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  • Dragon Ball Z: Kyōshū! Saiyajin

    Dragon Ball Z: Kyōshū! Saiyajin Previous Release Date: Game Version: Platform: Button 1990, October 27 Main Title - Next - Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: - Developer: Bandai Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Cult of the Lamb

    Cult of the Lamb Personal Rating: Previous Button Release Date: Game Version: Platform: Button 2022, August 11 Main Title Microsoft Windows Next Rogue-like Button Genre Element: Construction & Management Sim Point-of-View: 2.5D Camera: Fixed Player Mode: Single-player Storyline: Nonlinear, Multiple Endings Theme: Dark Fantasy Developer: Massive Monster Button Publisher: Devolver Digital Button Game Engine: Unity Button Maximum Resolution: 3440x1440 Native Display Ratio: 21:9 Recommended PC Configuration: CPU: Intel Core i5-3470 RAM: 8 GB GPU: Nvidia GeForce GTX 1050 / AMD Radeon R9 380, 2 GB VRAM HDD: 4 GB Media Support: - OS: Windows 10 64-bit DirectX: ? Cult of the Lamb is centered around a lamb who is tasked with forming a cult to appease the ominous deity who saved the player character's life. The player must launch roguelike-style crusades and venture out into the game's five regions to defeat enemies and grow their following. The world, which is randomly generated and contains roguelike elements, contains resources to gather, perks and weapons to collect, enemies in the form of rival cultists and non-believers to fight, and other animals to rescue; these animals can be indoctrinated into the player's cult. They have appearances that can be changed and both positive and negative traits, which can affect how they act in the cult or how they react to the player's actions regarding the cult [...] In a land of false prophets, The Lamb (nicknamed Lambert ), supposedly the last of their kind, is brought before The Four Bishops of the Old Faith , and is sacrificed before them. Upon dying, The Lamb is brought before " The One Who Waits ", a strange deity who is imprisoned in chains. The One Who Waits tasks The Lamb with starting a cult in its name, gives The Lamb a demonic crown, then resurrects it. Reception: Metacritic score: 86 / 100 (PS5), 88 / 100 (XSX), 79 / 100 (NS), 82 / 100 (PC) Destructoid score: 8.5 / 10 Game Informer score: 8 / 10 GameSpot score: 9 / 10 IGN score: 8 / 10 Nintendo Life score: 8 / 10 PC Gamer (US) score: 82 / 100 Push Square score: 8 / 10 Shacknews score: 8 / 10 The Guardian score: 5 / 5 TouchArcade score: 3.5 / 5 Electronic Gaming Monthly score: 4 / 5 Cult of the Lamb received "generally favourable" reviews, according to review aggregator Metacritic . GameSpot praised the combat, calling it "fast-paced, fluid and fun" while also being surprised by the amount of customization and player-choice which in turns makes the game "very replayable". Nintendo Life liked the variety present in the dungeon crawling, writing, "New layouts and equipment loadouts keep every run unique, while its intense and chaotic battles demand your full attention". Destructoid felt the game tutorialized its mechanics properly, "Again, for all of the elements that come into play, Cult of the Lamb presents everything in a digestible way". PC Gamer compared the game to the Animal Crossing series, saying it's like "if Tom Nook craved power instead of money", and enjoyed the ways in which the player could manage their cult, writing that it could be complicated, "but it never threatens to be overwhelming". IGN praised the way it balanced macabre themes with "cutesy cartoon vibes". While enjoying the premise, Game Informer criticized how difficult it was to find time to customize the cult, "with so many cosmetic items thrown into the formula, I was disappointed by how rarely I was afforded the time to focus on them". [...] Polygon liked the characters that the player could find in dungeons, saying that they were "genuinely interesting, with their backstories mostly obfuscated and enhanced by their charming picture book-esque designs". Eurogamer praised the art style of the game, noting that it looked like "the best New Yorker cartoon". Wikipedia contributors. "Cult of the Lamb." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 10 Jan. 2024. Related Multimedia: Soundtrack: Cult of the Lamb Original Soundtrack (2022) Previous Next

  • Endling: Extinction Is Forever

