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  • Forgotten Realms: Demon Stone

    Forgotten Realms: Demon Stone Previous Release Date: Game Version: Platform: Button 2004, September 14 Main Title - Next Action Role-playing Game Button Genre Element: Point-of-View: Third-person Camera: Player Mode: Single-player Storyline: Theme: Fantasy Developer: Stormfront Studios, Zono Button Publisher: Atari Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Art Books | Game House Atreides

    art books Citizen Sleeper: Design Works Citizen Sleeper Citizen Sleeper Launch Date: Artist: Publisher: 2023 Gareth Damian Martin Lost in Cult Shop 1/6 The Art of Dead Space Dead Space 3 Dead Space 3 Launch Date: Artist: Publisher: 2013, February 5 Martin Robinson Titan Books Shop The Art of Dead Space 1280x720.jpg The Art of Dead Space 1920x1080.jpg The Art of Dead Space a.png The Art of Dead Space 1280x720.jpg 1/6

  • One Piece: Unlimited Cruise, Episode 1 - The Treasure Beneath the Waves

    One Piece: Unlimited Cruise, Episode 1 - The Treasure Beneath the Waves Previous Release Date: Game Version: Platform: Button 2008, September 11 Main Title - Next Action-adventure Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Ganbarion Button Publisher: Bandai Namco Games Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SHOOT 'EM UP | Game House Atreides

    Shoot 'em Ups, also known as shmups or STGs (the common Japanese abbreviation for "shooting games") are a sub-genre of action games Shoot 'em Ups , also known as shmups or STGs (the common Japanese abbreviation for "shooting games") are a sub-genre of action games . A game of the genre is that in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. Beyond this, critics differ on exactly which design elements constitute a shoot 'em up . Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement. Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up ", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s. Space Invaders (1978) is most frequently cited as the "first" or "original" in the genre. A seminal game created by Tomohiro Nishikado of Japan's Taito , it led to proliferation of sho oter games. It pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of Breakout (1976) with those of earlier target shooting games, and simple alien creatures inspired by H. G. Wells' The War of the Worlds . Following the success of Space Invaders , shoot 'em ups became the dominant genre for much of the golden age of arcade video games , from the late 1970s up until the early 1980s, particularly the "space shooter " subgenre. In 1979, Namco 's Galaxian —"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. In 1981 Gorf brought joystick control and (limited) vertical as well as hoizontal movement to the vertically-oriented fixed-shooter genre, while Space Invaders and Galaxian have only horizontal movement controlled by a pair of buttons. Atari 's Asteroids (1979) was a hit multi-directional shooter , taking from Spacewar! the ability for the player's ship to roam the entire screen and to rotate, move and shoot in any direction. The Space Invaders format evolved into the vertical scrolling shooter sub-genre. SNK 's debut shoot 'em up Ozma Wars (1979) featured vertical scrolling backgrounds and enemies, and it was the first action game to feature a supply of energy, similar to hit points . Namco 's Xevious , released in 1982, was one of the first and most influential vertical scrolling shooters. Xevious is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. Defender , introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre. The scrolling helped remove design limitations associated with the screen, and it also featured a minimap radar. Scramble , released by Konami in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels . 1985 saw the release of Konami 's Gradius , which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. Gradius , with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega 's forefront series with its game Fantasy Zone . The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega 's mascot. The game borrowed Defender 's device of allowing the player to control the direction of flight and along with the earlier TwinBee (1985), is an early archetype of the "cute 'em up " subgenre. In 1986, Taito released KiKi KaiKai , an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. R-Type, an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem , employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodicalstrategies. 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period. Source: Wikipedia contributors. "Shoot 'em up." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 19 Jun. 2023. Shoot 'em Up sub-genres : Fixed Shooter Tube Shooter Multidirectional Shooter Rail Shooter Cute 'em Up Bullet Hell Trance Shooter List of Shoot 'em Up Games Title Image Release Date Platform Rating Game Version Origin Title Radar Scope 1980.10.08 Arc - main title N/A Defender 1981 Arc - main title N/A Scramble 1981-03 Konami Scramble - main title N/A Zaxxon 1982-01 Sega Zaxxon - main title N/A Xevious 1982.12.10 Namco Galaga - main title N/A Gradius 1985.02.02 Arc - main title N/A R-Type 1987.05.15 Irem M72 - main title N/A Raiden II 1997.06.06 Arc, PSX, Win 1.5 main title N/A Raiden IV x MIXADO remix 2023.02.03 PS4, PS5, XBO, XSX, Win 1.8 remake Raiden IV: OverKill shoot 'em up

