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  • Dragon Ball Kai: Saiyan Invasion

    Dragon Ball Kai: Saiyan Invasion Previous Release Date: Game Version: Platform: Button 2009, April 29 Main Title - Next Role-playing Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player Developer: Monolith Soft Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball Z: Ultimate Battle 22

    Dragon Ball Z: Ultimate Battle 22 Previous Release Date: Game Version: Platform: Button 1995, July 28 Main Title - Next Fighting Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Tose Button Publisher: Bandai (JP/EU), Infogrames (NA) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Blood & Magic

    Blood & Magic Previous Release Date: Game Version: Platform: Button 1996, November 26 Main Title - Next Real-time Strategy Button Genre Element: Point-of-View: Top-down Camera: Player Mode: Single-player, Multiplayer Storyline: Fantasy Developer: Tachyon Studios Button Publisher: Interplay Productions Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Xbox Game Studios

    Xbox Game Studios Formerly Name: Microsoft Games (2000-2001) Microsoft Game Studios ( 2001-2011) Microsoft Studios (2011-2019) Company Profile: Publisher Company Type:: Division Parent Company: Microsoft Gaming Headquarters: Redmond, Washington, US Founded: March 2000 Founder: N/A Fate: Active Xbox Game Studios (previously known as Microsoft Studios , Microsoft Game Studios , and Microsoft Games ) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows . It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals. Xbox Game Studios , alongside ZeniMax Media and Activision Blizzard , are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. The studio rebranded itself on February 5, 2019, as Xbox Game Studios , as to reflect Microsoft 's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine , and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge , does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment , Forgotten Empires and Tantalus Media , to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian , Ninja Theory , and Double Fine , which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft -exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft . Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios , and allowing for the titular characters from Rare 's Banjo-Kazooie into Super Smash Bros. Ultimate . However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios , Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox , including the Xbox Series X , Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Wikipedia contributors. "Xbox Game Studios." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 25 Jan. 2024. Company Structure Subsidiaries: Active : 343 Industries (2007) The Coalition (2010) Compulsion Games (2018) Double Fine (2019) The Initiative (2018) inXile Entertainment (2018) Mojang Studios (2014) Ninja Theory (2018) Obsidian Entertainment (2018) Playground Games (2018) Rare (2002) Turn 10 Studios (2001) Undead Labs (2018) World's Edge (2019) Xbox Game Studios Publishing (2000) Sold : Indie Games (2004) WingNut Interactive Spun off : Bungie (2007) Twisted Pixel Games (2015) Lift London (2019) Closed : Aces Game Studios BigPark Carbonated Games Digital Anvil Ensemble Studios FASA Studio Good Science Studio Hired Gun Lionhead Studios Microsoft Studios Japan Microsoft Studios Victoria Press Play Team Dakota Xbox Entertainment Studios Xbox Live Productions Key People: Alan Hartman (head of Xbox Game Studios) Games Published by Xbox Game Studios

  • Dragon Ball Heroes

    Dragon Ball Heroes Previous Release Date: Game Version: Platform: Button 2010, November 11 Main Title - Next Digital Collectible Card Game Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player Developer: Dimps Button Publisher: Bandai Namco Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • PRIVACY POLICY | Game House Atreides

    privacy policy GAME HOUSE ATREIDES Privacy Policy Last Update : 09.12.2023 Welcome to Game House Atreides ("we," "our," or "us"). We are committed to protecting your privacy and providing a safe online experience for all of our users. This Privacy Policy outlines the information we may collect and how we use, disclose, and safeguard that information. By accessing or using our website, [gha.com], or any related mobile applications, you agree to the terms and conditions of this Privacy Policy. Information We Collect: 1. Per s onal Information : We may collect pers onal information such as your name, address, email address, and phone number when you make a purchase or create an account. 2. Payment Information : When you make a purchase, we collect payment information, including credit card details, to process transactions securely. 3. Account Information : If you create an account with us, we collect and store your account preferences, order history, and other information to enhance your shopping experience. 4. Device and Usage Information : We may collect information about the devices you use to access our website or services, as well as your usage patterns, to improve our products and services. How We Use Your Information: 1. Order Processing: We use your personal information to process and fulfill your orders, including shipping and billing. 2. Communication: We may use your contact information to send you order updates, promotional offers, and other relevant communications. You can opt-out of marketing communications at any time. 3. Security: We implement security measures to protect your personal and payment information from unauthorized access. Sharing Your Information: 1. Service Providers: We may share your information with third-party service providers who help us operate our business, such as payment processors and shipping companies. 2. Legal Compliance: We may disclose your information to comply with applicable laws, regulations, or legal processes. Your Choices: 1. Opt-Out: You can opt-out of receiving marketing communications by following the instructions provided in our communications or by contacting us directly. 2. Access and Update: You can access and update your account information by logging into your account on our website. Changes to This Privacy Policy: We may update this Privacy Policy from time to time. Any changes will be posted on this page, and the effective date will be updated accordingly. Contact Us If y ou have any questions or concerns about this Privacy Policy, please contact us at atreidesgameshouse@gmail.com .

