreal Engine v1 Uneral Engine 4 BACK TO TOP 
- Stadia | Game House AtreidesStadia was a cloud gaming service developed and operated by Google launched in November 2019 and shut down permanently on January 18, 2023, at 11:59 PM PST stadia Software Type: cloud gaming service Developer: Google Release Date: 2019, November 19 Fate: Discontinued (18 January 2023) Supported Platform: Chromecast Ultra, Android TV, PC (with Google Chrome and other Chromium-based web browsers), ChromeOS mobile devices, Android mobile devices (with Stadia mobile app) Servers Hardware: CPU: custom Intel x86 2.7 GHz, AVX2, 9.5 MB cache (L2+L3) GPU: AMD Vega, HBM2, 56 CUs (10.7 TFLOPS) RAM: 16 GB Storage: SSD Servers OS: Debian Linux Graphics API: Vulkan User Dedicated Hardware: Stadia Controller User Internet Bandwidth Required for Video and Audio Quality: 10 Mbit/s: Video Quality: 720p, 60 FOS Audio Quality: Stereo 20 Mbit/s: Video Quality: 1080p HDR, 60 FPS Audio Quality: 5.1 Surround 35 Mbit/s: Video Quality: 4K HDR, 60 FPS Audio Quality: 5.1 Surround Stadia was a cloud gaming service developed and operated by Google launched in November 2019 and shut down permanently on January 18, 2023, at 11:59 PM PST . Stadia was capable of streaming video games to players from the company's numerous data centers at up to 4K resolution and 60 frames per second, with support for high-dynamic-range (HDR) video. It offered the option to purchase games from its store, along with a selection of free-to-play games. While the base service was free and allowed users stream at resolutions up to 1080p, a Stadia Pro monthly subscription allowed for a maximum resolution of 4K, 5.1 surround sound, HDR, and offered a growing collection of free games that—once claimed—remained in the user's library whenever they had an active subscription. Both tiers allowed users to play online multiplayer games without any additional costs. Stadia was integrated with YouTube , and its "state share" feature allowed players to launch a supported game from a save state shared by another player via permalink. The service supported Google's proprietary Stadia game controller, along with various non-Stadia controllers through USB and Bluetooth connections. While Stadia could use any HID-class USB controller, Google developed its own controller, which connected via the user's Wi-Fi directly to the Google data center in which the game was running, to reduce input latency. Google was also exploring further ways to reduce latency, involving the prediction of user input through various means, so that any apparent network lag between controller and game response was minimized. Google confirmed that the controller would also feature Google Assistant , which would automatically search YouTube for relevant, helpful videos related to the game the user was playing. Stadia offered two tiers of service: a free level (initially at launch known as "Stadia Base" but after April 2020, simply "Stadia"), and a monthly subscription Stadia Pro level. The free Stadia level limited the video stream resolution to 1080p. The Pro tier, costing approximately US$10 per month, allowed users higher streaming rates, up to 4K resolution, access to a library of free games over time, and discounts on other games offered for Stadia. Source: Wikipedia contributors. "Google Stadia." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 5 May. 2023. List of Stadia Games 
