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  • Dragon Ball Z: Super Goku Den - Kakusei-Hen

    Dragon Ball Z: Super Goku Den - Kakusei-Hen Previous Release Date: Game Version: Platform: Button 1995, September 22 Main Title - Next - Button Genre Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Developer: Button Publisher: Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Nintendo

    Nintendo Formerly Name: Nintendo Koppai (1889) Yamauchi Nintendo ( 1889-1933) Yamauchi Nintendo & Co (1933-1947) Marufuku Co, Ltd (1947-1951) Nintendo Playing Card Co, Ltd (1951-1963) Company Profile: Developer and Publisher Company Type:: Private Company (1889-1933) Public Company (1933) Parent Company: N/A Headquarters: Shimogyō-ku, Kyoto, Japan (1889-1959) Higashiyama-ku, Kyoto, Japan (1959-2000) Minami-ku, Kyoto, Japan (2000) Founded: 23 September 1889 Founder: Fusajiro Yamauchi Fate: Active Nintendo Co., Ltd. ( 任天堂株式会社, Nintendō Kabushiki Gaisha ) is a Japanese multinational video game company headquartered in Kyoto, Japan . It develops, publishes and releases both video games and video game consoles . Nintendo was founded as Nintendo Koppai on 23 September 1889 by craftsman Fusajiro Yamauchi in Shimogyō-ku, Kyoto , Japan, as an unincorporated establishment, to produce and distribute Japanese playing cards , or karuta ( かるた , from Portuguese carta , 'card') , most notably hanafuda ( 花札 , 'flower cards') . The name "Nintendo" is commonly assumed to mean "leave luck to heaven", but the assumption lacks historical validation; it can alternatively be translated as "the temple of free hanafuda ". Hanafuda cards had become popular after Japan banned most forms of gambling in 1882, though tolerated hanafuda. Sales of hanafuda cards were popular with the yakuza -ran gaming parlors in Kyoto. Other card manufacturers had opted to leave the market not wanting to be associated with criminal ties, but Yamauchi persisted without such fears to become the primary producer of hanafuda within a few years. Japanese culture stipulated that for Nintendo to continue as a family business after Yamauchi's retirement, Yamauchi had to adopt his son-in-law so that he could take over the business. As a result, Sekiryo Kaneda adopted the Yamauchi surname in 1907 and headed the business in 1929. By that time, Nintendo was the largest playing card business in Japan. In 1933, Sekiryo Kaneda established the company as a general partnership named Yamauchi Nintendo & Co., Ltd. investing in the construction of a new corporate headquarters located next to the original building, near the Toba-kaidō train station . Because Sekiryo's marriage to Yamauchi's daughter produced no male heirs, he planned to adopt his son-in-law Shikanojo Inaba, an artist in the company's employ and the father of his grandson Hiroshi , born in 1927. However, Inaba abandoned his family and the company, so Hiroshi was made Sekiryo's eventual successor. In 1947, Sekiryo founded the distribution company Marufuku Co., Ltd. responsible for Nintend o's sales and marketing operations, which would eventually go on to become the present-day Nintendo Co., Ltd. , in Higashikawara-cho, Imagumano, Higashiyama-ku, Kyoto . In 1950, due to Sekiryo's deteriorating health, Hiroshi Yamauchi assumed the presidency and headed manufacturing operations. His first actions involved several important changes in the operation of the company: in 1951, he changed the company name to Nintendo Playing Card Co., Ltd. and in the following year, he centralized the manufacturing facilities dispersed in Kyoto, which led to the expansion of the offices in Kamitakamatsu-cho, Fukuine, Higashiyama-ku, Kyoto. In 1953, Nintendo became the first company to succeed in mass-producing plastic playing cards in Japan. In 1959, Nintendo moved its headquarters to Kamitakamatsu-cho, Fukuine, Higashiyama-ku, Kyoto. The company entered into a partnership with The Walt Disney Company to incorporate its characters into playing cards, which opened it up to the children's market and resulted in a boost to Nintendo 's playing card business. Nintendo automated the production of Japanese playing cards using backing paper, and also developed distribution system that allowed it to offer its products in toy stores. By 1961, the company had established a Tokyo branch in Chiyoda, Tokyo , and sold more than 1.5 million card packs, holding a high market share , for which it relied on televised advertising campaigns. In 1962, Nintendo became a public company by listing stock on the second section of the Osaka Securities Exchange and on the Kyoto Stock Exchange. In the following year, the company adopted its current name, Nintendo & Co., Ltd. and started manufacturing games in addition to playing cards. In 1964, Nintendo earned ¥150 million. Although the company was experiencing a period of economic prosperity, the Disney cards and derived products made it dependent on the children's market. The situation was exacerbated by the falling sales of its adult-oriented playing cards caused by Japanese society gravitating toward