    Endling: Extinction Is Forever Personal Rating: Previous Button Release Date: Game Version: Platform: Button 2022, July 19 Main Title Microsoft Windows Next Survival Game Button Genre Element: N/A Point-of-View: Side-scrolling Camera: Cinematic Player Mode: Single-player Storyline: Linear, Multiple Endings Theme: Post-apocalyptic Developer: Herobeat Studios Button Publisher: HandyGames Button Game Engine: Unreal Engine 4 Button Maximum Resolution: 3440x1440 Native Display Ratio: - Recommended PC Configuration: CPU: Intel i7 / AMD Ryzen 7 RAM: 8 GB GPU: Nvidia GeForce GTX 1070 (4 GB) / AMD Radeon RX 5700-XT (4 GB) HDD: 6 GB Media Support: - OS: Windows 10 64-bit DirectX: 11 Endling is a third-person survival game in a 3D side-scrolling world. The player takes the role of the last mother fox in the world, who is accompanied throughout the game by her young cubs who must be protected and fed. The cubs can learn different skills that help increase their chances of survival. Reception: Metacritic score: 75 / 100 Nintendo World Report score: 8 / 10 The game was nominated for the "Games for Impact" award at The Game Awards 2022, which went to As Dusk Falls . The game was also nominated for the "Outstanding Art Direction, Contemporary", "Outstanding Game, Special Class", "Outstanding Original Dramatic Score, New IP", and "Outstanding Game of the Year" awards at the 22nd Annual NAVGTR Awards, winning only one for "Outstanding Game, Special Class". It was also nominated for the "Social Impact Award" at the 23rd Game Developers Choice Awards, which went to Citizen Sleeper ; and won the award for "Game Beyond Entertainment" at the 19th British Academy Games Awards. It also won the awards for "Game of the Year" and "Most Significant Impact" at the 2023 Games for Change Awards, whereas its other nomination was for "Best Narrative Game". My personal game rating is presented below for each section of the game: Gameplay: 3.3 / 5 Story: 4.2 / 5 Characters: 3.3 / 5 Video: 2 / 5 Audio: 2.5 / 5 User Interface: 2.5 / 5 Wikipedia contributors. "Endling: Extinction is Forever." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 28 Mar. 2024. Related Multimedia: Soundtrack: Endling: Extinction Is Forever - The Complete Fantasy List (2022) Previous Next

  • Curse of the Azure Bonds

    Curse of the Azure Bonds Previous Release Date: Game Version: Platform: Button 1989 Main Title - Next Tactical Role-playing Game Button Genre Element: Point-of-View: First-person Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: Strategic Simulations Button Publisher: Strategic Simulations (NA), US Gold (EU) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SpongeBob SquarePants: Plankton's Robotic Revenge | Game House Atreides

    SpongeBob SquarePants: Plankton's Robotic Revenge Personal Rating: Previous Release Date: Game Version: Platform: Button 2013, October 11 Main Title - Next Platform Game Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Behaviour Interactive Button Publisher: Activision Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • A Space for the Unbound

    A Space for the Unbound Personal Rating: Previous Button Release Date: Game Version: Platform: Button 2023, January 19 Main Title Microsoft Windows Next Graphic Adventure Button Game Element: N/A Point-of-View: Side-scrolling Camera: Fixed Player Mode: Single-player Storyline: Linear Theme: Contemporary Fantasy Developer: Mojiken Studio Button Publisher: Chorus Worldwide, Toge Productions Button Game Engine: Unity Button Maximum Resolution: 2560x1440 Native Display Ratio: 16:9 Recommended PC Configuration: CPU: Intel Core i3-6100 RAM: 4 GB GPU: Nvidia GeForce GTX 1050 HDD: 3 GB Media Support: - OS: Windows 10 DirectX: ? The game story takes place in the late 1990s rural Indonesia, where two high school students, a boy named Atma and and his girldriend Raya are close to graduation and also unsure what to do with their lives in the near future. So, to feel more secure about their own futures, they plan together a bucket list of things they wish to do before anything else. Deciding to get started right away, the two skip school to go see a movie at the cinema, the first item on their list. Throughout the course of the game, Atma frequently experiences dreams where he spends time writing a story with a young girl named Nirmala , who gives him a red book the allows him to "Spacedive" and enter people's mind. All of which end in him apparently drowning trying to save Nirmala , and with him waking up at his school desk. Right after seeing the movie at the cinema, Raya reveals to Atma that she is capable of powers that manipulate reality, conjuring a world inspired by the movie populated by cats called Cat Wonderland . However the cats suddenly begin to warn them that the end of the world is near. In panic, Raya exits Cat Wonderland , and collapses from exhaustion, revealing that frequent use of her power renders her in a state of weakness. The game received positive reviews: Metacritic score: 85 / 100 (NS), 88 / 100 (PC), 84 / 100 (PS5) Eurogamer apreciation: Recommended Nintendo Life score: 8 / 10 Nintendo World Report score: 8.5 / 10 Push Square score: 8 / 10 RPGFan apreciation: 89 % The Guardian score: 5 / 5 TouchArcade score 4.5 / 5 Rock Paper Shotgun 's Rachel Watts said that the game "takes a supernatural teen drama [and] gives it real heart," and called its release "a wonderful start to 