- ROGUE-LITE | Game House AtreidesRogue-lite are those video games with some of the Berlin Interpretation elements call themselves "roguelike", but bear little resemblance to the original Rogue rogue-lite With computers and video game consoles capable of more advanced graphics and gameplay, numerous games have emerged that are loosely based on the classic roguelike design but diverge in one or more features. Many of these games use the concepts of procedurally generated maps and permadeath, while moving away from tile-based movement and turn-based gameplay, often using another gameplay genre such as action games or platformers. Other titles deriving from roguelike games are based on the observation that the traditional roguelikes are difficult with a steep learning curve, and a player may never complete these games over numerous play sessions, making these titles difficult to sell to a broader audience. These new games would include elements to reduce the difficulty as to draw in a larger audience. Many games with some of the Berlin Interpretation elements call themselves "roguelike ", but bear little resemblance to the original Rogue , causing confusion and dilution of the term. Some players of the Berlin Interpretation roguelikes disliked the dilution of the term, believing that in the 1990s and 2000s, the term "roguelikes " served well to distinguish games that forwent aesthetics to focus on depth of gameplay from games more comparable to interactive movies, particularly games that incorporated real-time gameplay elements which tended to reduce the game's complexity. As such, the term "rogue-lite " or "roguelike-like " has been used by some to distinguish these games that possess some, but not all, of the Berlin Interpretation features from those that exactly meet the Berlin roguelike definition. The phrase "procedural death labyrinth " has also been applied to such games, as they retain the notion of permadeath and random level generation but lack the other high-value factors normally associated with roguelike games. Rogue-lites favor short gameplay runs with victory conditions, in contrast to some traditional roguelikes that can be played indefinitely. The shortness of a single gameplay run in rogue-lites can motivate players to continually replay the game in the hope of reaching completion, making replayability a high-value factor in these types of games. Game journalist Joshua Bycer observed that several games considered as rogue-lites feature fixed events, even if the means to reach that may be through procedural generation, whereas a roguelike game typically lacks this level of predictability. For example, several rogue-lites require the player to travel a fixed number of biomes, each which culminates in a boss fight, such as Rogue Legacy . Associated with their short length, many rogue-lites feature a metagame , whereby achieving certain goals will unlock persistent features such as the ability to select a new character at the start of the game or the addition of new items and monsters in the procedural generation of the game's levels. Alternatively, each run through rogue-lite may be to collect resources which one then advances their character within the metagame, and a player may simply forgo a complete run once they have collected sufficient materials for that advancement. Several r ogue-lites feature daily challenges, in which a preset random seed is used to generate the game's levels in a deterministic fashion so that each player will have the same encounters; players attempt to complete the game through those levels or otherwise get the highest score through online leaderboards. Rogue-lites may also allow the player to enter the random seed directly as to be able to rechallenge the same set of levels or share a difficult set of levels with other players. Source: Wikipedia contributors. "Roguelike." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 1 Nov. 2023. List of Rogue-Lite Games Title Image Release Date Platform Rating Game Version Origin Title Rogue Spirit 2023.03.07 PS5, XSX, Win 1.8 main title N/A 