other hobbies such as pachinko , bowling , and nightly outings. When Disney card sales began to decline, Nintendo realized that it had no real alternative to alleviate the situation. In 1965, Nintendo hired Gunpei Yokoi to maintain the assembly-line machines used to manufacture its playing cards. Yamauchi's experience with the previous initiatives led him to increase Nintendo 's investment in a research and development department in 1969, directed by Hiroshi Imanishi, a long-time employee of the company. Yokoi was moved to the newly created department and was responsible for coordinating various projects. Yokoi's experience in manufacturing electronic devices led Yamauchi to put him in charge of the company's games department, and his products would be mass-produced. During this period, Nintendo built a new production plant in Uji , just outside of Kyoto, and distributed classic tabletop games such as chess , shogi , go , and mahjong , and other foreign games under the Nippon Game brand. The company's restructuring preserved a couple of areas dedicated to playing card manufacturing. The year 1970 represented a watershed moment in Nintendo 's history as it released Japan's first electronic toy—the Beam Gun , an optoelectronic pistol designed by Masayuki Uemura . In total, more than a million units were sold. Nintendo partnered with Magnavox to provide a light gun controller based on the Beam Gun design for the company's new home video game console, the Magnavox Odyssey , in 1971. Other popular toys released at the time include the Ultra Hand , the Ultra Machine , the Ultra Scope, and the Love Tester , all designed by Yokoi. More than 1.2 million units of Ultra Hand were sold in Japan. Yokoi, Uemura, and new employees such as Genyo Takeda , continued to develop innovative products for the company. The Laser Clay Shooting System was released in 1973 and managed to surpass bowling in popularity. In 1974, Nintendo released Wild Gunman , a skeet shooting arcade simulation consisting of a 16 mm image projector with a sensor that detects a beam from the player's light gun . Both the Laser Clay Shooting System and Wild Gunman were successfully exported to Europe and North America. However, Nintendo 's production speeds were still slow compared to rival companies such as Bandai and Tomy , and their prices were high, which led to the discontinuation of some of their light gun products. The subsidiary Nintendo Leisure System Co., Ltd., which developed these products, was closed as a result of the economic impact dealt by the 1973 oil crisis. Yamauchi, motivated by the successes of Atari and Magnavox with their video game consoles , acquired the Japanese distribution rights for the Magnavox Odyssey in 1974, and reached an agreement with Mitsubishi Electric to develop similar products between 1975 and 1978, including the first microprocessor for video games systems, the Color TV-Game series, and an arcade game inspired by Othello . During this period, Takeda developed the video game EVR Race , and Shigeru Miyamoto joined Yokoi's team with the responsibility of designing the casing for the Color TV-Game consoles. In 1978, Nintendo 's research and development department was split into two facilities, Nintendo Research & Development 1 and Nintendo Research & Development 2 , respectively managed by Yokoi and Uemura. Two key events in Nintendo 's history occurred in 1979: its American subsidiary was opened in New York City, and a new department focused on arcade game development was created. Nintendo entered the arcade video game market with Sheriff and Radar Scope , released in Japan in 1979 and 1980 respectively. Sheriff , also known as Bandido in some regions, marked the first original video game made by Nintendo , was published by Sega and developed by Genyo Takeda and Shigeru Miyamoto . While Radar Scope , rivaled Galaxian in Japanese arcades but failed to find an audience overseas and created a financial crisis for the company. To try to find a more successful game, they put Miyamoto in charge of their next arcade game design, leading to the release of Donkey Kong in 1981, one of the first platform video games that allowed the player character to jump. The character, Jumpman, would later become Mario and Nintendo 's official mascot . Mario was named after Mario Segale , the landlord of Nintendo 's offices in Tukwila, Washington . Donkey Kong was a financial success for Nintendo both in Japan and overseas. The first issue of Nintendo Power magazine, which had an annual circulation of 1.5 million copies in the United States, was published in 1988. In July 1989, Nintendo held the first Nintendo Space World trade show with the name Shoshinkai for the purpose of announcing and demonstrating upcoming Nintendo products. That year, the first World of Nintendo stores-within-a-store , which carried official Nintendo merchandise, were opened in the United States. In March 1990, the first Nintendo World Championship was held, with participants from 29 American cities competing for the title of "best Nintendo player