2023." RPGFan 's Audra Bowling felt that the game succeeded in blending both despair and anxiety with themes of hope and healing, and that it could help players see their lives from a new perspective. Nintendo Life 's Lowell Bell felt that the game's length was padded out by unnecessary challenges, but still recommend it in a positive review for its touching story. Eurogamer 's Chis Tapsell called the game "magic" and said that "in many cases you will be deeply, maybe profoundly, moved." TouchArcade 's Mikhail Madnani praised the game's support for the Nintendo Switch's touchscreen during dialogue sequences, and said it was "one of the best narrative driven indie games I've played." Nintendo World Report 's Joe DeVader felt it was a "must play" for people who enjoyed narrative experiences in video games. I admit that my personal opinion about the game is based only on 8 hours of gameplay so it could be subject to change someday when I plan to play the game again, the whole story this time. Anyway for now what I praise the most are the characters of the game. And I don't mean only the two main characters, Atma and Raya , which are so natural in their decisions regarding some complex situations, but also the other characters, each one of them being subject of the story. Wikipedia contributors. "A Space for the Unbound." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 8 Dec. 2023. Related Multimedia Soundtrack: A Space for the Unbound Original Soundtrack (2023) Previous Next

  • Blizzard Entertainment

    Blizzard Entertainment Formerly Name: Silicon & Synapse, Inc (1991-1993) Chaos Studios, Inc (1993-1994) Company Profile: Developer & Publisher Company Type:: Private Company (1991-1994) Subsidiary (1994) Parent Company: Davidson & Associates (1994-1996) CUC Software (1996-1997) Cendant Software (1997-1998) Havas Interactive (1998-2001) Vivendi Universal Games (2001-2008) Activision Blizzard (2008) Headquarters: Irvine, California, USA Founded: February 1991 Founder: Michael Morhaime, Frank Pearce, Allen Adham Fate: Active Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California . The company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles : Michael Morhaime , Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings . In 1993, the company became Chaos Studios, Inc. In early 1994, they were acquired by distributor Davidson & Associates for $6.75 million ($13.3 million today). Shortly after this point, they were contacted by a Florida company, Chaos Technologies, who wanted the company to pay US$100,000 (equivalent to $197,441 in 2022) to keep the name. Not wanting to pay that sum, the executives decided to change the studio's name to "Ogre Studios" by April 1994. However, Davidson & Associates did not like this name, and forced the company to change it. According to Morhaime, Adham began running through a dictionary from the start, writing down any word that seemed interesting and passing it to the legal department to see if it had any complications. One of the first words they found to be interesting and cleared the legal check was "blizzard", leading them to change their name to " Blizzard Entertainment " by May 1994. Shortly thereafter, Blizzard Entertainment shipped their breakthrough hit Warcraft: Orcs & Humans , a real-time strategy (RTS) game in a high-fantasy setting. In 1996, Blizzard Entertainment acquired Condor Games of San Mateo, California , which had been working on the action role-playing game (ARPG) Diablo for Blizzard at the time. Condor was renamed Blizzard North , with Blizzard 's main headquarters in Irvine renamed to Blizzard South to distinguish the two. Diablo was released at the very start of 1997 alongside Battle.net , a matchmaking service for the game. Blizzard North developed the sequel Diablo II (2000), and its expansion pack Lord of Destruction (2001). Following these releases, a number of key staff from Blizzard North departed for other opportunities, such as Bill Roper . Blizzard's management made the decision August 2005 to consolidate Blizzard North into Blizzard South, relocating staff to the main Blizzard offices in Irvine, and subsequently dropping the "Blizzard South" name. On February 21, 1996, CUC International announced its intention to acquire Davidson & Associates (including Blizzard Entertainment ) and Sierra On-Line , two American video game companies, in a US$ 1.8 billion stock swap . The deal closed on July 24, 1996. Subsequently, following the acquisitions, CUC International established CUC Software (later known as Vivendi Universal Games) around the Torrance, California -based operations of Davidson & Associates to oversee the new video game properties. On May 28, 1997, CUC International announced plans to merge with Hospitality Franchise Systems to create a single, "one-stop" entity. The merger was finalized in December that year and created Cendant . As a result of