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359 items found for ""

  • Zeus: Master of Olympus

    Caesar Personal Rating: Previous Release Date: Game Version: Platform: Button 1992, October 12 Main Title - Next City-building Button Genre Element: Point-of-View: Theme: Roman Empire Storyline: Camera: Player Mode: Single-player Developer: Impressions Games Button Publisher: Sierra On-Line Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • SpongeBob Moves In! | Game House Atreides

    SpongeBob Moves In! Personal Rating: Previous Release Date: Game Version: Platform: Button 2013, June 6 Main Title - Next City-building Game Button Genre Element: Point-of-View: Theme: Storyline: Camera: Player Mode: Developer: Kung Fu Factory Button Publisher: Nickelodeon Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece: Super Grand Battle! X

    One Piece: Super Grand Battle! X Previous Release Date: Game Version: Platform: Button 2014, November 13 Main Title - Next - Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: - Developer: - Button Publisher: Bandai Namco Games Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • A Memoir Blue

    A Memoir Blue Personal Rating: Previous Button Release Date: Game Version: Platform: Button 2022, March 24 Main Title Microsoft Windows Next Interactive Story Button Genre Element: N/A Point-of-View: 2D/3D Camera: Fixed Player Mode: Single-player Storyline: Linear Theme: Melodrama Developer: Cloisters Interactive Button Publisher: Annapurna Interactive Button Game Engine: Unity Button Maximum Resolution: 2560x1440 Native Display Ratio: - Recommended PC Configuration: CPU: Intel Core i5-3470 / AMD Ryzen 3 1200 RAM: 8 GB GPU: Nvidia GeForce GTX 1060 / AMD Radeon RX 5600 XT, 6 GB HDD: 4 GB Media Support: - OS: Windows 10 64-bit DirectX: ? A Memoir Blue is an interactive story video game described by its developers as "an interactive poem". It depicts a fantastical version of swimming athlete Miriam 's childhood memories. Players progress through the story by interacting with objects in each scene and moving them around, like clicking on jellyfish that light up or stamping a train ticket. The game utilizes a mixture of 2D and 3D animations, where Miriam 's childhood memories are represented in 2D, and Miriam in present day is represented in 3D. Reception: Metacritic score:66 / 100 (PS4), 71 / 100 (PS5), 75 / 100 (XSX) Nintendo Life score: 4 / 10 The Guardian score: 4 / 5 Shacknews score: 7 / 10 Simon Parkin of The Guardian praised the game for feeling deeply personal and wrote, "...it achieves that miraculous narrative trick of making the specific feel universally approachable." Ozzie Mejia of Shacknews gave the game a 7 out of 10, lauding the game's art style, narrative, and soundtrack while noting that the story could have offered more and that puzzle design was overly simplistic. In a negative review, Stuart Gipp of Nintendo Life gave the game 4 stars out of 10 and criticized the unremarkable premise, unengaging gameplay, and lackluster story while commending its visuals. My first impression about the game could be a bit superficial after I play it at full speed . My first feeling about the game was that the gameplay is missing almost completely even for an interactive story. The player interact very little with the game only using a mouse click now and then to advance through the story which could be insufficient for a player who seek more challenge. The good part of the game is the short but moving story of Miriam , a swimming athlete whose childhood memories are depicted in a fantastical manner. And another good, if not the best side of the game is the surrounding atmosphere created with the help of the background music. Here is my personal rating for each department of the game: Gameplay: 2.5 / 5 Story: 1.7 / 5 Characters: 1 / 5 Video: 2 / 5 Audio: 3 / 5 UI: 2.2 / 5 Wikipedia contributors. "A Memoir Blue." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 2 Nov. 2023 . Related Multimedia Soundtrack: A Memoir Blue Original Soundtrack (2022) Previous Next

  • One Piece Straw Wars Pirates Defence

    One Piece Straw Wars Pirates Defence Previous Release Date: Game Version: Platform: Button '- Main Title - Next Tower Defense Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Developer: Namco Bandai Games Button Publisher: Namco Bandai Games Button Game Engine: Button Maximum Resolution: Native Display Ratio Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • One Piece: Unlimited World Red