in the world". In June 1990, the subsidiary Nintendo of Europe was opened in Großostheim , Germany; in 1993, subsequent subsidiaries were established in the Netherlands (where Bandai had previously distributed Nintendo's products), France, the United Kingdom, Spain, Belgium, and Australia. Nintendo ceased manufacturing arcade games and systems in September 1992. The proliferation of graphically violent video games, such as Mortal Kombat , caused controversy and led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board , in whose development Nintendo collaborated during 1994. In 2014, a new product line was released consisting of figures of Nintendo characters called amiibos . On 25 September 2013, Nintendo announced its acquisition of a 28% stake in PUX Corporation, a subsidiary of Panasonic , for the purpose of developing facial , voice , and text recognition for its video games. On 11 July 2015, Iwata died of bile duct cancer , and after a couple of months in which Miyamoto and Takeda jointly operated the company, Tatsumi Kimishima was named as Iwata's successor on 16 September 2015. As part of the management's restructuring, Miyamoto and Takeda were respectively named creative and technological advisors. In March 2016, Nintendo 's first mobile app for the iOS and Android systems, Miitomo , was released. Since then, Nintendo has produced other similar apps, such as Super Mario Run , Fire Emblem Heroes , Animal Crossing: Pocket Camp , Mario Kart Tour , and Pokémon Go , the last being developed by Niantic and having generated $115 million in revenue for Nintendo . In March 2016, the loyalty program My Nintendo replaced Club Nintendo . In 2018, Shuntaro Furukawa replaced Kimishima as company president, and in 2019, Doug Bowser succeeded Nintendo of America president Reggie Fils-Aimé . In April 2019, Nintendo formed an alliance with Tencent to distribute the Nintendo Switch in China starting in December. The year 2020 saw some changes to the company's management: outside director Naoki Mizutani retired from the board, and was replaced by Asa Shinkawa; and Yoshiaki Koizumi was promoted to senior executive officer, maintaining its role as deputy general manager of Nintendo EPD. By August, Nintendo was named the richest company in Japan. In June 2021, the company announced plans to convert its former Uji Ogura plant, where it had manufactured playing and hanafuda cards, into a museum tentatively named "Nintendo Gallery", targeted to open by March 2024. In the following year, historic remains of a Yayoi period village were discovered in the construction site. The theme park area Super Nintendo World opened at Universal Studios Japan in 2021. In 2021, Furukawa indicated Nintendo 's plan to create more animated projects based on their work, and by 29 June, Meledandri joined the board of directors as a non-executive outside director. In February 2022, Nintendo announced the acquisition of SRD Co., Ltd. (Systems Research and Development) after 40 years, a major contributor of Nintendo 's first-party games such as Donkey Kong and The Legend of Zelda until the 1990s, and then support studio since. In early 2023, the Super Nintendo World theme park area in Universal Studios Hollywood opened. Nintendo co-produced an animated film The Super Mario Bros. Movie alongside Universal Pictures and Illumination , with Miyamoto and Illumination CEO Chris Meledandri acting as producers. The Super Mario Bros. Movie was released on 5 April 2023, and has grossed over $1.3 billion worldwide, setting box-office records for the biggest worldwide opening weekend for an animated film , the highest-grossing film based on a video game and the 15th-highest-grossing film of all-time . Wikipedia contributors. "Nintendo." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 10 Mar. 2024. Company Structure Divisions: Nintendo Entertainment Planning & Development (Nintendo EPD) : developing and producing video games, mobile apps, and other related entertainment software Nintendo Platform Technology Development (Nintendo PTD) : hardware development Nintendo Business Development (Nintendo BDD) : refining Nintendo's business model for dedicated game system business, and for furthering Nintendo's venture into development for smart devices. Subsidiaries: 1-Up Studio Headquarters: Tokyo, Japan Works: Magical Vacation series, Mother 3 and A Kappa's Trail . Currently, a development support studio for Nintendo EPD in titles such as Super Mario 3D World , Super Mario Odyssey and Ring Fit Adventure . iQue Headquarters: Suzhou, China Works: Since 2016 it has handled Simplified Chinese translation/localization, and - since 2019 - a development support studio, hiring programmers and testers to support Nintendo EPD games. Mario Club Headquarters: Kyoto, Japan Works: Debugging, quality control and testing. Monolith Soft Headquarters: Tokyo, Japan; Kyoto, japan Works: Tokyo: Xenoblade Chronicles series, Baten Kaitos series and Disaster: Day of Crisis . [23] Development support for The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom . Kyoto: Development support studio for Monolith Soft Tokyo and Nintendo EPD . Development support with art and designs for Splatoon , Splatoon 2 , Pikmin 3 , Animal Crossing: New Horizons , Splatoon 3 and other Nintendo EPD titles, alongside support for Monolith Soft Tokyo games such as the Xenoblade Chronicles series. NDcube Headquarters: Sapporo, Japan; Tokyo, Japan Works: Wii Party series, Mario Party series and Clubhouse Games: 51 Worldwide Classics . Next Level Games Headquarters: Vancouver, British Columbia, Canada Works: Luigi's Mansion series, Super Mario Strikers series, Punch-Out!! and Metroid Prime: Federation Force . Nintendo European Research & Development Headquarters: Paris, France Works: Doing various software technologies such as video compression and middleware , including the video player of the Wii U Internet Browser. Nintendo Pictures Headquarters: Tokyo, Japan Works: Animation studio specialized in animation, design, and cinematic work for Nintendo EPD . Nintendo Software Technology Headquarters: Redmond, Washington, USA Works: Mario vs. Donkey Kong series, Wii Street U and other games and apps, helped with WebKit 's JavaScript JIT. Nintendo Technology Development Headquarters: Redmond, Washington, USA Works: Video game console development and software technology. Retro Studios Headquarters: Austin, Texas, USA Works: Metroid Prime and Donkey Kong Country series. SRD Headquarters: Kyoto, Japan Works: Development support for Nintendo EPD. Former Divisions and Subsidiaries: Nintendo Research & Development 1 (Nintendo R&D1) Details: The original game development team at Nintendo. Originally created in the 1970s by Hiroshi Imanishi as the games division of Nintendo Co., Ltd. Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin-operated software. Active time: 1970-2002 Fate: Nintendo EAD, Nintendo SPD, Nintendo RED Nintendo Research & Development 2 (Nintendo R&D2) Details: This group mainly concentrated on hardware technology and system operating tools. Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology. The solar technology fueled the original bean gun games which Nintendo introduced to huge success. The team would go on to develop several peripherals and eventually even some video game software. The team generally assisted Nintendo R&D1 and Nintendo R&D3 with their arcade games. Active time: 1972-2002 Fate: Nintendo EAD, Nintendo SPD Nintendo Research & Development 3 (Nintendo R&D3) Details: Originally created as a hardware engineering division, Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi 's R&D1 team. After developing the arcade hits like Sheriff , Punch-Out!! and Arm Wrestling , the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market. Active time: 1974-1996 Fate: Nintendo IRD Nintendo Research & Development 4 (Nintendo R&D4) Details: In 1984, Hiroshi Yamauchi , former president of Nintendo, rewarded Shigeru Miyamoto his own development studio after proving himself his ability to consistently produce both critically acclaimed and successful video games with the original Donkey Kong and Mario Bros. . Although the team didn't have as many resources as Nintendo R&D1 , R&D4 also focused on developing NES games. It ended up creating Nintendo's two most enduring franchises: Mario and The Legend of Zelda . During the development of the Super NES , Nintendo R&D4 was renamed Nintendo EAD . Takashi Tezuka joined Shigeru Miyamoto in developing R&D4 games, with music composition being handled by Koji Kondo . Active time: 1983-1989 Fate: Nintendo EAD Nintendo Tokyo R&D Products Details: In the early 1980s, Nintendo planned to expand software R&D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters. The initial plans became delayed and shortly after the development of the original Mother , the group ceased development. Active time: 1987-1989 Fate: Closed Nintendo of America (NOA) Special-Projects Details: Nintendo of America appointed product analysts Jeff Hutt and Don James to head the division. The group initially concentrated on sports games, which led to the NES Play Action and Ken Griffey Jr. Presents Major League Baseball franchises. Active time: 1990-1997 Fate: Closed Project Sora Details: The company was solely created to develop Kid Icarus: Uprising for the Nintendo 3DS . The president and director of the team, Masahiro Sakurai later joined forces with Bandai Namco Studios to create Super Smash Bros. for Nintendo 3DS and Wii U with Nintendo SPD . Active time: 2009-2012 Fate: Closed Nintendo Research & Engineering Department (Nintendo RED) Details: The original hardware development team responsible for all of Nintendo's portable and hand held systems. The manager Satoru Okada and most of the chief engineers originate from the old Nintendo R&D1 hardware division that created all the Game & Watch and hand held LCD cabinets. [46] On 16 February 2013, Nintendo RED was combined with the Nintendo Integrated Research & Development (or IRD) division. Active time: 2003-2013 Fate: Nintendo IRD Nintendo Entertainment Analysis & Development (Nintendo EAD) Details: Nintendo Entertainment Analysis & Development was the premier development arm at Nintendo. The group had the largest concentration of R&D, housing more than 800 engineers and designers. The division was split into seven different subdivisions, each led by a designated producer and group manager. The overseeing managers were Shigeru Miyamoto and Takashi Tezuka . Five divisions were located in the central Kyoto R&D building under the Software Development Department, while two divisions resided in the Tokyo offices under the Tokyo Software Development Department. Active time: 1989-2015 Fate: Nintendo EPD Nintendo Software Planning & Development (Nintendo SPD) Details: Nintendo Software Planning & Development was the development group that included several of the original development officers from the old software and hardware development sectors. The division was broken up into two departments; Software Planning & Development Department and Software Design & Development Department . Active time: 2003-2015 Fate: Nintendo EPD Nintendo Integrated Research & Development (Nintendo IRD) Nintendo Integrated Research & Development was Nintendo's hardware group that specialized in all engineering and technological aspects of Nintendo's home console and handheld development. The division also housed industrial designers who design peripherals such as the WaveBird , Wii Zapper , and Wii steering wheel. The group was originally known as Research and Development Department 3 (R&D3), [49] with the same primary functions, with the exception that manager Genyo Takeda enjoyed moonlighting by developing console and arcade games. On 16 February 2013, Nintendo IRD combined with Nintendo Research & Engineering Department (or RED ), the former hardware group that specialized in all engineering and technological aspects of Nintendo's handheld development. Active time: 2003-2015 Fate: Nintendo PTD Nintendo Network Business & Development (NBD) Details: The Nintendo Network Business & Development division, which used to be centered in peripheral and software development, was a hybrid development group with several distinct duties. The development team originated from Nintendo Research & Development 2 and was mainly responsible for ports and inhouse development for low profile hardware like the Pokémon Mini and the Super Famicom Satellaview service. The department handled most Nintendo Network programming and server maintenance inside Nintendo's in-house projects and throughout various other external Nintendo software, in cooperation with Nintendo Network Services . The department also cooperated in software development. Active time: 2003-2015 Fate: Nintendo PTD Nintendo Network Service Database (NSD) Details: Nintendo Network Service Database Inc. (or NSD), formerly known as Wii no Ma, was originally created by Nintendo to provide digital entertainment as a service for Wii owners, with the company later renamed when its role changed. After the name change, Nintendo Network Services handled all Nintendo Network operations. Active time: 2009-2018 Fate: Closed Key People: Board of Directors: Shuntaro Furukawa (representative director and president) Shigeru Myamoto (representative director and executive fellow) Shinya Takahashi (corporate director and senior managing executive officer): general manager of Nintendo EPD; supervisor of Development Administration & Support Satoru Shibata (corporate director and managing executive officer): general manager of Marketing; general manager of Licensing; lead of Global Communications Ko Shiota (corporate director and senior executive officer): general manager of Nintendo PTD; general manager of Hardware Development department Chris Meledandri (outside director): CEO of Illumination Entertainment Takuya Yoshimura (corporate director): member of the Audit and Supervisory Committee; deputy general manager of General Affairs; general manager of Legal department; general manager of Tokyo branch office Katsuhiro Umeyama (outside director): member of the Audit and Supervisory Committee Masao Yamazaki (outside director): member of the Audit and Supervisory Committee Asa Shinkawa (outside director): member of the Audit and Supervisory Committee Executive Officers: Hirokazu Shinshi (senior executive officer): general manager of Manufacturing division Yoshiaki Koizumi (senior executive officer): deputy general of Nintendo EPD Yusuke Beppu (senior executive officer): general manager of Corporate Planning department, Business Development division, Business Development department and Smart Device department Takashi Tezuka (executive officer): senior officer of Nintendo EPD Hajime Murakami (executive officer): general manager of Finance Administration division, Finance department and Payment Services Management department; lead of investor relations Kentaro Yamagishi (executive officer): general manager of General Affairs division; lead of Quality Assurance department Yoshiaki Kuratsune (executive officer): general manager of Global Communications division Games Developed and Published by Nintendo