- Nintendo 3DS | Game House Atreidesnintendo 3ds Developer : Nintendo Research & Engineering Department Manufacturer : Nintendo, Foxconn Generation : 8th Release Date : Nintendo 3DS: February 26, 2011 (JP); March 25, 2011 (EU); March 27, 2011 (NA); March 31, 2011 (AU) Nintendo 3DS XL: July 28, 2012 (EU); August 19, 2012 (NA); August 23, 2012 (AU) Nintendo 3DS LL: July 28, 2012 (JP) iQue 3DS XL: December 2012 (CHN) Nintendo 2DS: October 12, 2013 (AU / EU / NA); February 27, 2016 (JP) New Nintendo 3DS: October 25, 2014 (JP); November 21, 2014 (AU); February 13, 2015 (EU); September 25, 2015 (NA) New Nintendo 3DS XL: October 11, 2014 (JP); November 21, 2014 (AU); February 13, 2015 (EU / NA) New Nintendo 2DS XL: June 15, 2017 (AU); July 13, 2017 (JP); July 28, 2017 (EU / NA) Discontinued : 13 July 2017: New Nintendo 3DS 16 September 2020: Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS, New Nintendo 3DS XL, New Nintendo 2DS XL Launching Price : Nintendo 3DS: 249.99 USD Nintendo 3DS XL: 199.99 USD Nintendo 3DS LL: 18,900 JPY Nintendo 2DS: 129.99 USD New Nintendo 3DS: 219.99 USD New Nintendo 3DS XL: 199.99 USD New Nintendo 2DS XL: 149.99 USD Media Support: Nintendo 3DS Game Card (1-8 GB) Nintendo DSi Game Card Nintendo DS Game Card (8-512 MB) SD Card SDHC Card Digital Distribution Online Services : Nintendo Network Nintendo eShop (discontinued) Nintendo Wi-Fi Connection (discontinued) Nintendo Video (discontinued) Nintendo Network ID Miiverse (discontinued) SwapNote (discontinued) SpotPass and StreetPass Nintendo Zone The Nintendo 3DS is a foldable handheld game console produced by Nintendo. The console was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita. The system was originally launched in all regions in both Aqua Blue and Cosmo Black color variations. On April 28, 2012, the Nintendo 3DS launched in South Korea, in Cosmos Black, Misty Pink, and Cobalt Blue color variations. On September 28, 2012, the system launched in two other regions, Hong Kong and Taiwan, in Cerulean Blue and Shimmer Pink. The most prominent feature of the 3DS is its ability to display stereoscopic 3D images without the use of 3D glasses or additional accessories. Other features of the 3DS include its StreetPass and SpotPass tag modes that are powered by Nintendo Network, augmented reality capabilities using its 3D cameras, and Virtual Console, which provides a method for users to download and play video games originally released for older video game systems. The 3DS had multiple variants over the course of its life. The Nintendo 3DS XL , a larger model featuring a 90% larger screen, was first released in Japan and Europe in July 2012.[15] In August 2012, it launched in the US for $199.99. An "entry-level" version of the console, the Nintendo 2DS , with a fixed "slate" form factor and lacking autostereoscopic (3D) functionality, was released in Western markets in October 2013. The New Nintendo 3DS features a more powerful CPU, a second analog stick called the C-Stick, additional buttons, an improved camera, and other changes, and was first released in Japan in October 2014. The Nintendo 3DS XL (Nintendo 3DS LL in Japan) was released on July 28, 2012, in Japan, priced at ¥18,900, and was available in Silver + Black, Red + Black and White color variations. In Europe, the system launched on the same day but in Silver + Black, Blue + Black and Red + Black color variations. On August 19, the Nintendo 3DS XL launched in North America, priced at US$199.99, and available in Blue + Black and Red + Black. On August 23, 2012, Australia and New Zealand saw the launch of the new handheld, priced at AU$249.95, and available in the same color variations as in Europe, Silver + Black, Blue + Black and Red + Black. On September 20, 2012, the Nintendo 3DS XL launched in South Korea, in Silver + Black, Red + Black, and White color variations. On September 28, 2012, the system launched in two other regions, Hong Kong and Taiwan, in Blue + Black and White color variations. In December 2012, Nintendo Chinese distribution partner, iQue, launched the iQue 3DS XL in three special editions, one featuring a Mario decal while the other two feature both Mario and Luigi. 