the merger, CUC Software was renamed Cendant Software. On November 20, 1998, French media company Havas (acquired by Vivendi earlier that year) announced that it would acquire Cendant Software for $800 million in cash, with up to an additional $200 million contingent on its performance. Subsequently, the division was renamed Havas Interactive. On May 16, 2001, Havas Interactive was renamed Vivendi Universal Interactive Publishing, while Havas itself became Vivendi Universal Publishing. The new name was likely due to the merger between Universal and Vivendi; the company also received ownership of properties from Universal Interactive Studios . Under the new name, the company was split into two parts: Vivendi Universal Interactive Publishing North America and Vivendi Universal Interactive Publishing International, both of which took responsibility for their respective publishing regions. On November 13, 2001, both parts were streamlined under the name Vivendi Universal Games. In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles, The Lost Vikings , Rock n' Roll Racing and Blackthorne , from Interplay Entertainment and re-release them for the Game Boy Advance handheld console. In 2004, Blizzard opened European offices in the Paris suburb of Vélizy , Yvelines, France. With the success of World of Warcraft , Blizzard Entertainment organized the first BlizzCon fan convention in October 2005 held at the Anaheim Convention Center . The inaugural event drew about 6,000 people and became an annual event which Blizzard uses to announce new games, expansions, and content for its properties. On July 9, 2008, Activision merged with Vivendi Games , culminating in the inclusion of the Blizzard brand name in the title of the resulting new holding company, Activision Blizzard. On October 3, 2018, Mike Morhaime announced his plans to step down as the company president and CEO while remaining an advisor to the company; he formally left on April 7, 2019. Morhaime was replaced by J. Allen Brack, the executive producer on World of Warcraft . Frank Pearce announced he would be stepping down as Blizzard 's Chief Development Officer on July 19, 2019, though will remain in an advisory role similar to Morhaime. Michael Chu, lead writer on many of Blizzard 's franchises including Diablo , Warcraft , and Overwatch , announced he was leaving the company after 20 years in March 2020. On January 22, 2021, Activision transferred Vicarious Visions over to Blizzard Entertainment , stating that the Vicarious Visions team had better opportunity for long-term support for Blizzard . Vicarious had been working with Blizzard for about two years prior to this announcement on the planned remaster of Diablo II , Diablo II: Resurrected , and according to Brack, it made sense to incorporate Vicarious into Blizzard for ongoing support of the game and for other Diablo games including Diablo IV . Vicarious was completely merged into Blizzard by April 12, 2022. Blizzard acquired Proletariat , the developers of Spellbreak , in June 2022 as to help support World of Warcraft . The 100-employee studio remained in Boston but will shutter Spellbreak as they move onto Warcraft . Activision Blizzard was the subject of a lawsuit from the California Department of Fair Employment and Housing in July 2021, asserting that for several years the management within Blizzard as well as Activision promoted a "frat boy" atmosphere that allowed and encouraged sexual misconduct towards female employees and discrimination in hiring practices. As a result of the California lawsuit and of delays and release issues with their more recent games, Activision Blizzard's stock faced severe pressure. Subsequently, Microsoft seized the opportunity to become one of the largest video game companies in the world and announced its intent to acquire Activision Blizzard and its subsidiaries, including Blizzard , for $68.7 billion in January 2022. This exchange marks the largest acquisition in tech history, surpassing the $67 billion Dell-EMC merger from 2016. The deal closed on October 13, 2023, and Activision Blizzard moved into the Microsoft Gaming division. While part of the larger Microsoft Gaming division, Blizzard Entertainment retains its function as the publisher of games developed by their studios. On January 25, 2024, Blizzard President Mike Ybarra and Chief Design Officer Allen Adham announced they would be leaving the company. On January 29, 2024, Johanna Faries, the former general manager of the Call of Duty series, was named Blizzard Entertainment 's new president, taking office on February 5. Blizzard Entertainment hosts annual gaming conventions for fans to meet and to promote their games: the first BlizzCon was held in October 2005 at the Anaheim Convention Center in Anaheim, California , which is where all of their conventions have been held since. BlizzCon features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable demos of various Blizzard games. Blizzard WorldWide Invitationals were events similar to BlizzCon held in South Korea and France between 2004 and 2008. Wikipedia contributors. "Blizzard Entertainment." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 25 Feb. 2024. Company Structure Subsidiaries: Blizzard Albany Proletariat Key People: Johanna Faries (president) As with most studios with multiple franchises, Blizzard Entertainment has organized different departments to oversee these franchises. The original three teams were: Team 1 manages the StarCraft property. The team also oversaw the development of the StarCraft spin-off Heroes of the Storm . Team 1 also included the Classics Team to work on remastering Blizzard's earlier properties for modern computers, which have included StarCraft: Remastered and Warcraft III: Reforged . The Classic Games team was disbanded around August 2020, about eight months after Warcraft III: Reforged was released. Team 2 continues to manage and create content for World of Warcraft . Team 3 oversees the Diablo franchise. Since 2004, two new teams were created: Team 4 was created around 2007 to work on Blizzard's first new IP since World of Warcraft , that being Titan . Titan had development difficulties near 2013, and most of Team 4 was reallocated to the other teams, but the remaining members, led by Jeff Kaplan, revised Titan 's concept into Overwatch , which remains in Team 4's hands since its release in 2016. Team 5 was created in 2008 to explore smaller games that could fit into Blizzard's portfolio. This resulted in the creation of Hearthstone , a collectible card game based on the Warcraft property, which became Team 5's priority. Games Developed and Published by Blizzard Entertainment

  • EVENTS | Game House Atreides

    events BlizzCon Anaheim, USA 3-4 November BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including Warcraft , StarCraft , Diablo , Hearthstone , Heroes of the Storm , and Overwatch . The first BlizzCon was held in October 2005, and since then, all of the conventions have been held at the Anaheim Convention Center in Anaheim, California, in the same metropolitan area as Blizzard 's headquarters in Irvine. The convention features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable versions of various Blizzard games. BlizzCon 2023 BlizzCon BlizzCon BlizzCon BlizzCon BlizzCon BlizzCon BlizzCon BlizzCon 2016 BlizzCon 2019 BlizzCon 2017 BlizzCon BlizzCon 2017 BlizzCon BlizzCon BlizzCon 1/2 blizzcon evo_japan Evo Japan Tokyo, Japan 27-29 April The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. In 2010, the Evolution Championship organizers announced an official spin-off to the tournament series called "Evo vs Godsgarden", to be held in Japan the following year. However, the tournament was called off following the Tohoku earthquake and postponed indefinitely. During a Nico Nico livestream following Evo 2013, Cuellar stated that he was still interested in holding a Japan-based tournament. It was announced at Evo 2016 that a separate event simply titled "Evo Japan" is to be held in Japan. Japanese media companies Aetas , Hearts United Group , and Shochiku Broadcasting together invested a total of US$1 million into the event. During a presentation at the Tokyo Game Show in 2016, the Evolution organizers announced that the tournament is to be held in January 2018, while some form of "pre-tournament" took place in 2017. At Evo 2017, the Evo Japan 2018 lineup was revealed to consist of Street Fighter V, Guilty Gear Xrd REV 2, Tekken 7, Super Smash Bros. for Wii U, BlazBlue: Central Fiction, The King of Fighters XIV, and ARMS ; the event took place from January 26 to 28. The lineup is known to emphasize titles that are popular in Japan, as titles such as Super Smash Bros. Melee, Injustice 2 , and Marvel vs. Capcom: Infinite are notably absent mostly due to their lack of popularity in the region. Events: Evo Sai (May 20-21, 2017), Akiba Square, Tokyo: Tekken 7: Fated Retribution Super Smash Bros for Wii U Guilty Gear Xrd REV 2 Dead or Alive 5 The King of Fighters XIV BlazBlue: Central Fiction​ Evo Japan 2018 (January 26–28), Akiba Square/Sunshine City, Tokyo:​ Street Fighter V Tekken 7 Guilty Gear Xrd REV 2 BlazBlue: Central Fiction Super Smash Bros. for Wii U The King of Fighters XIV ARMS Pokkén Tournament DX Ultra Street Fighter IV Guilty Gear XX Accent Core Plus R Marvel vs. Capcom: Infinite Vampire Savior Street Fighter III: 3rd Strike Garou: Mark of the Wolves Soulcalibur V Street Fighter Alpha 3 Nitroplus Blasterz: Heroines Infinite Duel Koihime Enbu: RyoRaiRai Capcom vs SNK 2​ Evo Japan 2019 (February 15-17), Fukuoka Kokusai Center/Fukuoka International Congress Center, Fukuoka​ Evo Japan 2020 (February 24-26), Makuhari Messe, Chiba Evo Japan 2023 (March 31-April 2), Tokyo Big Sight, Tokyo Evo Japan 2024 (April 27-29), Ariake