  • Fighting for One Piece

    Fighting for One Piece Previous Release Date: Game Version: Platform: Button 2005, September 8 Main Title - Next - Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Developer: Flat-Out Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball: The Breakers

    Dragon Ball: The Breakers Previous Release Date: Game Version: Platform: Button TBA Main Title - Next Survival Game (?) Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: - 'Developer: - Button Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Baldur's Gate

    Baldur's Gate Personal Rating: Previous Release Date: Game Version: Platform: Button 1998, December 21 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: Isometric Camera: Player Mode: Single-player, Multiplayer Storyline: Theme: Fantasy Developer: BioWare Button Publisher: Black Isle Studios, Interplay Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball Z: The Legacy of Goku II

    Dragon Ball Z: The Legacy of Goku II Previous Release Date: Game Version: Platform: Button 2003, June 17 Main Title - Next Action Role-playing Game Button Genre Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Developer: Webfoot Technologies Button Publisher: Atari (NA), Banpresto (JP), Infogrames (NA/EU) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball: Mobile in Muscle - Tower's Action

    Dragon Ball: Mobile in Muscle - Tower's Action Previous Release Date: Game Version: Platform: Button 2009, January 22 Main Title - Next - Button Genre Element: 'Point-of-View: - Theme: '- Storyline: Camera: 'Player Mode: - 'Developer: - Button 'Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • MOSS

    MOSS Formerly Name: N/A Company Profile: Developer Company Type: Public Company Parent Company: N/A Headquarters: Tokyo, Japan Founded: March 1993 Founder: Toshinobu Komazawa Fate: Active MOSS is a Japanese video game company created in 1993. After the bankruptcy of Seibu Kaihatsu , the development staff of that company formed MOSS , then bought the development rights to the Raiden franchise in order to keep working on new installments. Throughout the years, they have diversified their portfolio outside of vertical shooters. Wikipedia contributors. "MOSS (company)." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 4 Apr. 2023. Games Developed by MOSS TITLE LAUNCH DATE RATING GENRE PLATFORM Raiden III 2005 - - Taito Type X, PS2, Win Raiden IV 2007 - - Taito Type X, X360 Raiden IV: Overkill 2014 - - PS3, Win Exit DS 2008 - - NDS KOF Sky Stage 2010 - - Taito Type X, Xbox, X360 Neo Geo Heroes: Ultimate Shooting 2010 - - PSP Caladrius 2013 - - X360 Caladrius AC 2013 - - RingEdge 2 Caladrius Blaze 2014 - - PS3, PS4, Win Raiden V 2016 - - XBO Raiden V: Director's Cut 2017 - - PS4, Win

  • From TV Animation - One Piece: Aim! The King of Berry

    From TV Animation - One Piece: Aim! The King of Berry Previous Release Date: Game Version: Platform: Button 2003, March 28 Main Title - Next - Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Developer: - Button Publisher: Banpresto Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SpongeBob SquarePants: The Yellow Avenger | Game House Atreides

    SpongeBob SquarePants: The Yellow Avenger Personal Rating: Previous Release Date: Game Version: Platform: Button 2005, November 7 Main Title - Next Platform Game Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Tantalus Media Button Publisher: THQ Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • From TV Animation - One Piece: Birth of Luffy's Dream Pirate Crew!

    From TV Animation - One Piece: Birth of Luffy's Dream Pirate Crew! Previous Release Date: Game Version: Platform: Button 2001, April 27 Main Title - Next - Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Developer: Alpha Unit Button Publisher: Banpresto Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball Z: Super Butōden 2

    Dragon Ball Z: Super Butōden 2 Previous Release Date: Game Version: Platform: Button 1993, December 17 Main Title - Next Fighting Game Button Game Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Tose Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • ROLE-PLAYING GAME | Game House Atreides