  • Dragon Ball Z: Supersonic Warriors 2

    Dragon Ball Z: Supersonic Warriors 2 Previous Release Date: Game Version: Platform: Button 2005, November 20 Main Title - Next Fighting Game Button Game Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Cavia, Arc System Works Button Publisher: Atari (NA), Bandai Europe (EU), Banpresto (JP) Button Game Engine: Button maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SpongeBob SquarePants: Employee of the Month | Game House Atreides

    SpongeBob SquarePants: Employee of the Month Personal Rating: Previous Release Date: Game Version: Platform: Button 2002, September 20 Main Title - Next Point-and-click Adventure Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: AWE Games Button Publisher: THQ Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece: Pirate Warriors 2

    One Piece: Pirate Warriors 2 Previous Release Date: Game Version: Platform: Button 2013, March 20 Main Title - Next Action-adventure Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Omega Force Button Publisher: Bandai Namco Games (Bandai) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece: Romance Dawn

    One Piece: Romance Dawn Previous Release Date: Game Version: Platform: Button 2012, December 20 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player Developer: Three Rings Button Publisher: Namco Bandai Games Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Linux | Game House Atreides

    linux Platform Type : Personal Computer Operating System Developer : Linus Tovalds, community contributors OS Family : Microsoft Windows NT Release Date : 17 September 1991 Platforms : DEC Alpha, ARC, ARM, C-Sky, Qualcomm Hexagon, LoongArch, Motorola m68k, MicroBlaze, MIPS, Nios II, OpenRISC, PA-RISC, PowerPC, RISC-V, IBM s390, Hitachi SuperH, Sun SPARK, Intel x86, AMD x86, Tensilica Xtensa Editions: check the Linux Distributors list Linux is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution (distro), which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux " in their name, but the Free Software Foundation uses and recommends the name "GNU/Linux " to emphasize the use and importance of GNU software in many distributions, causing some controversy. Popular Linux distributions include Debian , Fedora Linux , Arch Linux , and Ubuntu . Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise . Desktop Linux distributions include a windowing system such as X11 or Wayland and a desktop environment such as GNOME or KDE Plasma. Distributions intended for servers may not have a graphical user interface at all, or include a solution stack such as LAMP. Because Linux is freely redistributable, anyone may create a distribution for any purpose. Linux was originally developed for personal computers based on the Intel x86 architecture, but has since been ported to more platforms than any other operating system. Because of the dominance of Linux -based Android on smartphones, Linux , including Android , has the largest installed base of all general-purpose operating systems as of May 2022. Although Linux is, as of November 2022, used by only around 2.6 percent of desktop computers, the Chromebook, which runs the Linux kernel-based ChromeOS, dominates the US K–12 education market and represents nearly 20 percent of sub-$300 notebook sales in the US. Linux is the leading operating system on servers (over 96.4% of the top one million web servers' operating systems are Linux ), leads other big iron systems such as mainframe computers, and is used on all of the world's 500 fastest supercomputers (as of November 2017, having gradually displaced all competitors). Wikipedia contributors. "Linux." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 5 Feb. 2024. Linux Distribution with System Config Alpine Linux Architecture: x86, x86-64, ARM Arch Linux: Architecture: x86-64 RAM: 80 MB Media Size: 742 MB Media Support: CD, DVD, USB, Live B LAG Architecture: x86, x86-64 Media Size: 696 MB Media Support: CD Bodhi Linux Architecture: x86, x86-64 RAM 80 MB Media Size: 1024 MB Media Support: CD, DVD, USB, Live Boss Linux Architecture: x86, x86-64 CentOS: Architecture: x86-64 Media Size: 603 MB (min), 4096 MB (DVD) Media Support: CD, DVD, USB, Live (v6.0) Chakra: Architecture: x86-64 Media Size: 2150 MB Media Support: DVD, USB, Live Clear Linux OS: Architecture: x86-64 CRUX Architecture: x86, x86-64 Debian Architecture: x86, x86-64, ARM Media Size: 958 MB Media Support: CD, DVD, USB, Live Devuan Architecture: x86, x86-64, ARM Media Size: 868 MB Media Support: CD, DVD, USB Dragora GNU/Linux-Libre Architecture: x86, x86-64 Media Size: 655 MB Media Support: CD, DVD, USB dyne:bolic Architecture: x86 Media Size: 1650 MB Media Support: DVD Fedora: Architecture: x86-64, ARM RAM: 256-1024 MB Media Size: 1434 MB Media Support: CD, DVD, USB, Live Finnix Architecture: x86, z86-64 Gentoo Architecture: x86, x86-64, ARM RAM 128 MB Media Size: 260 MB (min), 2048 MB (DVD) Media Support: CD, DVD, USB, Live gNewSense Architecture: x86, x86-64 RAM: 512 MB Media Size: 1200 MB Media Support: Live Guix System Architecture: x86, x86-64, ARMv7 RAM: 233 MB Media Size: 814 MB Media Support: DVD, USB, Live Hyperbola GNU/Linux-Libre Architecture: x86, x86-64 Media Size: 1124 MB Media Support: DVD, USB, Live Kali Linux: Architecture: x86, x86-64, ARM Manjaro Linux: Architecture: x86, x86-64, ARM RAM: 256-1024 MB Media Size: 473 MB (min), 2200 MB Media Support: CD, DVD, USB, Live MEPIS: Architecture: x86, x86-64, ARM RAM: 128-512 MB Media Size: 700 MB (min), 4 GB Media Support: CD, DVD, USB, Live Miracle Linux: Architecture: x86-64 Musix GNU+Linux: Architecture: x86 Media Size: 2 GB Media Support: DVD, USB, Live NixOS: Architecture: x86-64, ARM Media Size:700 MB (min), 1700 MB (Plasma), 2200 MB (GNOME) Media Support: CD, DVD, USB, Live OpenELEC: Architecture: x86, x86-64, ARM openSUSE Leap: Architecture: x86-64, ARMv7 RAM: 128-768 MB Media Size: 700 MB media Support: CD, DVD, USB, Live openSUSE Tumbleweed: Architecture: x86, x86-64, ARMv6, ARMv7 RAM: 128-768 MB Media Size: 700 MB media Support: CD, DVD, USB, Live OpenWrt: Architecture: x86, x86-64, ARM RAM: 16 MB Media Size: 4 MB (min) Media Support: N/A Oracle Linux: Architecture: x86, x86-64 Parabola GNU/Linux-Libre: Architecture: x86, x86-64, ARMv7 Media Size: 400 MB (min), 3300 MB Media Support: CD, DVD, USB, Live Red Hat Enterprise Linux: Architecture: x86-64, ARM Sabayon Linux: Architecture: x86-64 Media Size: 695 MB (CD), 2400 MB (DVD) Media Support: CD, DVD, USB, Live Scientific Linux: Architecture: x86, X86-64 RAM: 640 MB Media Size: 431 MB (min), 2300 MB Media Support: CD, DVD, USB, Live SHR: Architecture: ARM Slackware: Architecture: x86, x86-64, ARM RAM: 64-1024 MB Media Size: 2.6 GB Media Support: CD, DVD, USB, Live Solus: Architecture: x86-64 RAM: 1024 MB Media Size: 1,2 GB Media Support: DVD, USB, Live Source Mage GNU/Linux: Architecture: x86, x86-64, ARM SUSE Linux Enterprise Server: Architecture: x86, x86-64 Trisquel GNU/Linux: Architecture: x86, x86-64 RAM: 384 MB Media Size: 1,5 GB Media Support: CD, DVD, USB, Live TurnKey GNU/Linux: Architecture: x86-64 RAM 173 MB Media Size: 212 MB Media Support: CD, DVD, USB, Live Ubuntu/Kubuntu/Xubuntu/Lubuntu: : Architecture: x86-64, ARM Ubuntu : RAM: 384 MB Media Size: 1,7 GB Media Support: CD, DVD, USB, Live Kubuntu: RAM: 384 MB Media Size: 1.4 GB Media Support: CD, DVD, USB, Live Xubuntu: RAM: 256 MB Media Size: 1.2 GB Media Support: CD, DVD, USB, Live Ututo: Architecture: x86, x86-64 Media Size: 3.5 GB Media Support: DVD, Live Void Linux: Architecture: x86, x86-64, ARM XBMCbuntu: Architecture: x86, ARM RAM: 256-1024 MB Media Size: 700 MB Media Support: CD, USB, Live List of Linux Compatible Games Title Image Release Date Game Version Origin Title Genre Rating Colossal Cave 2023.01.19 remaster Colossal Cave Adventure graphic adventure 1.7