GYM-EX, Tokyo Video Games 1920x1080 1/1 evo_usa game_awards Evolution Championship Series (Evo USA) Las Vegas, Nevada, USA 26-28 July The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestants travel from all over the world to participate, most notably from Japan. The first Evolution was originally held as a Super Street Fighter II Turbo and Street Fighter Alpha 2 tournament called the Battle by the Bay . It changed its name to Evo in 2002. Evo was founded by Tom Cannon, also known for his work on Shoryuken.com, a fighting game website. The tournament started as "Battle by the Bay", a 40-man Super Street Fighter II Turbo and Street Fighter Alpha 2 tournament in 1996 in Sunnyvale, California. The event changed its name to Evolution Championship Series, or EVO for short, in 2002. Over time, the tournament grew, recording over one thousand participants in 2009 . Events: Video Games 1920x1080 1/1 game_developers_conference The Game Awards Los Angeles, USA 7 December The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards , for over ten years. The Game Awards has an advisory committee which includes representatives from hardware manufacturers Microsoft, Sony, Nintendo , and AMD , along with several game publishers. This committee selects around thirty influential video game news organizations that are able to nominate and subsequently vote on the video games in several categories. The advisory committee otherwise does not participate in the nomination or voting process. During the nomination round, each of the news outlets provides a list of games in several categories; games for the esports-related categories are chosen by a specific subset of these outlets. The committee compiles the nominations and selects the most-nominated games for voting by these same outlets. Prior to 2017, there were 28 industry experts and representatives that selected the winners, while the awards from 2017 onwards have used over 50 such experts. In 2019, non-English media publications were added to the jury. Winners are determined by a blended vote between the voting jury (90%) and public fan voting (10%) via social platforms and the show's website. Generally, only games released before a specific date in November are eligible for being nominated in the year's awards. As the jury must make their nominations in the weeks prior to this date, this may leave some anticipated games that are scheduled for release just before that date to be underrepresented in the nominations, since the jury must go by pre-release review copies and not the final version. Any games releasing after the November deadline (which varies every year) are eligible for the next year's ceremony. The Game Awards 2023, December 7 The Game Awards Best Fighting The Game Awards Game of the Year The Game Awards Game of the Year The Game Awards Game of the Year The Game Awards Best Performance (2023): Christopher Judge as Kratos (God of War: Ragnarok) The Game Awards The Game Awards The Game Awards Statuette designed by Keighley and Weta Workshop The Game Awards The Game Awards Statuette designed by Keighley and Weta Workshop The Game Awards The Game Awards The Game Awards Nominees The Game Awards 1/1 gamescom Game Developers Conference San Francisco, USA 18-22 March The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival , and a variety of tutorials , lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts. Originally called the Computer Game Developers Conference , the first conference was organized in April 1988 by Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, attracted about 125 developers. Early conference directors included Brenda Laurel, Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, Stephen Friedman, Chris Crawford, and Stephanie Barrett. Later directors include John Powers, Nicky Robinson, Anne Westfall, Susan Lee-Merrow, and Ernest W. Adams. In the early years the conference changed venue each year to accommodate its increases in size. Attendance in this period grew from 525 to 2,387. By 1994 the CGDC could afford to sponsor the creation of the Computer Game Developers Association with Adams as its founding director. Miller Freeman, Inc. took on the running of the conference in 1996, nearly doubling attendance to 4,000 that year.