    role-playing game A role-playing video game , commonly referred to as a role-playing game (RPG) or computer role-playing game (CRPG) , is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called a party, and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games. Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level, and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on the artificial intelligence and scripted behavior of computer-controlled non-player characters. ​ For more characteristics of the genre read here > ​ The role-playing video game genre began in the mid-1970s on mainframe computers, inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames, sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien, traditional strategy games such as chess, and ancient epic literature dating back to Epic of Gilgamesh which followed the same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games, due to cultural differences, though roughly mirroring the platform divide between consoles and computers, respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . ​ For more information about genre's history and classification read here > Wikipedia contributors. "Role-playing video game." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Feb. 2024. Role-Playing Game sub-genres : Action Role-playing Game Dungeon Role-playing Game Monster Tamer Rogue-like Rogue-lite​ Sandbox Role-playing Game Tactical Role-playing Game Strategy Role-playing Game​ List of Role-Playing Games Title Image Release Date Platform Rating Game Version Origin Title Ultima I: The First Age of Darkness 1981-06 Apple II, Atari 8-bit - main title N/A Wizardry: Proving Grounds of the Mad Overlord 1981.09 Apple II, PC booter, FM-7, PC-88, PC-98, Mac, Sharp X1, C64, MSX2, NES, Turbo-Grafx-CD, SFam, GBC, WSC - main title N/A Baldur's Gate III 2023.08.03 PS5, XSX, Mac, Win 4.6 main title N/A

  • Gungrave G.O.R.E: Ultimate Enhanced Edition | Game House Atreides

    Gungrave G.O.R.E: Ultimate Enhanced Edition Personal Rating: Previous Release Date: Game Version: Platform: 2023, October 4 Portable Title - Next Shooter Button Genre Element: - Pont-of-View: - Camera: - Player Mode: Single-Player Storyline: - Theme: Science-Fiction Action Developer: Studio IGGYMOB Button Publisher: Studio IGGYMOB Button Game Engine: - Button Maximum Resolution: - Native Display Ratio: - Recommended PC Configuration: CPU: - RAM: - GPU: - HDD: - OS: - DirectX: - Media Support: - Previous Next