    One Piece: Unlimited World Red Previous Release Date: Game Version: Platform: Button 2013, November 21 Main Title - Next Action-adventure Button Genre Element: Point-of-View: Theme: Fantasy, Sea Adventure Storyline: Camera: Player Mode: Single-player, Multiplayer Developer: Ganbarion Button Publisher: Bandai Namco Games Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dead Space: Downfall

    Dead Space: Downfall Personal Rating: 1/1 Related Game: Release Date: Running Time: Dead Space 2008, October 28 75 min Style: Traditional Animation, Computer Animation Genre: Science Fiction Horror Production: Electronic Arts, Film Roman, Starz Media Producer: Joe Goyette, Robert Weaver, Ellen Goldsmith-Vein Director: Chuck Patton Writer: Jimmy Palmiotti, Justin Gray Voice actor: Character Nika Futterman : Alissa Vincent Keith Szarabajka : Dr Kyne Kevin Michael Richardson : Samuel Irons Hal Sparks : Ramirez Phil Morris : Hansen Kelly Hu : Shen Kevin Michael Richardson : Pendleton Jeff Bennett : Dobbs Jim Cummings : Captain Matthius Lia Sargent : Jennifer Barrows Bruce Boxleitner : Colin Barrows Dead Space: Downfall is a prequel to Dead Space , taking place after the limited comic series published by Image Comics. Set aboard the planet mining ship USG Ishimura, it details the events following the transportation of an extraterrestrial artifact called the "Marker" from the planet Aegis VII during a mining operation, leading to the deaths of nearly everyone on board as a result of the Marker's influence creating monsters dubbed "Necromorphs" from human corpses. Wikipedia contributors. "Dead Space: Downfall." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 21 Dec. 2023. Previous Next

  • Dragon Ball Z: Budokai 3

    Dragon Ball Z: Budokai 3 Previous Release Date: Game Version: Platform: Button 2004, November 16 Main Title - Next Fighting Game Button Genre Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Multiplayer Developer: Dimps Button Publisher: Atari (NA), Atari Australia (AU), Bandai (JP), Bandai Europe (EU) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Blizzard Entertainment