  • Emperor: Rise of the Middle Kingdom

    - Caesar Personal Rating: Previous Release Date: Game Version: Platform: Button 1992, October 12 Main Title - Next City-building Button Genre Element: Point-of-View: Theme: Roman Empire Storyline: Camera: Player Mode: Single-player Developer: Impressions Games Button Publisher: Sierra On-Line Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece: Grand Adventure

    One Piece: Grand Adventure Previous Release Date: Game Version: Platform: Button 2006, August 29 Main Title - Next Fighting Game Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Ganbarion Button Publisher: Namco Bandai Games Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Icewind Dale II

    Icewind Dale II Previous Release Date: Game Version: Platform: Button 2002, August 27 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: Isometric Camera: Player Mode: Single-player, Multiplayer Storyline: Theme: Fantasy Developer: Black Isle Studios Button Publisher: Interplay Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Toys for Bob

    Toys for Bob Formerly Name: N/A Company Profile: Developer Company Type:: Private Company (1989-1993) Subsidiary (1993-2000) Private Company (2002-2005) Subsidiary (2005-2024) Parent Company: Crystal Dynamics (1993-2000) Activision Publishing (2005-2024) Headquarters: Novato, California, USA Founded: 1989 Founder: Paul Reiche III Fred Ford Fate: Inactive (2000-2002) Active (2002) Toys for Bob, Inc. is an American video game developer based in Novato, California . It was founded in 1989 by Paul Reiche III and Fred Ford . The studio began as a partnership between Reiche and Ford. The two had separately attended the University of California, Berkeley in the late 1970s before entering the video game industry in the early 1980s. They later met through mutual friends in 1988, when Reiche was seeking a programmer to develop Star Control for Accolade . This led to the creation of their partnership in 1989 and the debut of Star Control in 1990. The release was considered a landmark science fiction game and led to the 1992 sequel Star Control II , which greatly expanded the series' story and scale. Star Control II is celebrated as one of the greatest games of all time and is featured on several "best of" lists for music, writing, world design, and character design. The studio adopted the name Toys for Bob as a way to stimulate curiosity and differentiate themselves from other studios. The studio pitched their next game to Sega , but their contacts at the company had already left for Crystal Dynamics , which led the studio to pursue a publishing agreement with them instead. Around this time, the studio was operating with Reiche, Ford, and Ford's brother Ken, with additional freelancers hired for key tasks. Whereas their previous games were released as a partnership under their legal names, their subsequent games began to refer to their studio as Toys for Bob . They initially wanted a name that would distinguish them from their competitors. Reiche's wife Laurie suggested the name " Toys for Bob ", which was chosen to stimulate curiosity and allude to Reiche and Ford's appreciation for toys. The studio's first game under Crystal Dynamics was The Horde (1994), a full-motion video action and strategy game. Aiming to take advantage of Crystal Dynamics's Hollywood connections and the increased storage size of CD-ROMs for the video scenes, they hired a cast of professional actors including Martin Short and Kirk Cameron . The game received two awards from Computer Gaming World : "Best Musical Score" for Burke Trieschmann 's music and "Best On Screen Performance" for Michael Gregory 's role as Kronus Maelor. As the studio prepared to release The Unholy War in 1998, Crystal Dynamics was acquired by Eidos Interactive . Soon after the release of Disney's 102 Dalmatians: Puppies to the Rescue , Crystal Dynamics decided to fire the entire Toys for Bob team. After operating as a partnership for more than a decade, Reiche, Ford, and Terry Falls incorporated Toys for Bob in 2002, and announced that they were seeking a new publisher after parting ways with Crystal Dynamics and Eidos Interactive. Soon after re-establishing their studio as an independent