  • Toys for Bob

    Toys for Bob Formerly Name: N/A Company Profile: Developer Company Type:: Private Company (1989-1993) Subsidiary (1993-2000) Private Company (2002-2005) Subsidiary (2005-2024) Parent Company: Crystal Dynamics (1993-2000) Activision Publishing (2005-2024) Headquarters: Novato, California, USA Founded: 1989 Founder: Paul Reiche III Fred Ford Fate: Inactive (2000-2002) Active (2002) Toys for Bob, Inc. is an American video game developer based in Novato, California . It was founded in 1989 by Paul Reiche III and Fred Ford . The studio began as a partnership between Reiche and Ford. The two had separately attended the University of California, Berkeley in the late 1970s before entering the video game industry in the early 1980s. They later met through mutual friends in 1988, when Reiche was seeking a programmer to develop Star Control for Accolade . This led to the creation of their partnership in 1989 and the debut of Star Control in 1990. The release was considered a landmark science fiction game and led to the 1992 sequel Star Control II , which greatly expanded the series' story and scale. Star Control II is celebrated as one of the greatest games of all time and is featured on several "best of" lists for music, writing, world design, and character design. The studio adopted the name Toys for Bob as a way to stimulate curiosity and differentiate themselves from other studios. The studio pitched their next game to Sega , but their contacts at the company had already left for Crystal Dynamics , which led the studio to pursue a publishing agreement with them instead. Around this time, the studio was operating with Reiche, Ford, and Ford's brother Ken, with additional freelancers hired for key tasks. Whereas their previous games were released as a partnership under their legal names, their subsequent games began to refer to their studio as Toys for Bob . They initially wanted a name that would distinguish them from their competitors. Reiche's wife Laurie suggested the name " Toys for Bob ", which was chosen to stimulate curiosity and allude to Reiche and Ford's appreciation for toys. The studio's first game under Crystal Dynamics was The Horde (1994), a full-motion video action and strategy game. Aiming to take advantage of Crystal Dynamics's Hollywood connections and the increased storage size of CD-ROMs for the video scenes, they hired a cast of professional actors including Martin Short and Kirk Cameron . The game received two awards from Computer Gaming World : "Best Musical Score" for Burke Trieschmann 's music and "Best On Screen Performance" for Michael Gregory 's role as Kronus Maelor. As the studio prepared to release The Unholy War in 1998, Crystal Dynamics was acquired by Eidos Interactive . Soon after the release of Disney's 102 Dalmatians: Puppies to the Rescue , Crystal Dynamics decided to fire the entire Toys for Bob team. After operating as a partnership for more than a decade, Reiche, Ford, and Terry Falls incorporated Toys for Bob in 2002, and announced that they were seeking a new publisher after parting ways with Crystal Dynamics and Eidos Interactive. Soon after re-establishing their studio as an independent company, Reiche and Ford released the source code for the 3DO version of Star Control II as open-source software under the GNU General Public Licence (GPL) and enlisted the fan community to port it to modern operating systems. The result was the 2002 open source game The Ur-Quan Masters , released under a new title since the Star Control trademark was owned by Atari , who had acquired Accolade. Toys for Bob secured Activision as their new publisher, thanks to an introduction from former staff who had founded Shaba Games and sold it to Activision. Working with Activision, Toys for Bob continued to focus on licensed games, such as Madagascar. Their growing relationship with the publisher led them to be acquired in 2005: the studio became a wholly owned subsidiary under Activision, and the management team and employees signed long-term contracts under the new corporate structure. Activision asked the studio to generate a new idea, and the company felt pressure to find the right opportunity. One idea came from Toys for Bob character designer I-Wei Huang, who had been creating toys and robots in his spare time. The company saw the potential to adapt these toys and character designs into a game, with technical engineer Robert Leyland applying his hobby in building electronics. Coincidentally, Activision merged with Vivendi Games in 2008, and asked Toys for Bob to create a new game around Vivendi's Spyro franchise. This culminated in the 2011 release of Skylanders: Spyro's Adventure , which became a breakthrough success. Founders Reiche and Ford left Toys for Bob at the end of 2020 to create an independent studio and commence development on a sequel to The Ur-Quan Masters . Paul Yan and Avery Lodato became Toys for Bob's studio heads , and the studio continues to operate with an estimated 180 employees. Throughout 2021, allegations of workplace harassment surfaced at Activision's parent company , Activision Blizzard , and Toys for Bob employees were among 500 employees calling for the resignation of Kotick. On January 18, 2022, Microsoft announced that it intended to acquire Activision Blizzard for $68.7 billion. Microsoft promised to strive towards safer and more inclusive working conditions among Activision's studios, including Toys for Bob . As the CEO of Microsoft's gaming division, Phil Spencer expressed interest in having Toys for Bob revive older game properties now owned by the conglomerate . Kotick also expressed his long-term desire to revive the Skylanders series, believing this was now possible thanks to Microsoft's hardware manufacturing and supply chain . As part of 1,900 job cuts instituted by Microsoft in January 2024, 89 people were laid off from Toys for Bob and the studio's offices in Novato were closed down. The remaining staffers transitioned to work from home . On February 29, Toys for Bob splits from Activision and becomes independent. Wikipedia contributors. "Toys for Bob." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 2 Mar. 2024. Company Structure Key People: Paul Yan (studio head) Avery Lodato (studio head) Games Developed by Toys for Bob TITLE LAUNCH DATE RATING GENRE PLATFORM Star Control 1990 - - Amiga, C64, MS-DOS, Genesis Star Control II 1992 - - 3DO, MS-DOS The Horde 1994 - - 3DO, MS-DOS, Saturn Pandemonium! 1996 - - PSX, Saturn, Win The Unholy War 1998 - - PSX Majokko Daisakusen: Little Witching Mischiefs 1999 - - PSX Disney's 102 Dalmatians: Puppies to the Rescue 2000 - - PSX Disney's Extreme Skate Adventure 2003 - - GC, PS2, Xbox Madagascar 2005 - - GC, PS2, Xbox Tony Hawk's Downhill Jam 2006 - - Wii Madagascar: Escape 2 Africa 2008 - - PS3, Wii, X360 Skylanders: Spyro's Adventure 2011 - - Wii, Wii U Skylanders: Giants 2012 - - PS3, Wii, X360 Skylanders: Trap Team 2014 - - N3DS, PS3, PS4, Wii, Wii U, X360, XBO Skylanders: Imaginators 2016 - - PS3, PS4, Wii U, X360, XBO, NS Crash Bandicoot N. Sane Trilogy 2018 - - NS Spyro Reignited Trilogy 2018 - - PS4, XBO, NS Crash Bandicoot 4: It's About Time 2020 - - PS4, PS5, XBO, XSX, NS, Win Call of Duty: Warzone 2021 - - PS4, XBO, Win Call of Duty: Modern Warfare II 2022 - - PS4, PS5, XBO, XSX, Win Crash Team Rumble 2023 - - PS4, PS5, XBO, XSX Call of Duty: Modern Warfare III 2023 - - PS4, PS5, XBO, XSX, Win

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