    Blizzard Entertainment Formerly Name: Silicon & Synapse, Inc (1991-1993) Chaos Studios, Inc (1993-1994) Company Profile: Developer & Publisher Company Type:: Private Company (1991-1994) Subsidiary (1994) Parent Company: Davidson & Associates (1994-1996) CUC Software (1996-1997) Cendant Software (1997-1998) Havas Interactive (1998-2001) Vivendi Universal Games (2001-2008) Activision Blizzard (2008) Headquarters: Irvine, California, USA Founded: February 1991 Founder: Michael Morhaime, Frank Pearce, Allen Adham Fate: Active Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California . The company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles : Michael Morhaime , Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings . In 1993, the company became Chaos Studios, Inc. In early 1994, they were acquired by distributor Davidson & Associates for $6.75 million ($13.3 million today). Shortly after this point, they were contacted by a Florida company, Chaos Technologies, who wanted the company to pay US$100,000 (equivalent to $197,441 in 2022) to keep the name. Not wanting to pay that sum, the executives decided to change the studio's name to "Ogre Studios" by April 1994. However, Davidson & Associates did not like this name, and forced the company to change it. According to Morhaime, Adham began running through a dictionary from the start, writing down any word that seemed interesting and passing it to the legal department to see if it had any complications. One of the first words they found to be interesting and cleared the legal check was "blizzard", leading them to change their name to " Blizzard Entertainment " by May 1994. Shortly thereafter, Blizzard Entertainment shipped their breakthrough hit Warcraft: Orcs & Humans , a real-time strategy (RTS) game in a high-fantasy setting. In 1996, Blizzard Entertainment acquired Condor Games of San Mateo, California , which had been working on the action role-playing game (ARPG) Diablo for Blizzard at the time. Condor was renamed Blizzard North , with Blizzard 's main headquarters in Irvine renamed to Blizzard South to distinguish the two. Diablo was released at the very start of 1997 alongside Battle.net , a matchmaking service for the game. Blizzard North developed the sequel Diablo II (2000), and its expansion pack Lord of Destruction (2001). Following these releases, a number of key staff from Blizzard North departed for other opportunities, such as Bill Roper . Blizzard's management made the decision August 2005 to consolidate Blizzard North into Blizzard South, relocating staff to the main Blizzard offices in Irvine, and subsequently dropping the "Blizzard South" name. On February 21, 1996, CUC International announced its intention to acquire Davidson & Associates (including Blizzard Entertainment ) and Sierra On-Line , two American video game companies, in a US$ 1.8 billion stock swap . The deal closed on July 24, 1996. Subsequently, following the acquisitions, CUC International established CUC Software (later known as Vivendi Universal Games) around the Torrance, California -based operations of Davidson & Associates to oversee the new video game properties. On May 28, 1997, CUC International announced plans to merge with Hospitality Franchise Systems to create a single, "one-stop" entity. The merger was finalized in December that year and created Cendant . As a result of the merger, CUC Software was renamed Cendant Software. On November 20, 1998, French media company Havas (acquired by Vivendi earlier that year) announced that it would acquire Cendant Software for $800 million in cash, with up to an additional $200 million contingent on its performance. Subsequently, the division was renamed Havas Interactive. On May 16, 2001, Havas Interactive was renamed Vivendi Universal Interactive Publishing, while Havas itself became Vivendi Universal Publishing. The new name was likely due to the merger between Universal and Vivendi; the company also received ownership of properties from Universal Interactive Studios . Under the new name, the company was split into two parts: Vivendi Universal Interactive Publishing North America and Vivendi Universal Interactive Publishing International, both of which took responsibility for their respective publishing regions. On November 13, 2001, both parts were streamlined under the name Vivendi Universal Games. In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles, The Lost Vikings , Rock n' Roll Racing and Blackthorne , from Interplay Entertainment and re-release them for the Game Boy Advance handheld console. In 2004, Blizzard opened European offices in the Paris suburb of Vélizy , Yvelines, France. With the success of World of Warcraft , Blizzard Entertainment organized the first BlizzCon fan convention in October 2005 held at the Anaheim Convention Center . The inaugural event drew about 6,000 people and became an annual event which Blizzard uses to announce new games, expansions, and content for its properties. On July 9, 2008, Activision merged with Vivendi Games , culminating in the inclusion of the Blizzard brand name in the title of the resulting new holding company, Activision Blizzard. On October 3, 2018, Mike Morhaime announced his plans to step down as the company president and CEO while remaining an advisor to the company; he formally left on April 7, 2019. Morhaime was replaced by J. Allen Brack, the executive producer on World of Warcraft . Frank Pearce announced he would be stepping down as Blizzard 's Chief Development Officer on July 19, 2019, though will remain in an advisory role similar to Morhaime. Michael Chu, lead writer on many of Blizzard 's franchises including Diablo , Warcraft , and Overwatch , announced he was leaving the company after 20 years in March 2020. On January 22, 2021, Activision transferred Vicarious Visions over to Blizzard Entertainment , stating that the Vicarious Visions team had better opportunity for long-term support for Blizzard . Vicarious had been working with Blizzard for about two years prior to this announcement on the planned remaster of Diablo II , Diablo II: Resurrected , and according to Brack, it made sense to incorporate Vicarious into Blizzard for ongoing support of the game and for other Diablo games including Diablo IV . Vicarious was completely merged into Blizzard by April 12, 2022. Blizzard acquired Proletariat , the developers of Spellbreak , in June 2022 as to help support World of Warcraft . The 100-employee studio remained in Boston but will shutter Spellbreak as they move onto Warcraft . Activision Blizzard was the subject of a lawsuit from the California Department of Fair Employment and Housing in July 2021, asserting that for several years the management within Blizzard as well as Activision promoted a "frat boy" atmosphere that allowed and encouraged sexual misconduct towards female employees and discrimination in hiring practices. As a result of the California lawsuit and of delays and release issues with their more recent games, Activision Blizzard's stock faced severe pressure. Subsequently, Microsoft seized the opportunity to become one of the largest video game companies in the world and announced its intent to acquire Activision Blizzard and its subsidiaries, including Blizzard , for $68.7 billion in January 2022. This exchange marks the largest acquisition in tech history, surpassing the $67 billion Dell-EMC merger from 2016. The deal closed on October 13, 2023, and Activision Blizzard moved into the Microsoft Gaming division. While part of the larger Microsoft Gaming division, Blizzard Entertainment retains its function as the publisher of games developed by their studios. On January 25, 2024, Blizzard President Mike Ybarra and Chief Design Officer Allen Adham announced they would be leaving the company. On January 29, 2024, Johanna Faries, the former general manager of the Call of Duty series, was named Blizzard Entertainment 's new president, taking office on February 5. Blizzard Entertainment hosts annual gaming conventions for fans to meet and to promote their games: the first BlizzCon was held in October 2005 at the Anaheim Convention Center in Anaheim, California , which is where all of their conventions have been held since. BlizzCon features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable demos of various Blizzard games. Blizzard WorldWide Invitationals were events similar to BlizzCon held in South Korea and France between 2004 and 2008. Wikipedia contributors. "Blizzard Entertainment." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 25 Feb. 2024. Company Structure Subsidiaries: Blizzard Albany Proletariat Key People: Johanna Faries (president) As with most studios with multiple franchises, Blizzard Entertainment has organized different departments to oversee these franchises. The original three teams were: Team 1 manages the StarCraft property. The team also oversaw the development of the StarCraft spin-off Heroes of the Storm . Team 1 also included the Classics Team to work on remastering Blizzard's earlier properties for modern computers, which have included StarCraft: Remastered and Warcraft III: Reforged . The Classic Games team was disbanded around August 2020, about eight months after Warcraft III: Reforged was released. Team 2 continues to manage and create content for World of Warcraft . Team 3 oversees the Diablo franchise. Since 2004, two new teams were created: Team 4 was created around 2007 to work on Blizzard's first new IP since World of Warcraft , that being Titan . Titan had development difficulties near 2013, and most of Team 4 was reallocated to the other teams, but the remaining members, led by Jeff Kaplan, revised Titan 's concept into Overwatch , which remains in Team 4's hands since its release in 2016. Team 5 was created in 2008 to explore smaller games that could fit into Blizzard's portfolio. This resulted in the creation of Hearthstone , a collectible card game based on the Warcraft property, which became Team 5's priority. Games Developed and Published by Blizzard Entertainment