3DS family hardware was officially discontinued on September 16, 2020. The Nintendo eShop for the 3DS officially shut down on March 27, 2023. The Nintendo Network online service will shut down on April 8, 2024, with the exception of Pokémon Bank, Poké Transporter, and the ability to redownload previously purchased software. Wikipedia contributors. "Nintendo 3DS." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 29 Feb. 2024. Nintendo 3DS Family Nintendo 3DS (original model) Nintendo 3DS XL (large model) Nintendo 3DS LL (japanese version) iQue 3DS XL (chinese version) Nintendo 2DS (low-entry model) New Nintendo 3DS (upgraded version of the original model) New Nintendo 3DS XL (upgraded version of the large model) New Nintendo 2DS XL (upgraded version of the low-entry model) System Configuration CPU: 268 MHz dual-core ARM11 & 134 MHz single-core ARM9: Nintendo 3DS, Nintendo 3D S XL, Nintendo 2DS 804 MHz quad-core ARM11 & 134 MHz single-core ARM9: New Nintendo 3DS, New Nintendo 3DS XL, New Nintendo 2DS XL RAM: 128 MB FCRAM @ 3.2 GB/s (32 MB reserved for OS): Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS 256 MB FCRAM @ 6.4 GB/s (64 MB reserved for OS): New Nintendo 3DS, New Nintendo 3DS XL, New Nintendo 2DS XL GPU: 268 MHz Digital Media Professionals PICA200 Display: Nintendo 3DS: 3.53" (90 mm), autostereoscopic (3D), 800 x 240 px WQVGA Nintendo 3DS XL: 4.88" (124 mm), autostereoscopic (3D), 800 x 240 px WQVGA Nintendo 2DS: 3.52" (90 mm), 400 x 240 px WQVGA New Nintendo 3DS: 3.88" (99 mm), autostereoscopic (3D), 800 x 240 px WQVGA New Nintendo 3DS XL: 4.88" (124 mm), autostereoscopic (3D), 800 x 240 px WQVGA New Nintendo 2DS XL: 4.88" (124 mm), 400 x 240 px WQVGA Storage: : 2 GB SD card: Nintendo 3DS 4 GB SDHC card: Nintendo 3DS XL, Nintendo 2DS 4 GB microSDHC card: New Nintendo 3DS, New Nintendo 3DS XL, New Nintendo 2DS XL Camera: one front-facing and two outward-facing 0.3 MP (VGA) sensors; infrared LED light facing the user (New Nintendo 3DS, New Nintendo 3DS XL) Input Controls: D-pad Circle Pad Buttons A/B/X/Y, L/R, Start/Select Buttons ZL/ZR: Nintendo 3DS, Nintendo 3DS XL, New Nintendo 3DS, New Nintendo 3DS XL, New Nintendo 2DS XL Home Button, Touchscreen, Microphone, Motion Sensor, Gyro Sensor Wireless Switch: Nintendo 3DS, Nintendo 3DS XL Connectivity: IEEE 802.11 b/g IR transceiver NFC reader for Amiibo Battery: Nintendo 3DS: 1300 mAh Li-ion, 3-5 hours Nintendo 3DS XL: 1750 mAh Li-ion, 3.5-6.5 hours Nintendo 2DS: 1300 mAh Li-ion, 3.5-5.5 hours New Nintendo 3DS: 1400 mAh Li-ion, 3.5-6 hours New Nintendo 3DS XL: 1750 mAh Li-ion, 3.5-7 hours New Nintendo 2DS XL: 1400 mAh Li-ion, 3.5-7 hours Operating System: Nintendo 3DS Home Menu Preloaded Apps : Health & Safety Information Nintendo 3DS / DS Game Card launcher Nintendo 3DS Camera Nintendo 3DS Sound Nintendo eShop Mii Maker StreetPass Mii Plaza AR Games Face Raiders Activity Log Nintendo Zone Nintendo Video Swapnote (Nintendo Letter Box in PAL region) Eurosport (paid subscription) Netflix (paid subscription) YouTube Hulu Plus (paid subscription) 3DS/DS Download Play System Settings Game Notes Friend List Notifications Internet Browser Virtual Console (Nintendo eShop): Game Boy Game Boy Color Super Nintendo Entertainment System Game Boy Advance (available through the Nintendo 3DS Ambassador Program only) Game Gear PC Engine (available in Japan only) Nintendo Entertainment System List of Nintendo 3DS Games 
- Gungrave (All) | Game House Atreidesgungrave Gungrave Release Date: Game Version: Genre: Platform: 2002, July 17 Main Title Shooter PS2 Read More Gungrave: Overdose Release Date: Game Version: Genre: Platform: 2004, March 4 Main Title Shooter PS2 Read More Gungrave VR Release Date: Game Version: Genre: Platform: 2017 Main Title - PSVR Read More Gungrave G.O.R.E Release Date: Game Version: Genre: Platform: 2022, November 22 Main Title Shooter PS4, PS5, XBO, XSX, Win Read More Gungrave G.O.R.E: Ultimate Enhanced Edition Release Date: Game Version: Genre: Platform: 2023, October 4 Portable Title Shooter NS Read More 