[3] In 2005, the GDC moved to the new Moscone Center West, in the heart of San Francisco's SOMA district, and reported over 12,000 attendees. The CGDC changed its name to "Game Developers Conference " in 1999. The GDC has also hosted the Spotlight Awards from 1997 to 1999, the Independent Games Festival since 1999 and the Game Developers Choice Awards since 2001. The GDC is also used for the annual meeting of the International Game Developers Association (IGDA). The Independent Games Festival (IGF) is the first and largest competition for independent games, and highlights the innovative achievements of developers ranging in size from individuals building PC titles to studio teams creating console downloadable titles. A pool of judges from the game industry selects the finalists and winners, and the individual creators are named as the recipients of the awards. The IGF is managed and developed by UBM TechWeb, the organizer of the GDC . The Game Developers Choice Awards is the game industry's only open, peer-based awards show. Any member of the IGDA may nominate games, and then the membership votes on the finalists. As with the IGF, the individual creators are named as the recipients of the awards. Specialty awards such as Lifetime Achievement and First Penguin are determined by the GDCA committee, and all are revealed at the Game Developers Choice Awards ceremony at the GDC . The IGF and the GDCA are presented back to back, in an awards show produced by UBM TechWeb, typically on the Wednesday of the GDC . Video Games 1920x1080 Video Games 1920x1080 Video Games 1920x1080 1/1 nintendo_live Gamescom Köln, Germany 23-27 August Gamescom (stylized as gamescom ) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by game – Verband der deutschen Games-Branche (English: Association of the German video game industry); and before that, by the Bundesverband Interaktive Unterhaltungssoftware (BIU). It supersedes Games Convention , held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware. Alongside Gamescom is Devcom , a portion of the convention dedicated to video game development, though activities of Devcom continue year-round. Gamescom is the world's largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018. Gamescom 2023 Gamescom 2022 Gamescom Xbox Gamescom 2019 Gamescom Gamescom 1/2 pokemon_world_championships Nintendo Live Seattle, USA 1-4 September Nintendo has announced Nintendo Live 2023 Seattle, an in-person event that will be held in Seattle in September with “fun gameplay, live stage performances, exciting gaming tournaments, memorable photo ops, and more.” The Nintendo Live event initially debuted in Japan in 2017 as a way for Nintend o fans to experience a wide variety of Nintendo game-inspired activities. “Fans of all ages can currently experience the unique games, characters and worlds of Nintendo on Nintendo Switch , but we want to expand that scope with a new experience,” said Nintendo of America president Doug Bowser in a press release. “With Nintendo Live 2023, we’re giving attendees a chance to celebrate together with family, friends and the broader Nintendo community in the spirit of fun and creating long-lasting memories.” Nintendo Live 2018 Tokyo Nintendo Live Nintendo Live Nintendo Live 2023 Nintendo Live 2023 Nintendo Live 2022 1/2 quakecon Pokémon World Championships Yokohama, Japan 11-13 August The Pokémon World Championships is an invite-only esports event organized by Play! Pokémon . It is held annually in August and features games from the Pokémon series such as the Pokémon video games, Pokémon Trading Card Game , Pokémon Go , Pokémon Unite and Pokkén Tournament (until its 2022 edition). Players earn invitations to the World Championships based on their performance in qualifiers and other tournaments held throughout the season and compete for scholarship money, prizes and the title of World Champion. With the exception of Asia, invitations to the World Championships are administered by the Play! Pokémon program. The qualifying process for the Pokémon World Championships varies each year and is dependent on a player's age division and the country in which they are located in. Players may also qualify to play on different days of the World Championships based on their performance in their respective qualifying programs. Players located in a country with a Play! Pokémon program compete in a regular schedule of tournaments for Championship Points and receive invitations when they meet a predetermined threshold of points at the end of the season. Pokémon announced in October 2021 that Pokémon GO would be added during the 2022 World Championships , along with it a qualification system through the Pokémon GO Championship Series , where the top two head to the World Championships . Any trainer who reached Legend rank during Season 9 of the Pokémon GO Battle League would qualify for the GO Championship Series . In January 2022, Pokémon Unite producer Masaaki Hoshino confirmed that the game would be part of the roster of games to be played at the World Championships in London. For the first season of the Pokémon Unite Championship Series , there will be eleven supported Regional Zones: North America, Central America, South America-East, South America-West Europe, Oceania, Japan, South Korea, India, and the Asia-Pacific region. These events will only be open to players aged 16 or 18, depending on the region or country they are from. The Pokémon World Championships 2014 Pokémon World Championships Pokémon World Championships in the UK 2016 Pokémon