  • SpongeBob SquarePants: Plankton's Robotic Revenge | Game House Atreides

    SpongeBob SquarePants: Plankton's Robotic Revenge Personal Rating: Previous Release Date: Game Version: Platform: Button 2013, October 11 Main Title - Next Platform Game Button Genre Element: Point-of-View: Theme: Cartoon Comedy Storyline: Camera: Player Mode: Developer: Behaviour Interactive Button Publisher: Activision Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Gungrave: Overdose | Game House Atreides

    Gungrave: Overdose Personal Rating: Previous Release Date: Game Version: Platform: 2004, March 4 Main Title - Next Shooter Button Genre Element: - Pont-of-View: Third-Person Camera: - Player Mode: Single-Player Storyline: - Theme: - Developer: Ikusabune Co Button Publisher: Mastiff (NA), Play-It (EU), Red Entertainment (JP) Button Game Engine: - Button Maximum Resolution: - Native Display Ratio: - Recommended PC Configuration: CPU: - RAM: - GPU: - HDD: - OS: - DirectX: - Media Support: - Previous Next

  • Descent to Undermountain

    Descent to Undermountain Previous Release Date: Game Version: Platform: Button 1997, December Main Title - Next Role-playing Game Button Genre Element: Point-of-View: First-person Camera: Player Mode: Single-player Storyline: Fantasy Developer: Interplay Entertainment Button Publisher: Interplay Entertainment Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Deliver Us the Moon

