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Citizen Sleeper

Personal Rating:

Release Date:

Game Version:

2022, May 5

Main Title

Microsoft Windows

Tactical Role-playing Game

Genre Element: Escape Room, Dice Game

Point-of-View: 2D

Camera: Unidirectional and Circular Movement

Player Mode: Single-player

Storyline: Linear, Multiple Endings

Theme: Cyberpunk

Developer: Jump Over the Age

Publisher: Fellow Traveller Games

Game Engine: Unity

Maximum Resolution: -

Native Display Ratio: -

Recommended PC Configuration:

CPU: 64-bit

RAM: 4 GB

GPU: DirectX 11

HDD: 2 GB

Media Support: -

OS: Windows 7 64-bit

DirectX: 11

Citizen Sleeper is a captivating science fiction story settled on a heavy damaged space station called The Eye. The mysterious space station is isolated somewhere in deep space, inhabited as much as humans and artificial intelligence. Living on The Eye, means a hard life with a lot of drama. It proves to be a place too small for too different characters wich interact and give rise either to conflict or profound friendship. Here you find discrimination, a fierce struggle for surviving, a small local economy with an import and export market, different factions with their own agendas, and more drama.

The playable character is a "Sleeper", a human whose mind has been digitized and has been put into a robot body to be controlled by the Essen-Arp corporation. He decide to break free from his masters and escapes on a freighter which brings him to The Eye. Here is where it starts his real fight for surviving and freedom. Your main objective is to survive on The Eye, your new home, build up your own connections and, eventually, leave the place. To accomplish that you have to run different jobs to maintain your robotic body in a good condition and to make your way to the final destination.

Reception:

Reviewers praised Citizen Sleeper's writing, with a number of reviewers remarking on the well-drawn characters found in the game. The Guardian's Lewis Packwood called the writing "gloriously evocative and compelling" and noted that the picture that is painted in the game feels "intriguing and unique." Polygon's Alexis Ong called the game's ability to remove the player from chasing concrete objectives as part of the plot its "greatest strength."

Critics praised the game's streamlined mechanics. Eurogamer's Chris Tapsell described the game's mechanics as creating a "wonderful elegance" in a positive review.

Personally I like the game story very much, with its complexity and logical settings. The characters are various, with a rich personality and a complex backstory. The missions feel too easy to fulfill, all you need is a lucky roll of dices. I praise the characters design but the rest of the graphics aren't so impressive.

This is my personal score for each department of the game:

  • Gameplay: 2.5 / 5

  • Story: 3.7 / 5

  • Characters: 4 / 5

  • Video: 1.2 / 5

  • Audio: 3 / 5

  • UI: 2.2 / 5


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