company, Reiche and Ford released the source code for the 3DO version of Star Control II as open-source software under the GNU General Public Licence (GPL) and enlisted the fan community to port it to modern operating systems. The result was the 2002 open source game The Ur-Quan Masters , released under a new title since the Star Control trademark was owned by Atari , who had acquired Accolade. Toys for Bob secured Activision as their new publisher, thanks to an introduction from former staff who had founded Shaba Games and sold it to Activision. Working with Activision, Toys for Bob continued to focus on licensed games, such as Madagascar. Their growing relationship with the publisher led them to be acquired in 2005: the studio became a wholly owned subsidiary under Activision, and the management team and employees signed long-term contracts under the new corporate structure. Activision asked the studio to generate a new idea, and the company felt pressure to find the right opportunity. One idea came from Toys for Bob character designer I-Wei Huang, who had been creating toys and robots in his spare time. The company saw the potential to adapt these toys and character designs into a game, with technical engineer Robert Leyland applying his hobby in building electronics. Coincidentally, Activision merged with Vivendi Games in 2008, and asked Toys for Bob to create a new game around Vivendi's Spyro franchise. This culminated in the 2011 release of Skylanders: Spyro's Adventure , which became a breakthrough success. Founders Reiche and Ford left Toys for Bob at the end of 2020 to create an independent studio and commence development on a sequel to The Ur-Quan Masters . Paul Yan and Avery Lodato became Toys for Bob's studio heads , and the studio continues to operate with an estimated 180 employees. Throughout 2021, allegations of workplace harassment surfaced at Activision's parent company , Activision Blizzard , and Toys for Bob employees were among 500 employees calling for the resignation of Kotick. On January 18, 2022, Microsoft announced that it intended to acquire Activision Blizzard for $68.7 billion. Microsoft promised to strive towards safer and more inclusive working conditions among Activision's studios, including Toys for Bob . As the CEO of Microsoft's gaming division, Phil Spencer expressed interest in having Toys for Bob revive older game properties now owned by the conglomerate . Kotick also expressed his long-term desire to revive the Skylanders series, believing this was now possible thanks to Microsoft's hardware manufacturing and supply chain . As part of 1,900 job cuts instituted by Microsoft in January 2024, 89 people were laid off from Toys for Bob and the studio's offices in Novato were closed down. The remaining staffers transitioned to work from home . On February 29, Toys for Bob splits from Activision and becomes independent. Wikipedia contributors. "Toys for Bob." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 2 Mar. 2024. Company Structure Key People: Paul Yan (studio head) Avery Lodato (studio head) Games Developed by Toys for Bob TITLE LAUNCH DATE RATING GENRE PLATFORM Star Control 1990 - - Amiga, C64, MS-DOS, Genesis Star Control II 1992 - - 3DO, MS-DOS The Horde 1994 - - 3DO, MS-DOS, Saturn Pandemonium! 1996 - - PSX, Saturn, Win The Unholy War 1998 - - PSX Majokko Daisakusen: Little Witching Mischiefs 1999 - - PSX Disney's 102 Dalmatians: Puppies to the Rescue 2000 - - PSX Disney's Extreme Skate Adventure 2003 - - GC, PS2, Xbox Madagascar 2005 - - GC, PS2, Xbox Tony Hawk's Downhill Jam 2006 - - Wii Madagascar: Escape 2 Africa 2008 - - PS3, Wii, X360 Skylanders: Spyro's Adventure 2011 - - Wii, Wii U Skylanders: Giants 2012 - - PS3, Wii, X360 Skylanders: Trap Team 2014 - - N3DS, PS3, PS4, Wii, Wii U, X360, XBO Skylanders: Imaginators 2016 - - PS3, PS4, Wii U, X360, XBO, NS Crash Bandicoot N. Sane Trilogy 2018 - - NS Spyro Reignited Trilogy 2018 - - PS4, XBO, NS Crash Bandicoot 4: It's About Time 2020 - - PS4, PS5, XBO, XSX, NS, Win Call of Duty: Warzone 2021 - - PS4, XBO, Win Call of Duty: Modern Warfare II 2022 - - PS4, PS5, XBO, XSX, Win Crash Team Rumble 2023 - - PS4, PS5, XBO, XSX Call of Duty: Modern Warfare III 2023 - - PS4, PS5, XBO, XSX, Win