World Championships 2023 Pokémon World Championships 2019 Pokemon World Championships 2023 Pokémon European Championships 2022 Pokémon World Championships 2023 Pokémon World Championships in Japan for the first time 1/1 QuakeCon Grapeville,Texas, USA 10-13 August QuakeCon is a convention held by ZeniMax Media every year in Dallas, Texas, USA. The convention celebrate and promote the major franchises of id Software and other studios owned by ZeniMax , including a large, paid, bring-your-own-computer (BYOC ) LAN party event with a competitive tournament. The event, which is named after id Software's game Quake , sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty. The event is highly dependent on volunteers to cover many aspects of the organization of the event. QuakeCon has historically had a reputation as the "Woodstock of gaming ", and a week of "peace, love, and rockets !". The first edition of the event took place in August 15, 1996 and was held at the Best Western hotel in Garland , Texas , near of the id Software company offices. Since then the event was held every year at several locations in Texas, except the 25th edition which had been planned for August 2020, but due to the ongoing COVID-19 pandemic , was cancelled by Bethesda Softworks and id Software on March 31, citing difficulties in planning with vendors and exhibitors at this stage. An online QuakeCon has been announced in June 2020 to replace the live show in August 2020. A return to a live event is scheduled for August 10-12, 2023 in Grapevine, Texas . QuakeCon 2017 QuakeCon 2014 QuakeCon 2012 QuakeCon: Quake Live and Doom Quakecon 2015 QuakeCon Quake Champions QuakeCon 2019 Cosplay 26 years of QuakeCon Computers of QuakeCon QuakeCon 2019 Custom PC QuakeCon 2019 Custom Doom Eternal PC 1/1 summer_game_fest tokyo_game_show Summer Game Fest USA June Summer Game Fest is a live video game event organized and hosted by game journalist Geoff Keighley. The event takes place annually over multiple live streams during the American summer period. Because of the COVID-19 pandemic, the ESA canceled the physical event for E3 in 2020. Keighley began working with numerous developers and publishers to run a four-month Summer Game Fest from May 1 to August 24, 2020, helping developers and publisher to host live streams and other events in lieu of the cancellation of E3 and Gamescom. Video Games 1920x1080 1/1 Tokyo Game Show Chiba, Japan 21-24 September Tokyo Game Show (東京ゲームショウ, Tōkyō Gēmu Shō) , commonly known as TGS , is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc . The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The General Exhibition Area is the heart of the show, taking up the largest amount of space, and is held where digital gaming entertainment or any related products or services are showcased. Many well-known companies such as Namco Bandai , Capcom , Sony Computer Entertainment and Square Enix have demo areas here, in addition to emerging companies. The Tokyo Game Show includes also other areas like: Game Devices which covers gaming devices such as headphones, controllers, furniture and other devices associated with home-use gaming consoles and portable gaming devices; Asia New Stars introducing emerging game developers from Asia; Merchandise Sales of game-related goods. Vendors include Konami and Square-Enix ; Smartphone and Social Games focused on games for smart devices (smartphones and tablets) and social games; Personal Computing which houses major Japanese computing companies, showcasing products such as Japanese desktop and notebook computers; Children area with new games that are aimed at a younger audience. Companies such as Taito and Sega are housed there; Ga me School which showcases information on Japanese universities and colleges offering information about digital art, animation, computer programming, and other programs of study related to the video game industry; Sales area which is the main area in the games convention where most of the sales and business transactions between companies and consumers are carried out; Cosplay area dedicated to the cosplay community; Busines Solutions which is the main business area but not open to the public; Cloud/Data Center Pavilion , dedicated to improving infrastructure and environment of social and network games; Street Fighter Tournaments where the Tokyo Game Show has featured a Mad Catz -sponsored Street Fighter tournament since 2014. The competition is part of Capcom 's official Pro Tour , making it a qualifying event for the Capcom Cup ; Sense of Wonder night which is a presentation session held yearly at the TGS for showcasing innovative and experimental computer games mainly made by small game studios and independent game developers from all over the world. Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show Tokyo Game Show 1/2

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