  • HandyGames

    HandyGames Formerly Name: N/A Company Profile: Developer & Publisher Company Type:: Subsidiary Parent Company: THQ Nordic (2018) Headquarters: Giebelstadt, Germany Founded: 25 April 2000 Founder: Christopher Kassulke, Markus Kassulke, Udo Bausewein Fate: Active The company was founded in 2000 by brothers Christopher and Markus Kassulke along with Udo Bausewein. In 2006, HandyGames released its first free, ad-funded game and began the gradual transition to a largely ad-funded business model. Since 2010, all new HandyGames mobile titles are either free or freemium. In 2012, HandyGames expanded onto other platforms like PC or Smart TVs. HandyGames was one of the first companies to launch games for wearable technology in 2014. The games are compatible with Android Wear devices, including the Moto 360 by Motorola, the Huawei Watch, the Sony SmartWatch and the LG G Watch. The company began developing VR games 2015 and released titles like "Hidden Temple – VR Adventure". They can be played in 360° mode or in VR using one of the supported head-mounted displays like Oculus Rift, Samsung Gear VR, or Google Cardboard. Simultaneously, HandyGames began developing games for the Eighth generation of video game consoles like the PlayStation 4, Xbox One or later the Nintendo Switch. On 9 July 2018, THQ Nordic announced that it had acquired HandyGames and all of its intellectual property. In May 2021, Embracer Group announced the acquisition of Massive Miniteam by HandyGames , which will be fully integrated within the HandyGames organization, under the operative group THQ Nordic. Wikipedia contributors. "HandyGames." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 23 Jan. 2024. Company Structure Subsidiaries: Massive Miniteam Games Developed and Published by HandyGames

  • Gungrave VR | Game House Atreides

    Gungrave VR Personal Rating: Previous Release Date: Game Version: Platform: 2017 Main Title - Next - Button Genre Element: - Pont-of-View: - Camera: - Player Mode: - Storyline: - Theme: - Developer: Blueside, Studio IGGYMOB Button Publisher: - Button Game Engine: - Button Maximum Resolution: - Native Display Ratio: - Recommended PC Configuration: CPU: - RAM: - GPU: - HDD: - OS: - DirectX: - Media Support: - Previous Next

  • Medieval Mayor

    - Caesar Personal Rating: Previous Release Date: Game Version: Platform: Button 1992, October 12 Main Title - Next City-building Button Genre Element: Point-of-View: Theme: Roman Empire Storyline: Camera: Player Mode: Single-player Developer: Impressions Games Button Publisher: Sierra On-Line Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball: Advanced Adventure

    Dragon Ball: Advanced Adventure Previous Release Date: Game Version: Platform: Button 2004, November 18 Main Title - Next Beat 'em Up Button Genre Element: 'Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Dimps Button Publisher: Atari (NA), Bandai Europe (EU), Banpresto (JP) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Interior/Night

    Interior/Night Formerly Name: N/A Company Profile: Developer Company Type:: Private Company Parent Company: N/A Headquarters: London, UK Founded: 8 November 2017 Founder: Caroline Marchal Fate: Active Interior Night is an independent video game developer based in London and it was opened by creative director Caroline Marchal on 8 November 2017, who previously worked as a lead game designer on Quantic Dream 's Heavy Rain and Beyond: Two Souls , to produce "rich narrative games and experiences" for "people who love shows like Breaking Bad or Fargo but who do not necessarily game". Marchal told PCGamesN that the studio is "aiming at the TV audience – people who watch Netflix or HBO . We're hoping to bring that quality to gaming, with complex characters and accessible yet deep gameplay." A month later, the company hired three senior staff members: Ronald De Feijter as technical director, Steve Kniebihly as cinematic director, and Charu Desodt as production director. They signed a publishing deal on 29 January 2018 with Sega for an untitled interactive game; the deal was canceled in July 2019, yet the development of the game proceeded. The company had 20 employees by July 2018. Their debut game As Dusk Falls was announced at the Xbox Games Showcase on 23 July 2020. The game is a multi-generational story about "two families whose trajectories collide in the Arizona desert in 1999." Wikipedia contributors. "Interior Night." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 8 Dec. 2023. Games Developed by Interior/Night TITLE LAUNCH DATE RATING GENRE PLATFORM As Dusk Falls 2022.07.19 3.5 Interactive Story XBO, XSX, Win

  • Dragon Ball Z: Dokkan Battle

    Dragon Ball Z: Dokkan Battle Previous Release Date: Game Version: Platform: Button 2015, January 30 Main Title - Next - Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player Developer: Akatsuki Button Publisher: Bandai Namco Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragonball Evolution

    Dragonball Evolution Previous Release Date: Game Version: Platform: Button 2009, March 19 Main Title - Next Fighting Game Button Genre Element: 'Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Dimps Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball: The Breakers

    Dragon Ball: The Breakers Previous Release Date: Game Version: Platform: Button TBA Main Title - Next Survival Game (?) Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: - 'Developer: - Button Publisher: - Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

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