    Deliver Us the Moon Personal Rating: Previous Release Date: Game Version: Platform: Button 2019, October 10 Update (Deliver Us the Moon: Fortuna) Microsoft Windows Next Puzzle Adventure Game Button Genre Element: N/A Point-of-View: First / Third Person Camera: Free Player Mode: Single-player Storyline: Linear Interactive Narration Theme: Science Fiction Thriller Developer: KeokeN Interactive Button Publisher: Wired Productions Button Game Engine: Unreal Engine 4 Button Maximum Resolution: 3440x1440 Native Display Ratio: 21:9 Recommended PC Configuration: CPU: Quad Core 3 GHz RAM: 8 GB GPU: Nvidia GeForce GTX 970 HDD: 10 GB OS: Windows 7 64-bit DirectX: 11 Media Support: - Deliver Us the Moon is a puzzle adventure game experienced at various points of the narrative from either a first-person or a third-person perspective, which is determined by the type of action that must be completed. The game does not contain any combat sequences, although it is possible for the player character to die as a result of failing a gameplay sequence, necessitating a retry. The game was initially released for PC as Deliver Us the Moon: Fortuna on September 28, 2018. In July 2019, Fortuna was removed from sale by the developers, who cited their dissatisfaction with the state of the game when it was launched in September 2018. An expanded version of the game, with the addition of a reworked ending sequence and the Fortuna subtitle removed, was released for PC three months later on October 10, 2019, with all purchased copies of Fortuna receiving a free update. The game received an update on December 19, 2019, which provides DirectX Raytracing support for PC graphics cards with NVIDIA DLSS and real-time ray traced effects. Reception: Metacritic score: 68 / 100 (PC), 77 / 100 (PS4), 71 / 100 (PS5), 76 / 100 (XBO) Adventure Gamers score: 3.5 / 5 Game Informer score: 8 / 10 Push Square score: 8 / 10 Screen Rant score: 3 / 5 Game Informer ' s Andrew Reiner scored the PS4 version 8 out of 10, praising the writing, narrative pacing and atmosphere, but noting that some of the puzzles became repetitive. Deliver Us the Moon received two award nominations for the 18th Annual Game Audio Network Guild Awards held on May 6, 2020, and won "Best Sound Design for an Indie Game". We got a thrilling story enveloped in a beautiful graphic design and a remarkable sound. Our adventure consists in a vital mission to investigate a mysterious shut down of the first human colony on the Moon and also the facility of a new found source of energy for a depleted Earth. The game is focused on the story and you are encouraged to discover more collectible items in order to complete the event series and find out what really happened in human colony on the Moon. Your character is the only one who is physically present in the whole game, later accompanied by an ASE unit, a sophisticated AI drone. I give the best note to gameplay which, despite its relative simplicity, has a great level design and the game physics feel so authentical. Beside the Character creation, another weak point of the game is the User Interface which is poorly built, without manual saves and without personalized shortcuts. Also the game has lag even on a recommended system. My personal ratings are: Gameplay: 4 / 5 Story: 2.5 / 5 Characters: 1.2 / 5 Video: 3.5 / 5 Audio: 3.5 / 5 UI: 1.8 / 5 Wikipedia contributors. "Deliver Us the Moon." Wikipedia, The Free Encyclopedia . Wikipedia, The Free Encyclopedia, 9 Jan. 2024. Related Multimedia Soundtrack: Deliver Us the Moon Original Game Soundtrack (2019) Previous Next

  • Dragon Ball Z: Tenkaichi Tag Team

    Dragon Ball Z: Tenkaichi Tag Team Previous Release Date: Game Version: Platform: Button 2010, August Main Title - Next - Button Genre Element: Point-of-View: Theme: Superhero Storyline: Camera: Player Mode: Developer: Spike Button Publisher: Atari (NA), Bandai Europe (EU), Bandai Namco Games (JP) Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

  • Dragon Ball Z: Gekitō Tenkaichi Budokai

    Dragon Ball Z: Gekitō Tenkaichi Budokai Previous Release Date: Game Version: Platform: Button 1992, December 29 Main Title - Next - Button Genre Element: Point-of-View: - Theme: Superhero Storyline: Camera: Player Mode: - Developer: Bandai Button Publisher: Bandai Button Game Engine: Button Maximum Resolution: Native Display Ratio: Recommended PC Configuration: CPU: RAM: GPU: HDD: OS: DirectX: Media Support: Previous Next

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