  • Embracer Group

    Embracer Group Formerly Name: Nordic Games Licensing AB (2011-2016) THQ Nordic AB (2016–2019) Company Profile: Holding Company Company Type:: Subsidiary Parent Company: Digital Bros (2006) Headquarters: Karlstad, Sweden Founded: 2011 Founder: Lars Wingefors Fate: Active Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB ) is a Swedish video game and media holding company based in Karlstad. As of September 2023, Embracer Group has twelve operative groups as its direct subsidiaries: Amplifier Game Invest, Asmodee, CDE Entertainment, Coffee Stain Holding, Dark Horse Media, DECA Games, Easybrain, Embracer Freemode including its subdivision Middle-earth Enterprises , Gearbox Entertainment, Plaion, Saber Interactive , and THQ Nordic . Each group has its own operations, subsidiaries and development studios. The company was established under the name Nordic Games Licensing in 2011 as part of Nordic Games Group and as the parent of publisher Nordic Games GmbH (now THQ Nordic GmbH ). The company has acquired several assets from defunct publishers, beginning with those of JoWooD in 2011 and THQ in 2013. In August 2016, Nordic Games Licensing and its publishing subsidiary changed their names to THQ Nordic AB and THQ Nordic GmbH , utilising the " THQ " trademark that it had acquired in 2014. In November 2016, it became a public company listed on Nasdaq First North. Throughout 2018, THQ Nordic acquired Koch Media Holding (parent of Koch Media ) and Coffee Stain Holding (parent of Coffee Stain Studios ), both of which became independently operating groups within THQ Nordic , complementary to THQ Nordic GmbH . To avoid confusion with THQ Nordic GmbH and to clarify its position as a holding company, THQ Nordic AB was renamed as Embracer Group in September 2019, while THQ Nordic GmbH retained its name. Read more about Embracer Group > Wikipedia contributors. "Embracer Group." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 30 Jan. 2024. Company Structure Subsidiaries: THQ Nordic: Alkimia Interactive Appeal Studios Ashborne Games Black Forest Games Bugbear Entertainment Experiment 101 Gate21 Grimlore Games Gunfire Games HandyGames: Massive Miniteam Kaiko Metricminds Mirage Game Studios Nine Rocks Games Pieces Interactive Piranha Bytes Pow Wow Entertainment Purple Lamp Rainbow Studios: Rainbow Studios Montréal Plaion: Deep Silver: Dambuster Studios Fishlabs Development Plus DigixArt Flying Wild Hog: Flying Wild Hog Cracow Flying Wild Hog Rzeszów Milestone Plaion Pictures: Anime Limited Sola Media Spotfilm Networx Prime Matter Ravenscourt Splatter Connect Vertigo Games: Vertigo Arcade Vertigo Publishing: Vertigo Publishing Amsterdam Vertigo Studios SpringboardVR Voxler Warhorse Studios Coffee Stain: Box Dragon Coffee Stain Studios: Coffee Stain Gothenburg Coffee Stain Malmö Coffee Stain North Coffee Stain Publishing Easy Trigger Games Ghost Ship Games: Ghost Ship Publishing Lavapotion Amplifier Game Invest: A Creative Endeavor DestinyBit Frame Break Green Tile Digital Infinite Mana Games Invisible Walls Misc Games Palindrome Interactive Plucky Bytes Rare Earth Games River End Games Silent Games Studio Hermitage Tarsier Studios Vermila Studios Zapper Games Saber Interactive: 34BigThings 3D Realms 4A Games Aspyr: Beamdog Bytex Demiurge Studios Digic Pictures Fractured Byte Mad Head Games New World Interactive Nimble Giant Entertainment Sandbox Strategies Shiver Entertainment Slipgate Ironworks SmartPhone Labs Snapshot Games Tripwire Interactive Tuxedo Labs Zen Studios DECA Games: A Thinking Ape Entertainment CrazyLabs: Firescore Interactive IUGO Mobile Entertainment Jufeng Studio Gearbox Entertainment: Captured Dimensions Cryptic Studios Gearbox Publishing: Gearbox Publishing San Francisco Gearbox Properties Gearbox Software: Gearbox Montréal Gearbox Québec Gearbox Shanghai Gearbox Studios Lost Boys Interactive Asmodee: Access+ Aconyte Atomic Mass Games Bezzerwizzer Studio Catan Studio Days of Wonder Edge Entertainment Exploding Kittens Fantasy Flight Games Gamegenic Libellud Lookout Games Mixlore Pearl Games Plan B Games Plaid Hat Games Rebel Studio Repos Production Space Cow Space Cowboys The Green Board Game Co. Twin Sails Interactive Unexpected Games VR Group Z-Man Games Zygomatic Games CDE Entertainment: Crystal Dynamics: Crystal Northwest Crystal Southwest Eidos-Montréal Dark Horse Media: Dark Horse Comics Dark Horse Entertainment Things from Another World Key People : Kicki Wallje-Lund (chairman) Lars Wingefors (chief executive officer) Erik Stenberg (deputy chief executive officer) Johan Ekström (chief financial officer) Acquisitions by Embracer Group Studios

  • CITY-BUILDING GAME | Game House Atreides

    A city-building game, or town-building game, is a subgenre of construction and management game where players act as the overall planner and leader of a city or town city-building games A city-building game , or town-building game , is a subgenre of construction and management game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly. The city-building game genre was established in 1989 with SimCity , which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and growth. Indicators of success were maintaining positive budget balance and citizen satisfaction. The first sim game, Utopia (1982) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era. Unlike the thousands of individual spaces possible a few years later in SimCity , each island in Utopia held only 29 "buildable" spaces for schools, factories and other constructions. The player's score was based on the well-being of his people. A second boost in the popularity of the genre came in 1993 with the release of various games. Including The Settlers , which is set in medieval times and simulates a complex settlement and economic system, which was revolutionary at the time. It started a series that has continued ever since. In the same year, a blockbuster game which modeled cities in ancient Rome was published: Caesar . Subsequent titles in the City Building Series followed, all simulating cities in past civilizations. Another development trend is the increased popularity for city building games by independent developers, like the 2019 Islanders or the 2020 release Townscaper with their simple, intuition-based gameplay. Wikipedia contributors. "City-building game." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 15 Jan. 2023. List of City-Building Games Title Image Release Date Platform Rating Game Version Origin Title Utopia 1982 Aquarius, Intellivision - main title N/A SimCity 1989 Amiga, Mac - main title N/A Caesar 1992.10.12 Amiga, Atari ST, MS-DOS - main title N/A The Settlers 1993.06.30 Amiga, MS-DOS - main title N/A Islanders 2019.04.04 Win - main title N/A Townscaper 2021.08.26 NS, macOS, Win - main title N/A Pharaoh: A New Era 2023.02.15 Win 1.9 remaster Pharaoh

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